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Map Placing
I have read similar post but none of them were really answered right. Can someone tell me how you make it so when a player enters a level it places them on the map and the map is loaded in there?
I have my map made and I want to add it so when the player starts it shows the map but I dont know how to make it show players on it. |
so do you want it to place a map when the start in your player world or something???
or just when they goto a sertain level you want it to set your map? |
I have the overworld map and I want the players head to appear on a certain part of it when first entering the server. I do not know how to load the map so that the players appear on it.
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Im not sure exactly what you mean or want, but my guess is that you want to show the map in a level, kinda like one of those mall maps and it puts the player's head on it like the "you are here" marker?
If that is what you want, you have to script it. |
its the x,y part on setmap
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Just add this to a npc:
NPC Code: |
if(playerenters){setmap filename,txtfile,x,y; setminimap filename,same txtfile,x,y}
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The X and Y coordinates you define when you put that code in doesn't tell it where to put the player on the map! It tells it where to put the player on the map when they AREN'T on a map level...You know like on Graal2001 how when people aren't on the map it all shows them in the middle of that forest?
Also, when you define the map txt file, that is what detects where to show you on the map.. |
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I suggest you tryout diff numbers like 1-5 or something . doesnt need to be a big number since a map is small |
....hmm...cool, i didnt know tjhat
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the last 2 numbers are the X and Y in levels.
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So can someone give me this exactly?
i have babylonmap.png, babylonmap.txt, and I want the map to be added (so they can hit M and see it) when they enter onlinestartlocal.graal does anyone know how to do this? |
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//Babylon Map Script setmap babylonbigmap.png,thebabylon.txt,1,1; setminimap minibabylonmap.png,thebabylon.txt,1,1; BTW Have you finished my map.txt? |
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