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-   -   Few Idea's for Era Dev (https://forums.graalonline.com/forums/showthread.php?t=87466)

Rave_J 08-18-2009 05:20 PM

Few Idea's for Era Dev
 
Since i notice Its still to easy to make money on Era. Due to some of this reason it causes a unstable economy.

Era economy need more ways to drain the economy
The mining system i think the drills should require the drill bit to break and have to go buy a new drill bit. which could be a system like the batteries

2nd idea was make flower picking the basket to break when picking so many flowers also the boomerang should be remove. The reason behind this is a economy as a game don't need a easier way to make fast money. Similar to the shoveling system.

Also with the drill to break will require business owners to buy something else to supply there miners so it takes more money out of the economy ect and out of business pockets.

Since a lot of people like the using the item trade system more then the mall i highly recommend that they make a fee for each partner like 250 per person so its 500g per trade to trade the items with the item trader so it drains even more out.

The lumberjack system needs the axe to break after so many swings.

I think these ideas will stable the economy more then it does now since u have to waste money then to gain money. Tell me what you guys think about it ?

BlueMelon 08-18-2009 05:26 PM

Quote:

Originally Posted by Rave_J (Post 1515966)
Since i notice Its still to easy to make money on Era. Due to some of this reason it causes a unstable economy.

Era economy need more ways to drain the economy
The mining system i think the drills should require the drill bit to break and have to go buy a new drill bit. which could be a system like the batteries

2nd idea was make flower picking the basket to break when picking so many flowers also the boomerang should be remove. The reason behind this is a economy as a game don't need a easier way to make fast money. Similar to the shoveling system.

Also with the drill to break will require business owners to buy something else to supply there miners so it takes more money out of the economy ect and out of business pockets.

Since a lot of people like the using the item trade system more then the mall i highly recommend that they make a fee for each partner like 250 per person so its 500g per trade to trade the items with the item trader so it drains even more out.

The lumberjack system needs the axe to break after so many swings.

I think these ideas will stable the economy more then it does now since u have to waste money then to gain money. Tell me what you guys think about it ?

:cry:

sam_is_me 08-18-2009 06:44 PM

I've always found it semi-difficult to make enough money with the current jobs to get up to speed with the economy. With things selling easily for 100k+, it would take forever to get that with the current jobs.

But since you said for the Era Dev, it might work since there wont be such a huge market price economy in the beginning.

I don't like the itemtrade thing though, that would result in more players avoiding the itemtrade with a viable reason, causing more scams.

Rave_J 08-18-2009 06:51 PM

well no it wont called for more scam it would consider them to use the mall like they supposed to or if they drop trade then they take the risk also as the current era system its not really hard to get 100k i been back in even a month and i got over 100k in my bank

Frankie 08-18-2009 09:43 PM

these are somewhat decent ideas, but nothing that will solve major problems. you're thinking at a micro level. certain items breaking causing players to spend money on new ones won't put a dent in the money supply at all.

BlueMelon 08-18-2009 10:30 PM

Quote:

Originally Posted by Frankie (Post 1516090)
these are somewhat decent ideas, but nothing that will solve major problems. you're thinking at a micro level. certain items breaking causing players to spend money on new ones won't put a dent in the money supply at all.

EX: Drill breaks = put in a few minerals and get some money = buy new drill
Its no taking anything out, just makes making money a tad harder.
When i say a tad i mean almost nothing.

Vman13x 08-19-2009 01:34 AM

Cars getting damaged and having to be repaired and such. For some reason I want cars to be more useful and wish they are.

Trak 08-19-2009 04:10 AM

Cars are useless, you can walk from anywhere in 30 seconds......should be able to use them for gang related/pk related things like;
- driving members to the gang base which they are raiding
- drive-bis
- 4 people in 1 car
- Release Trucks which can carry several people


Another way to make cars more efficent would be to remove "unstick me", but i guess that would cause quite abit of comosion :P

sam_is_me 08-19-2009 04:23 AM

Quote:

Originally Posted by Trak (Post 1516211)
- 4 people in 1 car

:) :)

and anyone wanna bring back getting hit by cars do damage, and then take off the damage reduction when you get shot when your in a car?
Yeahhhh.

Trak 08-19-2009 04:36 AM

^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^
Good idea!
And if you hit someone at a high enough speed they should go flying and lay on the floor for X ammount of seconds so you can reverse over them

MontyPython 08-19-2009 06:48 AM

The axe needs to deal a small amount of damage again.

How the **** can you be a lumberjack if your axe can't be used as a weapon against innocent people?

Vman13x 08-21-2009 12:35 AM

I so agree with you trak and sam that would hilarious hitting noobs hahaahaha!

sam_is_me 08-21-2009 03:54 AM

It's how it was, and how it should be.
And then, they take the risk to get their car maybe blown up? Car ends up being fine, but it kills the driver on impact? Maybe like 1 in 100 or something? Genius.


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