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NPC - annoying sound by XY change
Well I often played Graal without music enabled + I never payed attention to it but ...
If you change the x and y coordinate of an Image-NPC it does an anoying sound similar to the first frame of the walk gani Any ideas of how to fix that ? |
Hm...
Never heard of something like this. |
How exactly are you changing it? Simply changing the variables shouldn't do this.
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for example a dbNPC:
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Well, Serverside you should do setTimer(0.1), other than that I have no idea what the problem could be.
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hmm the sleep time is not the problem in here :-/
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Anyway, I know what you mean, and I guess it has something to do with the way how the walk sounds are hard coded into the client. As far as I know though, they only play for moving image npcs when they are moved serverside. I'm not sure about it, and I was not successful looking for any workarounds yet :cry: |
Yes, npcs make a movement sound if you change the positions on server-side and the classic system is not disabled (kingdoms, zone),
you can use move() however |
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Well thx for the answers / help - didnt knowed that move(); doesnt do the annoying sound o.O ;) But I think its more smart just putting the sound off if I want a direct position change xD PHP Code:
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Why do NPCs make a noise when moved in the first place? That stuff should have been phased out with ganis.
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