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-   -   Card Game? (https://forums.graalonline.com/forums/showthread.php?t=87387)

BlackSolider 08-13-2009 05:57 PM

Card Game?
 
As most of you know, Classic's launch of it's long awaited card game was pretty much an epic failure. While the idea was solid, a lot of technical details prevented the game from being successful after a week or so.

As of right now the card game can't be used obviously, and as far as I know DC (pretty much the only person who knows the scripts,) isn't around much to keep working on them.

But I for one love card games in general, and I really had fun testing + playing it. I know there were a lot of problems with the released version, but I for one would like to see the card game return if these problems were corrected.

So, if you actually played Classic's card game, what are your thoughts on a possible revival and what are your thoughts on improvements?

My ideas include:
  • Better starting deck (cards from lvl 1 and 2 included)
  • deck rating system to prevent major laming (details to be worked out)
  • boosters changed to guarantee some good cards

Obviously these changes would cover some of the major flaws I personally found with the released version, but feel free to discuss anything you think would help. (BTW keep this free of "card game failed because of *insert name*" comments. The card game failed for a variety of reasons, not because of specific people.)

MysticX2X 08-13-2009 07:41 PM

As far as I am aware, the card game was scripted in a peculiar way that only DC can work with, and DC does not want to work for Classic atm (specific reasons entailed elsewhere). So pretty much, the bottom of the ladder starts with if DC will come back or not before we can start hoping for improvements.

As for the card game, I always disliked it's procedures. I agree with better starter packs and all, with the deck rating and guaranteed cards in boosters. I would really hope for boosters to be worth gc tickets as well, or possibly awarded as a prize of a GC event, in addition to getting cardpoints by winning games. The whole not being worth card points for 15 minutes was pretty stupid though used to counter laming. And people lamed anyways fighting their other accounts every so often. With GC tickets, it might not be as lameable if it the ticket balance can be kept in equilibrium.

Just a simple idea for if and when the card game returns if and when Classic comes back.

jorollychu 08-13-2009 07:45 PM

card game was never good just delete it

DustyPorViva 08-13-2009 08:45 PM

Bigger things to worry about, no?

kia345 08-13-2009 08:45 PM

Why are you guys throwing around ideas that involve stupid things that only people already on Classic cared about, and not discussing how soon CTF is going to brought back?

ff7chocoboknight 08-13-2009 10:06 PM

Better starting desk would be nice.

Remonq 08-13-2009 10:21 PM

best improvement would be to have a ranger card

Mark Sir Link 08-13-2009 10:46 PM

kevin azite card

resets opponent's deck

Remonq 08-13-2009 10:51 PM

Kevin Azite card, takes up a 4 card block

Tigairius 08-13-2009 11:24 PM

Tig card, make every other card in DarkCloud's deck angry.

I have never played Classic's card game, but I imagine a graal-related card game, if done correctly, could be really awesome. ^^

Jcs1919 08-14-2009 12:09 AM

I like every games with card

Nabru 08-14-2009 04:21 AM

Quote:

Originally Posted by kia345 (Post 1514527)
Why are you guys throwing around ideas that involve stupid things that only people already on Classic cared about, and not discussing how soon CTF is going to brought back?

Because CTF was ***er than the stupid card game, and they should be spending more time plotting quests and overworld content than the same ol' same ol' events that got played out the last 4 years.

kia345 08-14-2009 04:25 AM

Quote:

Originally Posted by Nabru (Post 1514586)
Because CTF was ***er than the stupid card game

Someone sucks at defending

fowlplay4 08-14-2009 04:38 AM

Played this card game, was fun.

But it shouldn't be on priority.

LordSquirt 08-14-2009 05:10 AM

I think I mastered the card game since I was like #1

acaremon02 08-14-2009 07:55 AM

Would be nice if the power to purchase cards didn't depend on how well you play the card game.

James 08-14-2009 07:59 AM

i had the lycia card, it took up the whole playing field

DarkCloud_PK 08-14-2009 10:50 AM

The card game was a project Night and I started nearly 4 years back. This is when Classic had a playercount of 70+. This is also the playercount in which KoM was developed for.

However, with my off and on 'employment' with Classic, it took about that long to get the scripts barely done, and a major porition that I think is under-appreachated, was Night's equally long hard work on all the graphical elements of the card game.

That aside, in those years, Classic's playercount had been slashed to less than half of its former 2005 status. When you change the playercount drastically of a server, you change the dynamics of everything on that server.

With a playercount of 20-30, content that is largely player controlled economies and content breaks down completely. This can be shown by the playercounts effect on events like:

KoM - It was designed for 6 on 6 games, impossible to do with the playercount.

Ticket Economy - Smaller pool of players getting the same ticket intake makes for people with large amounts of tickets(sup Laura), killing their value.

Cards - Admittedly, I was at fault for its failure for the most part(every thing I didn't beta-test enough or prepare enough for(boosters, laming, and the Card Manager NPCW), all of them broke down first.
However, as with tickets, with a small player pool, the same people would play the same people, killing the value of card points eventually. This also makes it so newer players are prevented from getting into the game, as the few players around would have nasty decks. Eventually, everything would have broke down, because the game was meant for there to be a range in diversity in players, only being successful with a relatively large group of players playing, even casually. More diversity in opponets is key.

For that reason, when I was Dev Admin, I didn't even attempt to revive the game, since there was even less players to keep it going. I won't for the time being either, because at the present time, I don't see any large influxes of players to Classic in the future. It is simply too late for it to succeed.

xnervNATx 08-14-2009 02:36 PM

Quote:

Originally Posted by DarkCloud_PK (Post 1514630)
Ticket Economy - Smaller pool of players getting the same ticket intake makes for people with large amounts of tickets(sup Laura).


>.>

BlackSolider 08-14-2009 04:41 PM

Quote:

Originally Posted by acaremon02 (Post 1514609)
Would be nice if the power to purchase cards didn't depend on how well you play the card game.

Any ideas on how to do this?

DarkCloud_PK 08-14-2009 07:09 PM

Quote:

Originally Posted by BlackSolider (Post 1514671)
Any ideas on how to do this?

I was planning with Thor to have Uncommon to Rare level cards held to that account that earned them, spread throughout chests and other secret spots in Classic, kind of like a secondary award for a quest(you'd have still gotten the hera and NPCWs or w/e the quest offered.

MysticX2X 08-14-2009 07:17 PM

Quote:

Originally Posted by BlackSolider (Post 1514671)
Any ideas on how to do this?

Could possibly be done with weekly GC events, or GC events with 8 players or so in the event. I kind of retract my proposal on gc tickets.

Also, nobody is saying cards are taking priority or that we should focus on it. This is just a discussion for the possibility of cards coming back at some point (which doesn't seem likely)

ff7chocoboknight 08-14-2009 07:18 PM

Quote:

Originally Posted by DarkCloud_PK (Post 1514709)
I was planning with Thor to have Uncommon to Rare level cards held to that account that earned them, spread throughout chests and other secret spots in Classic, kind of like a secondary award for a quest(you'd have still gotten the hera and NPCWs or w/e the quest offered.

Problem with this would be someone finding a card location and telling his friends and they tell their friends and then everyone has that card. It wouldn't work unless it gives you a random card.

BlackSolider 08-14-2009 08:30 PM

Well I talked to thor earlier and a few things were brought up:

The possibility of giving cards resembling the npc of the "mini quests" (from thor's thread about the direction of the server.)

The fact that the script for the card game is very, very complex and will probably have to be remade into a cleaner version.

DarkCloud_PK 08-15-2009 12:43 AM

Quote:

Originally Posted by ff7chocoboknight (Post 1514711)
Problem with this would be someone finding a card location and telling his friends and they tell their friends and then everyone has that card. It wouldn't work unless it gives you a random card.

I planned it to be a pool of random cards of the same rarity.

Quote:

Originally Posted by BlackSolider (Post 1514734)
The fact that the script for the card game is very, very complex and will probably have to be remade into a cleaner version.

Yes, I know, one of the things I wanted to do is clean up the card scripting a lot. It is very messy since it was worked on off and on while my skill level was still improving. However, theres no point, for the reasons i mentioned above, maybe if Classic becomes a top 3 server, but I just don't see it.

ffcmike 08-15-2009 01:33 AM

As mentioned already this would definately have to be remade more clean and simpler,
which could take a while to do considering it's a low priority at the current time.

Would definately like it to come back though,
it was fun while it was competitive,
with the right changes it could have been something that kept a steady playercount imo.

An idea I liked was for there to be 2 different game modes,
a game mode where the 2 players are assigned the same deck, where winning is more down to skill, and a game mode which allows you to play with your collected deck, which would obviously more likely be down to who has the superior deck.
Only the auto-assigned deck mode would award the player with some type of point, although the personal deck mode could still allow for betting of commodities or a single card between the 2 players.

I also thought it would be fairer for the starter deck to always be the same,
and as Gladius mentioned,
it could be a nice idea to have characters from completed Quest help-tasks give the player their card.


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