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Zone Roll
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Thought this forum needed a new post.
Like the title says, this is a roll. I'd like some feedback only about this, maybe some ideas to improve it. |
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Hmm... One question..
Why is his head facing us if he is going left?????? Attachment 49102 The overall gani is good when it's in one continuous motion, this just didn't look good when I was watching it. |
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It didn't look good with watching, or going frame-by-frame? |
There is an easy way to fix that.
1.) take a head normal head facing left or right, and just flip it upside down. Save as .bmp. 2.) Put in Giffy, Trans it save as .gif. Put into gif2mng, which Graal provides to make it a .png. 3.) You have a sprite ready for your upside down left and right head, I could do it for you if you want. |
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I am sure there is a way of scripting around it, however.. you could make it so that the arm is over the head so you can't tell which direction it is, now this wont work for every head but actually.. I think it's fine the way it is.
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This is a good idea o.o
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I like it so far.
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me like, when will we see it in Zone? :o
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Looks really good :)
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I sort of started on it back when I still worked there; at least, I made it so when you press the 'f' key you roll on debug. Make sure you take a look at that if you ever get access to it, it will need to be moved to its proper position, though, since I was just testing to see how it looks so I used an onKeyPressed() event but it should be incorporated into the rest of the movement functions (which the movement code is quite a mess by the way). |
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