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Switch 08-01-2009 01:34 AM

Zone Roll
 
1 Attachment(s)
Thought this forum needed a new post.
Like the title says, this is a roll. I'd like some feedback only about this, maybe some ideas to improve it.

Unkownsoldier 08-01-2009 01:40 AM

1 Attachment(s)
Hmm... One question..

Why is his head facing us if he is going left??????



Attachment 49102



The overall gani is good when it's in one continuous motion, this just didn't look good when I was watching it.

Switch 08-01-2009 01:47 AM

Quote:

Originally Posted by Unkownsoldier (Post 1512067)
Hmm... One question..

Why is his head facing us if he is going left??????



Attachment 49102



The overall gani is good when it's in one continuous motion, this just didn't look good when I was watching it.

That's also in right, not only left, and I needed to improvise on sprites since there's no real good "flip-type" head (nor body/legs really) sprites. If you can find a head sprite that'll better fit in there, please tell.
It didn't look good with watching, or going frame-by-frame?

Unkownsoldier 08-01-2009 02:29 AM

There is an easy way to fix that.

1.) take a head normal head facing left or right, and just flip it upside down. Save as .bmp.
2.) Put in Giffy, Trans it save as .gif. Put into gif2mng, which Graal provides to make it a .png.
3.) You have a sprite ready for your upside down left and right head, I could do it for you if you want.

Switch 08-01-2009 02:34 AM

Quote:

Originally Posted by Unkownsoldier (Post 1512111)
There is an easy way to fix that.

1.) take a head normal head facing left or right, and just flip it upside down. Save as .bmp.
2.) Put in Giffy, Trans it save as .gif. Put into gif2mng, which Graal provides to make it a .png.
3.) You have a sprite ready for your upside down left and right head, I could do it for you if you want.

That doesn't work for DEFHEAD unless you change EVERY SINGLE Zone head file.

Unkownsoldier 08-01-2009 02:50 AM

I am sure there is a way of scripting around it, however.. you could make it so that the arm is over the head so you can't tell which direction it is, now this wont work for every head but actually.. I think it's fine the way it is.

zorinkelpekem 08-01-2009 05:01 PM

This is a good idea o.o

Switch 08-02-2009 09:09 PM

Quote:

Originally Posted by Unkownsoldier (Post 1512126)
I am sure there is a way of scripting around it, however.. you could make it so that the arm is over the head so you can't tell which direction it is, now this wont work for every head but actually.. I think it's fine the way it is.

Nope, and thanks.
Quote:

Originally Posted by zorinkelpekem (Post 1512267)
This is a good idea o.o

Thanks o.o

MagikMasterMind 08-21-2009 05:48 AM

I like it so far.

Deas_Voice 08-21-2009 04:39 PM

me like, when will we see it in Zone? :o

Codein 08-21-2009 05:21 PM

Looks really good :)

Switch 08-21-2009 06:39 PM

Quote:

Originally Posted by Deas_Voice (Post 1517147)
me like, when will we see it in Zone? :o

When we get a scripter to finish scripting it :(

doyouskate 08-21-2009 07:13 PM

Quote:

Originally Posted by Switch (Post 1517174)
When we get a scripter to finish scripting it :(

So never?

Codein 08-21-2009 10:01 PM

Quote:

Originally Posted by Switch (Post 1517174)
When we get a scripter to finish scripting it :(

Quote:

Originally Posted by doyouskate (Post 1517180)
So never?

Woah, once my IP gets sorted out, I'll be able to power through my tasks and this could be on my list aswell! :O

Gambet 08-22-2009 07:41 AM

Quote:

Originally Posted by Codein (Post 1517237)
Woah, once my IP gets sorted out, I'll be able to power through my tasks and this could be on my list aswell! :O


I sort of started on it back when I still worked there; at least, I made it so when you press the 'f' key you roll on debug. Make sure you take a look at that if you ever get access to it, it will need to be moved to its proper position, though, since I was just testing to see how it looks so I used an onKeyPressed() event but it should be incorporated into the rest of the movement functions (which the movement code is quite a mess by the way).


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