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Zodiac V2 Update: July 17th 2009
Hello everyone, just thought I'd send out a new update.
First off, I'd like to welcome puppin back as Zodiac Staff, there was an incident but it appears worked out now, and I look forward to his help in the levels department for V2. Secondly, time for the ol' visual update. Em recently finished up the new GUI images, and they are looking pretty good so far. I also recently finished the weapon modifiers part, for like prefixes and other item manipulation required to extend the item system beyond it's basic form. I still have to edit the Skill Menu though.. it's looking a little off. http://feare.net/img/zodiacv2_newguis.png |
I notice in the stats menu there are no affinities? Hmm.
I hope if you have more than 1weapon, it wont duplicate it in the weapon menu, like in the picture :P Other than that, everything looks awesome so far :P good job. Just a small question, are you guys going to make more lower-level dungeons for players to level up at, other than following the same lineup? |
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Of course we're going to add new lower level dungeons. |
Ohh.. alright. The GUI looks awesome :P
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I wouldn't entirely like the idea of adding a wide selection of weapons.
The reason why most players play Zodiac is for it's simplicity, adding more weapons with a average player count will just make it complex and confusing. |
We do have plans for more weapons and armor for levels and classes.
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