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Lords on vacation?
Klay and me where trying to find lords , we formed a party and planned our small "raid".
we searched main,hh's,main dungeon and we found nothing. there really needs to be something that helps the players to locate the position of a lord. it could be a simple quest for example. or a compass(item) that tells us the position |
Not seen a single one since Q3 update. Good luck new players.
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I'm looking into it, it's a strange bug, for some reason the lords are walking into weird places in the dungeons/haunted house.
I have reset the lords and changed some part in their script, we'll see if that helps fix it. Let me know how it goes in this thread. |
I just found three lords outside the Dustari dungeon a few minutes ago.
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Edit: Glok Lords are really strong now compared to how they used to be. They can break -72 ac making poison really easy to catch and that spell is deadly. In addition they summon glok monsters, However I can still bile them ^^ |
mages need that spell
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ya and anyone who is wielding a weapon needs -500 magic resist.
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Too bad there's not a cool down time for off-topic QQ posts. :mad:
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Just went around the lord spots in the main island overworld, the haunted houses, and most of the dungeons and didn't find any lords. There really should be some indicator showing where lords are or so because getting things like Gold Keys requires lord parts which are impossible to get with lords not being where they're supposed to be.
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The whole lord update was poorly timed and not well thought out enough.
Lords were a crucial part of levelling through the stages of level 10-25. And it wasn't easy to level after u hit like 18/19... This required quite a requent number of lords per hour to even achieve. What was done? Lords are now hard to near impossible to find on account of roaming, they can't be located at all etc. What has this done? It's created a huge gap. Level 10's (players who may pay for gold to level more due to trial restrictions) find they have nowhere, no options for levelling. And lets not even kid ourselves that maps will suffice. They won't even get much exp from brutals, which inflated to 16d+ in value (yea newcomers are loaded) and immense maps... hell i'll die if i run around with a ****y mentallity not getting to the killing and i've got 30 30 29 and 62phys... Like a level 10 will last long in them. Other maps aren't even an option since they giv such retarded exp. I'm not saying it was a bad thing, i'm saying it was poorly timed and would have been better introduced after/accompanied with a crypt-release or new permanent, low level dungeon. I think low level dungeons should be the main focus before high level dungeons are even done. Start from the bottom to the top. |
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