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-   -   The point of strength? (https://forums.graalonline.com/forums/showthread.php?t=86524)

Crono 06-24-2009 07:36 PM

The point of strength?
 
I never understood the logic of giving so much strength to dex-based weapon classes. I remember asking Yen why my Assassin had such a high amount of strength and he said it's supposed to slightly increase your attack (naturally no where near as high as dex, which makes sense) but I don't know if that was ever implemented.

So my question arises, why do I have 218 strength on a pure Assassin build? It's my second highest stat, and now that stamina is nerfed (I went from 200+ to 154) it's just kind of silly. Is it possible to tackle this on the current Zodiac? If not, are there any plans for strength to do more than just increase attack for strength based weapons on Zodiac v2?

Don't mean to whine but every other class benefits from dexterity in one way or another, yet only strength based weapons benefit from strength?

WaDaFack 06-25-2009 01:50 AM

The whole stat system needs to be re-done with completely different formulas etc.
A good idea can be, when you level up you get 5 Stat Points which you can use to fill in your stats, than at level 60 you can do CMPs to get 5more stat points etc.
Similar to Old Zodiac >.>

pig132 06-26-2009 03:47 PM

Quote:

Originally Posted by WaDaFack (Post 1501510)
than at level 60 you can do CMPs

hell no

fowlplay4 06-26-2009 06:06 PM

Quote:

Originally Posted by pig132 (Post 1501906)
hell no

You're right, letting players distribute their own stat points to base stats is recipe for disaster and would be ridiculous to balance.

As for the whole strength and dex thing, it was never implemented but I can try and work something in.

Crono 06-26-2009 06:59 PM

Quote:

Originally Posted by fowlplay4 (Post 1501952)
You're right, letting players distribute their own stat points to base stats is recipe for disaster and would be ridiculous to balance.

I wouldn't say it's a "recipe for disaster" but it does require more effort balancing and don't think Zodiac has the manpower to pull it off.

Quote:

Originally Posted by fowlplay4
As for the whole strength and dex thing, it was never implemented but I can try and work something in.

Alright.

pig132 06-26-2009 08:45 PM

Quote:

Originally Posted by fowlplay4 (Post 1501952)
You're right, letting players distribute their own stat points to base stats is recipe for disaster and would be ridiculous to balance.

As for the whole strength and dex thing, it was never implemented but I can try and work something in.

If you read what i was selling "hell no" to, you would see what I was talking about.

Crono 06-26-2009 09:15 PM

Quote:

Originally Posted by pig132 (Post 1501996)
If you read what i was selling "hell no" to, you would see what I was talking about.

If you read what fowlplay was saying, you would see he was agreeing with you.

Crono 10-23-2009 09:57 AM

Heh Chali, although your post was off topic I was meaning to bump this. I ask again: what is the point of reducing Assassin's dex gain in favor of 1 strength (compared to thief) when strength is completely and 100% useless?

Pelikano 10-24-2009 10:32 AM

Quote:

Originally Posted by Crono (Post 1533407)
Heh Chali, although your post was off topic I was meaning to bump this. I ask again: what is the point of reducing Assassin's dex gain in favor of 1 strength (compared to thief) when strength is completely and 100% useless?

don't u want to be strong????


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