Graal Forums

Graal Forums (https://forums.graalonline.com/forums/index.php)
-   Zormite Republic (https://forums.graalonline.com/forums/forumdisplay.php?f=90)
-   -   Recruitment Notice (https://forums.graalonline.com/forums/showthread.php?t=86496)

Drakeero 06-23-2009 08:02 AM

Recruitment Notice
 
Alright, things have gotten quiet in Zormite again. I got off for a week and a half and all the Zormites I had brought together, disappeared.

That means that now no one is around for kingdom events, or any of the benefits of being in Zormite. And yes, there were a few. This kingdom was well on the way to improvement before I left for a little bit, and I'll get it back on the path of being healthy.

There are things that Zormite *cough*me*cough* can do for you. These, are the benefits. The more people there are, the more cooperation there is. I had people forming levelling parties, providing alchemy items, and helping each other build houses. The only thing I didn't have yet was juuuust enough people to start doing kingdom events.

Zormite has a unique theme. There's more to Zormite then just fish people. Use your imagination. Zormite is an ocean kingdom. Think of the sandy shores with rocky outcrops. The beautiful emerald green grassy slopes across the island. The houses aren't just rock piles, they have style. [they also have low insurance rates. They are immune to fire, flood, and hurricane.]

The requirements are simple. Have a very basic familiarity with the game. This includes completing the starting quests because as painfully boring as they are, they do show you some of the basic stuff. I'll be glad to help after that.

There are no level requirements to join. There may be some requirements to advance in ranks. This is meant as a sort of quality control. If I'm going to give the rank of Knight to someone. I want them to actually be able to effectively fight so it's not just some hollow word.

TL;DR kingdoms thrive because they have members. Join Zormite and you'll help bring it one step closer to being a thriving, active kingdom. It's different from Dustari, CP, and Samurai. I run things differently. Maybe you'd like it here. Only one way to find out.

Cubes 06-24-2009 06:58 AM

Quote:

Originally Posted by Drakeero (Post 1501145)
Alright, things have gotten quiet in Zormite again. I got off for a week and a half and all the Zormites I had brought together, disappeared.

That means that now no one is around for kingdom events, or any of the benefits of being in Zormite. And yes, there were a few. This kingdom was well on the way to improvement before I left for a little bit, and I'll get it back on the path of being healthy.

There are things that Zormite *cough*me*cough* can do for you. These, are the benefits. The more people there are, the more cooperation there is. I had people forming levelling parties, providing alchemy items, and helping each other build houses. The only thing I didn't have yet was juuuust enough people to start doing kingdom events.

Zormite has a unique theme. There's more to Zormite then just fish people. Use your imagination. Zormite is an ocean kingdom. Think of the sandy shores with rocky outcrops. The beautiful emerald green grassy slopes across the island. The houses aren't just rock piles, they have style. [they also have low insurance rates. They are immune to fire, flood, and hurricane.]

The requirements are simple. Have a very basic familiarity with the game. This includes completing the starting quests because as painfully boring as they are, they do show you some of the basic stuff. I'll be glad to help after that.

There are no level requirements to join. There may be some requirements to advance in ranks. This is meant as a sort of quality control. If I'm going to give the rank of Knight to someone. I want them to actually be able to effectively fight so it's not just some hollow word.

TL;DR kingdoms thrive because they have members. Join Zormite and you'll help bring it one step closer to being a thriving, active kingdom. It's different from Dustari, CP, and Samurai. I run things differently. Maybe you'd like it here. Only one way to find out.

Quote:

I had people forming levelling parties, providing alchemy items, and helping each other build houses.
You should stop that, you are seriously just hurting players who are leveling things above level 8 because the current party system is lame and could totally be made to be more player friendly.

Quote:

There are no level requirements to join. There may be some requirements to advance in ranks. This is meant as a sort of quality control. If I'm going to give the rank of Knight to someone. I want them to actually be able to effectively fight so it's not just some hollow word.
Yeah, if you spend 600 hours of constant leveling and get yourself to 50 phys and usd some gear you get ranked up!!1

Quote:

TL;DR kingdoms thrive because they have members. Join Zormite and you'll help bring it one step closer to being a thriving, active kingdom. It's different from Dustari, CP, and Samurai. I run things differently. Maybe you'd like it here. Only one way to find out.
The reason they thrive is because all the GK addicts stick together. They only kingdom that I have ever seen that has anything to offer is CP. And it sorta went downhill after alan left.

Drakeero 06-24-2009 08:14 AM

Quote:

Originally Posted by Cubes (Post 1501316)
You should stop that, you are seriously just hurting players who are leveling things above level 8 because the current party system is lame and could totally be made to be more player friendly.

It works wonders up to level 25 if you lord with 5.733 speed.

Cubes 06-24-2009 08:17 AM

You could totally get to 20 in like 2 hours by yourself, i'm not talking about base level either.

Drakeero 06-24-2009 05:39 PM

Quote:

Originally Posted by Cubes (Post 1501342)
You could totally get to 20 in like 2 hours by yourself, i'm not talking about base level either.

I call BS on that. Maybe it would work with good gear but not all new players would have access to it.

MajinDragon 06-24-2009 06:17 PM

Oh god it's a recruitment notice, not a topic for discussion :oo:

Craigus 06-24-2009 07:46 PM

The reason Zormite struggles when you log off is because its built with new players, and then when you dissapear for a week they are bound to move on.

smokeraider 06-24-2009 08:24 PM

Quote:

Originally Posted by Cubes (Post 1501316)
You should stop that, you are seriously just hurting players who are leveling things above level 8 because the current party system is lame and could totally be made to be more player friendly.


Yeah, if you spend 600 hours of constant leveling and get yourself to 50 phys and usd some gear you get ranked up!!1


The reason they thrive is because all the GK addicts stick together. They only kingdom that I have ever seen that has anything to offer is CP. And it sorta went downhill after alan left.

your party right i dont only thing cp went down when alan left.
it was at the time that gk got started to get realy low playercount.

CABAL49 06-25-2009 01:26 AM

Quote:

Originally Posted by MajinDragon (Post 1501425)
Oh god it's a recruitment notice, not a topic for discussion :oo:

You must be new here. Everything is an argument.

kia345 06-25-2009 01:33 AM

Drakeero, recruit people who can pk or sail, what happened today was just pathetic.

MajinDragon 06-25-2009 01:56 AM

Quote:

Originally Posted by CABAL49 (Post 1501504)
You must be new here. Everything is an argument.

Just tired of anti-drake now... he said he's not stepping down, so just wait for him to fall flat.

Seeya 06-25-2009 06:29 AM

Quote:

Originally Posted by Craigus (Post 1501439)
The reason Zormite struggles when you log off is because its built with new players, and then when you dissapear for a week they are bound to move on.

... that was a given.


All times are GMT +2. The time now is 06:35 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.