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New island
http://forums.graalonline.com/forums...23#post1500823
There are so many requests, to disable or close either of the unpopular kingdoms. Or that a leader hand over the kingdom to the next. If either of those kingdoms gets "closed", this could be the chance to open a neutral territory. That kingdom all the other kingdoms fight about to capture. A all out battle by sea and the lands on the weekend, to take control over the kingdom. Something to battle about, cause all out battles are really really rare, even if it was very good possible on this piece of game. The weekly winning kingdom does get control over the kingdom, and possibly be able to loot the tresures held within that kingdom. Until the next weekend when the forces of each kingdom gather again they'r armys to take over those lands, and the kingdom currently in possession got to defend the lands. |
I don't think this idea is really necessary because kingdoms can currently do such things if the leaders are willing to put some time into planning joint kingdom events and battles. The Crescent Pirates and Dustari had boat battle today that took place on the pirate island and it was great fun for both kingdoms.
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Fine with me, it is only a suggestion.
Bores me to mutch to struggle five pages long again. |
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The main purpose of this idea is to improve activity within kingdoms, however the reason why kingdoms are not as active is because the leaders don't plan kingdom activities or events to keep the members active and interested in the kingdom. A good example of active kingdoms are Dustari and the Crescent Pirates as the leaders are planning events and battles to keep the members interested and improve the overall activity of the kingdoms. |
Can't find a logical reason in your contributions, why this shouldn't be attempted. Actually, it speaks all for it.
But as mentioned, I don't feel like going trough the struggles, to point out the pros, and annihilate unreasonable cons. Ain't worth the time. |
Uhm, those kingdoms won't be getting removed forever, just disabled until the playercount picks up. But i guess it'd be more productive to have people fight over it's control than to just sit there. Would be hella fun. And when the playercount picks up, can easily write some bs rp story about a revolt and formation of 2 new kingdoms.
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A great idea, sure the battle with pirates was fun but more incentive and a reason to fight over something would be awesome.
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I want battle island to remade so it doesn't suck, make it a lot smaller, towns and etc that are actually worth visiting.
The island could be taken over by a kingdom. |
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Battle island doesn't need remade, it needs removed. Kingdoms Core fills it's purpose now.
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Wouldn't make a difference.
If the event isle is revamped, and turned into a neutral area ready to be invaded for Kingdoms to held all out battles about, to take control over the lands, or if a dead kingdom is used for it. Serves the same purpose, would work both. Quote:
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You know, it's all well and good to talk about how there should be new islands, but I don't see anyone pouncing on the task of creating a better maps and content to make it happen.
As for Battle Island, I completely agree that it needs to be smaller, or even removed. The person designing it clearly thought that Kingdoms is still somehow in its 200+ player glory days, and made a gmap far too big for the population size Kingdoms currently maintains. |
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Actually the kingdoms islands could be used in a better way too.
I don't think being the property of a kingdom and having quests on it, towns and only spots to put playerhouses is enough. They should have...idk...new dungeons? Also, quests like escorts should be fixed/revised, and getting to another island too, I think it should be longer than just waiting for the ferry or simply run trough the underground dungeon and unstick, it makes no sense :/ w/e |
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Volcano Island!
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I never say'd I can, or I'd like to, or I want to make those suggestions happen. That is the job of the server team. This is the suggestion thread. |
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