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-   -   Unification and Reseize of all Overworld GMAPS (https://forums.graalonline.com/forums/showthread.php?t=86370)

Darklux 06-15-2009 04:52 PM

Unification and Reseize of all Overworld GMAPS
 
Hey,

what are the profits of all these giant overworld gmaps when they are just giant and empty and even prevent RP or contact with other players as you are just running, and running and running and running....

All gmaps should be combined to one (except for event island maybe, it serves a purpose). The kingdom- themed towns on main could be enlarged to serve as kingdom (with a castle, a border, maybe smaller suburbs and so on).

Right now - it is just and easy too large.
Most people here are young and attend school - but it's just and easy frustrating if you are wasting rl lifetime with running around on a giant, dead map. And don't tell me its fun or a reasonable occupation....

MajinDragon 06-15-2009 09:26 PM

Terrible suggestion.

DustyPorViva 06-15-2009 09:29 PM

Eh... I find no matter how large or small the overworld is, players will end up clumping in one area anyways. So does it really have a negative effect on the population? I think the more important thing is what the players can do with the 'extra' overworld when they're not clumping.

Darklux 06-15-2009 09:33 PM

Quote:

Originally Posted by DustyPorViva (Post 1499773)
Eh... I find no matter how large or small the overworld is, players will end up clumping in one area anyways. So does it really have a negative effect on the population? I think the more important thing is what the players can do with the 'extra' overworld when they're not clumping.

It's just and easy too big and the playerworld island have no use instead of housing and those generated quests, as there is no kingdom activity.

And then the connection with slow ships? It's nice, but why the hell has it take hours? ^^

MajinDragon 06-15-2009 10:54 PM

Quote:

Originally Posted by Darklux (Post 1499776)
It's just and easy too big and the playerworld island have no use instead of housing and those generated quests, as there is no kingdom activity.

And then the connection with slow ships? It's nice, but why the hell has it take hours? ^^

Useful for quests, playerhouses, kingdom rp, events, potential expansion and wars... There's nothing wrong with their size, i actually love that about GK, i can see potential for growth. Also about the ships, that's just a realistic factor to GK, yea, it's slow, but for rp purposes, travel was never quick, or easy. The dungeons are there if you don't want to use ships, but i guess the whole unstickme in dungeons would have to be fixed one of these days.

Darklux 06-15-2009 11:02 PM

Quote:

Originally Posted by MajinDragon (Post 1499786)
Useful for quests, playerhouses, kingdom rp, events, potential expansion and wars... There's nothing wrong with their size, i actually love that about GK, i can see potential for growth. .

GK - potential for growth since '02.

MajinDragon 06-16-2009 02:03 AM

Quote:

Originally Posted by Darklux (Post 1499787)
GK - potential for growth since '02.

I know but your suggestion is just wack.

Draenin 06-24-2009 05:25 AM

Quote:

Originally Posted by MajinDragon
Terrible suggestion.

I actually kind of like it. GK's maps are too big for its population anyway. Back when there was only the 'newbie island,' the world felt much more cozy than it is now.

All the kingdom islands are growing increasingly vacant, dude. And it's not like we couldn't re-open them in the future if the population spikes again anyway. After all, it would be stupid to delete all those finely-crafted maps. There just seems to be too many of them, and too few of us.

CABAL49 06-24-2009 05:36 AM

Quote:

Originally Posted by Draenin (Post 1501293)
I actually kind of like it. GK's maps are too big for its population anyway. Back when there was only the 'newbie island,' the world felt much more cozy than it is now.

All the kingdom islands are growing increasingly vacant, dude. And it's not like we couldn't re-open them in the future if the population spikes again anyway. After all, it would be stupid to delete all those finely-crafted maps. There just seems to be too many of them, and too few of us.

I don't think that is really the issue, but more of how there is a whole lot of nothing.

Draenin 06-24-2009 05:39 AM

Quote:

Originally Posted by Cabal49
I don't think that is really the issue, but more of how there is a whole lot of nothing.

Yes, that's an issue too. Kingdoms could definitely use more 'world objects,' or permanent fixtures that vary up the land.

Craigus 06-24-2009 03:42 PM

I like the gmaps the way they are, though there is no real reason for the kingdom dungeons, could easily just skip them imo making travel to kingdom islands very fast.

Darklux 06-27-2009 06:35 PM

Quote:

Originally Posted by Craigus (Post 1501399)
I like the gmaps the way they are, though there is no real reason for the kingdom dungeons, could easily just skip them imo making travel to kingdom islands very fast.

Yeah, I agree.

The long waytime is just extremely overdone and boring. The Ship take very long, I think a 2nd ship per line should be added, so that atleast the waiting time is a bit shorter.
This boring situations shouldn't take eternities in a game, same holds true for grinding jobs like mining.
To get a house you have to mine 5 or 6 boring hours as newbie, if you don't have the cash for a housekit.

cyan3 06-27-2009 09:39 PM

Quote:

Originally Posted by Darklux (Post 1502190)
same holds true for grinding jobs like mining.
To get a house you have to mine 5 or 6 boring hours as newbie, if you don't have the cash for a housekit.

Grinding 5 hours at the mine to build a house i fun or atleast I remebered it to be fun.

Galdor 06-27-2009 10:52 PM

well with my awesome suggestion you could actually do something with that boring giant and empty places xD
like maybe a forest with light beams, funky fairys with cliffs caves adventure fun stuffs ect I donno any kind of level design.

But the almost funny thing about GK is that its not made for success, coz if it was really successful and had a lot of players the game would break as there aren't enough monsters (as people don't get like their own copy of the dungeon they enter) or items at shops for everyone (as common stuffs aren't sold by a npc with unlimited stuff... but rare stuffs should of course still be rare xD) and stuffs like that...


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