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Unification and Reseize of all Overworld GMAPS
Hey,
what are the profits of all these giant overworld gmaps when they are just giant and empty and even prevent RP or contact with other players as you are just running, and running and running and running.... All gmaps should be combined to one (except for event island maybe, it serves a purpose). The kingdom- themed towns on main could be enlarged to serve as kingdom (with a castle, a border, maybe smaller suburbs and so on). Right now - it is just and easy too large. Most people here are young and attend school - but it's just and easy frustrating if you are wasting rl lifetime with running around on a giant, dead map. And don't tell me its fun or a reasonable occupation.... |
Terrible suggestion.
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Eh... I find no matter how large or small the overworld is, players will end up clumping in one area anyways. So does it really have a negative effect on the population? I think the more important thing is what the players can do with the 'extra' overworld when they're not clumping.
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And then the connection with slow ships? It's nice, but why the hell has it take hours? ^^ |
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All the kingdom islands are growing increasingly vacant, dude. And it's not like we couldn't re-open them in the future if the population spikes again anyway. After all, it would be stupid to delete all those finely-crafted maps. There just seems to be too many of them, and too few of us. |
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I like the gmaps the way they are, though there is no real reason for the kingdom dungeons, could easily just skip them imo making travel to kingdom islands very fast.
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The long waytime is just extremely overdone and boring. The Ship take very long, I think a 2nd ship per line should be added, so that atleast the waiting time is a bit shorter. This boring situations shouldn't take eternities in a game, same holds true for grinding jobs like mining. To get a house you have to mine 5 or 6 boring hours as newbie, if you don't have the cash for a housekit. |
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well with my awesome suggestion you could actually do something with that boring giant and empty places xD
like maybe a forest with light beams, funky fairys with cliffs caves adventure fun stuffs ect I donno any kind of level design. But the almost funny thing about GK is that its not made for success, coz if it was really successful and had a lot of players the game would break as there aren't enough monsters (as people don't get like their own copy of the dungeon they enter) or items at shops for everyone (as common stuffs aren't sold by a npc with unlimited stuff... but rare stuffs should of course still be rare xD) and stuffs like that... |
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