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Better Terrain for GK (formerly "My Suggestions")
I think GK should have terrain similar to Warcraft 3 (and no Darlene that is not
another mmorpg it just has a multiplayer mode (we been fighting about that for a while :p)) so you could actually have some level design and like have 3d trees and cliffs ect (and if you haven't tried Warcraft 3's world editor its even easier to make levels with that then with graals 2d editor) so when your walking around you could actually recognize places and be like "hey! Ive been here before" instead of the boring generated do not care feel that you get from the current "overworld" and more monster types and dungeons and stuff that would be awesome :) ... And of course remove the stupid food and weight system that doesn't add anything to the fun factor :p DAMMIT! I missed a word in the poll and cant change it..... The world is not fair !pissed! |
Agreed
I would even help galdor making textuers for the models! For free (!!!!!!!) |
I personally think that people love graal for what it is currently, why do you want to change it?
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Because the current isn't fly enough.
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use milkshape for 3D lol some one posted a tutorial..
he used some zodiac stuff |
Someone posted a tutorial?
Well, that was Galdor. |
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Help me make my idea of Graal 3D a reality. :'(
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We help you crono!
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Yea if you improve the g3d editor so it works like Warcraft 3 (and not only use it for gk) then its gonna be so super easy to make 3d playerworlds... could maybe also have animated water with sky reflection and layer tiles =D
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Agreed but it going to be hard to work on 3d level
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wtf is this graal3d crap you keep mentioning
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I have said this 100 times to many people, but I'll say it here as well... I really do agree, I would love to see an overhaul of the 3D terrain and I would even be willing to remake the entire world if it meant we could have a more realistic feel to the terrain... vertex shaded water that actually moves and possibly little waves on the shore... an arc around things moving in the water to make it actually look like you're moving through water for ships, players, etc instead of just recoloring the bottom of things to be blue... It would also be nice to have some scripted controls to be able to control the color of the water too, giving us the ability to make lava, swamps, etc.
Food system and weight system are semi-important to GK, especially the weight system, so I'm not for removing that, but perhaps revamping the food system to be more interesting. Feel free to throw your ideas at me for that, I'm all ears. Getting realistic water and land on GK is a dream of mine that I don't think will ever happen, but if you think you can make it happen, be my guest. It would require a lot of help from Stefan though (setting up the engine, etc)... |
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As for the food thing I just don't see a reason for it, food should just heal if your wounded or so. Quote:
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Improved 3d terrain definitely has my vote, though I'm more interested in improving the water. That's something that I've wanted since I started playing GK: jumped in the water the first time and thought it was neat to change the sprites purple, but there wasn't anything else. Took almost a year or so for staff to finally add bubbles...
Improved 3d terrain would be great, too: at current, the only non-passable terrain is around the mountains where there are npcs blocking the way. That really doesn't cut it. While I doubt caves and such would work with the current engine - no camera to move - cliffs would, as well as rivers. I hate how the only places that can have water is anywhere with a z <= 0. Could add a basic current implementation too: if the player is in water above z=0, move the player slightly toward an area with a lower average z. To get it really accurate, you'd have to add pathfinding so it follows the course of the river, but I think that would be more than is necessary. For water, I completely agree with vertex shaders. Not everyone has cards that support them, but probably three quarters or more of gk's players' do. Cards lacking shader support are getting less and less common. The actual shader code would be pretty simple, too. Apply a repeated water surface texture, then add random-ish peaks for waves, and have them diminish as they spread out. Could angle their movement with wind, too. As they spread, stretching the poly faces out further would make it look much more fluid, and would cause the water to appear to lap at the beaches. Adding a pixel shader in conjunction with that to alter the texture slightly based on z and/or speed could add whitecaps and froth for added effect. Adding an enable/disable option in f3 video options would stop it from lagging people with older cards. Could also add a variation on the 'realtrees' for seabed detailing - seaweed, coral, shells, sunken chests, etc. Would open the door for adding diving later, and then perhaps underwater cities for Zormite :) But I'm getting ahead of myself. I think these improvements would add a ton to gk, and would definitely increase it's appeal. As with crossfire: content only goes so far. New players care about looks more than anything else, and that is what hooks them. |
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Food should deplete at an almost unnoticeable pace, until you need to regain health or something. |
I would love for GK to get a makeover like this, have a feeling it would be another failed project though...
Erm @thosewhoquestionfoodandweightsystem: They're key elements of the game, used for tactical play and realism. With the weight system, one is given an almost endless limit of regular items (obviously not heavy items in bulk) to carry as long as you have the strength for it. And the food system means players have to prepare better for fights, engage in cooking or hunt for their food. I actually feel the food bar shouldn't have been made to go down slower, it was pretty perfect, i think people felt the effects of not eating because they were fighting/levelling without rping propely to stop, make/buy food and then proceed to venture out again (you'll probably all cry: shadap bile noob). Voted Awsome ;)! |
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Nothing is wrong with the food system because it's main purpose is to regen health and mana so to solve the problem of food just put it in a sack until you need to regen.
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GK is laggy enough plz =[
I guess I'll have to buy a better comp if everything gets done. Nice ideas btw. |
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Who needs new terrain?
GK is nice and functional, I'd rather like to finally see all damage types realized... Would be a cooler place to put some effort, not on some eyecandy... |
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And for the lazy part of course people are going to want to get rid of stuffs they just don't find fun in a game. Quote:
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But im all for making a Graal Kingdoms 2 if people don't want to make big changes xD |
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There is just a twist to assess consequences of inconsiderately changes. |
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Stop hatin' on terraingen maps. They're actually very fun to work with if you can do it properly. I am a big fan of them even if the landscape is very flat-looking, because it's good for stuff Kingdoms has, like arcing arrows, cannonballs, and so forth.
Why not just create new building structures and war devices and so on? The thing that makes Kingdoms look so featureless is that it really doesn't have many features besides houses and fences to begin with. I don't see why more monuments and locations aren't introduced in the areas that are most blank. I mostly see people revising things we already have when there's still a lot of useless, open space in the world. I've worked with terraingen gmaps in the level editor, and they're quite awesome indeed. It makes me sad that more servers don't use them. |
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