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-   -   Dead bodies everywhere. (https://forums.graalonline.com/forums/showthread.php?t=86229)

jacob_bald6225 06-08-2009 07:07 AM

Dead bodies everywhere.
 
I think a nice effect for a low player count server such as Classic would be to make it so dead bodies linger for a good two minutes and then fade away... Also they don't block while lingering.


Would be so cool.

DustyPorViva 06-08-2009 07:27 AM

Problem is most bodies are killed in major PK areas such as level14... so walking out the bank would greet you with a pile of dead bodies and no way to see the ground.

jacob_bald6225 06-08-2009 07:30 AM

Quote:

Originally Posted by DustyPorViva (Post 1497770)
Problem is most bodies are killed in major PK areas such as level14... so walking out the bank would greet you with a pile of dead bodies and no way to see the ground.

They'd vanish after a set amount of time-- I think it'd be a pretty cool effect.

Luda 06-08-2009 08:17 AM

I like the idea, but I'd rather have 5-10 seconds not 2 minutes.

Have the body flicker then vanish.

DutchGuy 06-08-2009 08:31 AM

Quote:

Originally Posted by jacob_bald6225 (Post 1497768)
I think a nice effect for a low player count server such as Classic would be to make it so dead bodies linger for a good two minutes and then fade away... Also they don't block while lingering.


Would be so cool.

someone's been playing Resident Evil too much

Mark Sir Link 06-08-2009 09:27 AM

Quote:

Originally Posted by DustyPorViva (Post 1497770)
Problem is most bodies are killed in major PK areas such as level14... so walking out the bank would greet you with a pile of dead bodies and no way to see the ground.

cap per level solves this problem imo

once you break 20 or so the oldest one vanishes to make room for the next regardless of time passed

EclipsedAngel 06-08-2009 11:59 AM

I agree with Kevin even though I don't like him.

Pelikano 06-08-2009 12:05 PM

Very nice idea

MysticX2X 06-08-2009 05:15 PM

So they'd appear and vanish after a set amount of time? Seems sort of annoying.

fa12 06-08-2009 05:22 PM

The only annoying thing Mystic is you. nah jk dude stop hating

Mark Sir Link 06-08-2009 05:54 PM

Quote:

Originally Posted by MysticX2X (Post 1497847)
So they'd appear and vanish after a set amount of time? Seems sort of annoying.

yea dude people play graal because they're annoyed that such a feature exists in almost any other game that has been updated since 2000

if they add it to graal graal will probably die

DustyPorViva 06-08-2009 06:06 PM

Well only way I can think of doing this is with putnpcs, and with every bush/sign/object an NPC, do we REALLY need 20 more NPCs in the level just to show bodies? Seems really unnecessary and I think the novelty would fade very fast.

MysticX2X 06-08-2009 06:13 PM

Quote:

Originally Posted by Mark Sir Link (Post 1497854)
yea dude people play graal because they're annoyed that such a feature exists in almost any other game that has been updated since 2000

if they add it to graal graal will probably die

To have a bunch of NPC's hang around some level for some aesthetical features, only to cause more lag to the client?

Thanks but no thanks.

As Dusty said, the novelty of that feature would fade out in good time. It could be nice for Halloween.

Rufus 06-08-2009 06:42 PM

Quote:

Originally Posted by MysticX2X (Post 1497864)
fade out in good time.

That's what he was suggesting anyway.

jacob_bald6225 06-08-2009 07:11 PM

Okay add a chat command

/bodydecay on or /bodydecay off

Luda 06-08-2009 07:27 PM

no chat commands suck, add it to options npc

DustyPorViva 06-08-2009 07:28 PM

Quote:

Originally Posted by Luda (Post 1497882)
no chat commands suck, add it to options npc

^ this.

jacob_bald6225 06-08-2009 07:31 PM

If there were a way to measure client lag (not sure). It would be nice to have it pop up when it detects you're running slow and ask if you want to disable it too.

ffcmike 06-08-2009 10:37 PM

I think this would have worked nicely back when dieing warped you to your last save location or inside, and also that your dead body would disappear as soon as you re enter the level/map it was layed on, but with the current setup i'm not too fond about the idea of dead bodies lying around simultaneous to the actual player respawning and becoming alive again.

MysticX2X 06-08-2009 10:40 PM

Quote:

Originally Posted by Luda (Post 1497882)
no chat commands suck, add it to options npc

pressing Q then clicking options then pressing D then hitting it off is more work than saying /deadbodyoff.

BlackSolider 06-09-2009 05:09 AM

Good thing that Mog doesn't play classic anymore if this idea was put into place. I think you can see where I'm going with this.

Jokes aside, yeah I'm not emo so I wouldn't want to log onto graal to be surrounded by dead bodies.

Mark Sir Link 06-09-2009 11:09 PM

Quote:

Originally Posted by MysticX2X (Post 1497959)
pressing Q then clicking options then pressing D then hitting it off is more work than saying /deadbodyoff.

why use GUIs when we could pretend it's the 80s

Umat 06-10-2009 11:58 AM

Quote:

Originally Posted by MysticX2X (Post 1497959)
pressing Q then clicking options then pressing D then hitting it off is more work than saying /deadbodyoff.

That's why classic should have some system to map a key to specific NPCw.
Honestly I think the options shouldn't even show up as an NPCw in the inventory but always be mapped to some key that feels appropriate.

Crono 06-10-2009 02:43 PM

Quote:

Originally Posted by jacob_bald6225 (Post 1497879)
Okay add a chat command

/bodydecay on or /bodydecay off

I don't even see why it HAS to have an option. I dislike it when everything is localized and not serverside, players won't get the same experience you know? :(

DustyPorViva 06-10-2009 02:45 PM

Quote:

Originally Posted by Crono (Post 1498351)
I don't even see why it HAS to have an option. I dislike it when everything is localized and not serverside, players won't get the same experience you know? :(

Would probably still be serverside(I can't think of many ways of doing this without just placing NPC's when the player dies, as I don't think there is a remoteonplayerdies() sort of thing), which would just mean a clientside check on whether to show anything or not.

Crono 06-10-2009 02:46 PM

Quote:

Originally Posted by DustyPorViva (Post 1498353)
Would probably still be serverside(I can't think of many ways of doing this without just placing NPC's when the player dies, as I don't think there is a remoteonplayerdies() sort of thing), which would just mean a clientside check on whether to show anything or not.

Erm, I meant when players are experiencing different stuff. Like, different tilesets, different effects (such as this body suggestion), etc. I can understand the problem from a performance perspective but seriously now...

DustyPorViva 06-10-2009 02:54 PM

Quote:

Originally Posted by Crono (Post 1498355)
Erm, I meant when players are experiencing different stuff. Like, different tilesets, different effects (such as this body suggestion), etc. I can understand the problem from a performance perspective but seriously now...

Well I consider this a little different than a different tileset. I would consider this akin to turning off blood effects in some games and such. It's not like the tilesets where staff have to work with all the different tilesets to make sure there are no tile-errors and such.

Umat 06-10-2009 02:55 PM

No one noticed my post? No one else that agrees?

DustyPorViva 06-10-2009 03:02 PM

A lot of things shouldn't show up as wNPCs... like maps :P

BlackSolider 06-10-2009 04:34 PM

Some games have features that enable players to control different aspects like how many dead bodies are left, how many trees are around, etc. etc.

But crono does bring up a good point. If players are all experiencing different things, then it just isn't...well I don't know what I'm trying to say, but you know what I mean, right?

DustyPorViva 06-10-2009 05:26 PM

Quote:

Originally Posted by BlackSolider (Post 1498378)
Some games have features that enable players to control different aspects like how many dead bodies are left, how many trees are around, etc. etc.

But crono does bring up a good point. If players are all experiencing different things, then it just isn't...well I don't know what I'm trying to say, but you know what I mean, right?

I guess it depends on what you consider important for a 'global experience'. Tilesets are important, especially for past-reasons given -- it's a ***** for the people working on levels. When one player is experiencing tile errors and another is not, there's a problem. Seasons would be another thing I don't think should be customized. It doesn't make sense that one player is experiencing fall and another not(though I hate the tilesets...). Day/night would be another, though I know Classic doesn't have this. Weather I think is okay, since it can be pretty intensive, though it would also be nice to have a slider bar that we can adjust to change how intensive it is.

I don't think this would be that much of a cosmetic importance to justify all players needing to see it.

BlackSolider 06-10-2009 05:44 PM

I guess my defintion of a "global experience" would be the overall basic gameplay + story. Something minor like seeing dead bodies, weather, etc. I suppose wouldn't change how they play the game, so making them mandatory wouldn't be necessary.

The tileset is a bit different since it literally changes how everything looks, though not necessarily how things play. I'm sure the dev team would like it if we could only use one, but it'd be hard to find a single tileset that the majority would like. I for one don't really care about the tileset that much, but thats probably just me.

jacob_bald6225 06-10-2009 08:08 PM

NO NO NO NO NO How come nobody was trumpeting global experience to defend my single tileset thread!? But now everyone wants it when there is an awesome idea that would detract from it. You guys are jerks!

MysticX2X 06-10-2009 09:07 PM

So in the end:

No this probably would not be a good idea and has it's defects both ways.

jacob_bald6225 06-10-2009 09:26 PM

Quote:

Originally Posted by MysticX2X (Post 1498460)
So in the end:

No this probably would not be a good idea and has it's defects both ways.

No this would be a pretty cool idea.

Mark Sir Link 06-10-2009 11:37 PM

Quote:

Originally Posted by MysticX2X (Post 1498460)
So in the end:

No this probably would not be a good idea and has it's defects both ways.

you're pretty bad at summarizing

MysticX2X 06-10-2009 11:41 PM

Quote:

Originally Posted by Mark Sir Link (Post 1498519)
you're pretty bad at summarizing

Because what I've seen is only you and Ziplock supporting the idea and everyone else saying it isn't a good idea having it on at all times?

It's a sucky idea to think of having several dead bodies fading in and out at all times on Classic. That's something you should go to UN and Era for if you want your client to lag more. I would only imagine this feature being implemented during Halloween, or the week of Halloween. But then again, I would find it aggravating to look at several bodies fading in and out. Last Halloween, Thor added the feature of you being a ghost while your corpse was still dead. I think that's a more sensible idea, but I just don't see this feature happening. Keep dreaming while banned.:asleep:

Mark Sir Link 06-12-2009 07:03 AM

Quote:

Originally Posted by MysticX2X (Post 1498520)
Because what I've seen is only you and Ziplock supporting the idea and everyone else saying it isn't a good idea having it on at all times?

It's a sucky idea to think of having several dead bodies fading in and out at all times on Classic. That's something you should go to UN and Era for if you want your client to lag more. I would only imagine this feature being implemented during Halloween, or the week of Halloween. But then again, I would find it aggravating to look at several bodies fading in and out. Last Halloween, Thor added the feature of you being a ghost while your corpse was still dead. I think that's a more sensible idea, but I just don't see this feature happening. Keep dreaming while banned.:asleep:

Without even bothering to debunk you saying only 2 people liked the idea, only people who have no idea what they're talking about (IE you) would believe this to be a source of lag

Pelikano 06-12-2009 11:55 AM

I like this idea

Mark Sir Link 06-13-2009 12:39 AM

is this happening or no


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