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Zodiac Update: June 5th
First let's recap with the last few days from Zodiac's in-game news.
May 26th 2009 A new Dark Knight quest has been released. To begin the quest(s) you must have 40 Levels of Dark Knight The quest can be started in a weapon shop on Agara -Xor May 29th 2009 FAQ is still Hiring! LAT is hiring! -Xor May 30th 2009 The targeting system has been improved and made more flexible! You can now be a tile off and still manage to target successfully. In light of these changes a few MACRO-ONLY commands have been added: + /cleartarget - Clears your target + /targetmouse - Targets player/baddy near your mouse. + /targetclosest - Targets closest player/baddy to your player -fowlplay4 May 31st 2009 Hypershadow9 is the new Player Relations Admin! He'll be overseeing the FAQ and PR Teams congrats to him -Xor June 3rd 2009 Just a small update that'll make traveling to Seryl easier! On the east side of Main Island near Harborage Lighthouse you can catch a ride on the ferry that goes back and forth all day and night. -fowlplay4 June 4th 2009 We have relocated our community Zodiac Forums, you can access it from: http://www.zodiacdev.com -fowlplay4 Now that we're up to date... After considering the suggestions in the map pack posts, I decided that I would re-script it after I fixed my issue with spamming the map key. I finished it fairly quickly today, and it features a lot of the default Graal system except you can now see the Boats on the over world and the full map that downloads automatically. In light of that update I decided to spawn quite a few around the over world. The map script isn't complete yet though, I still have to script the Map Tools that will allow you to mark locations, and I also plan on scripting a Risk like feature that will show you which locations are under which nations control. |
I should have mentioned I released a scripted map that basically replicated the default... It was released in the Code Gallery.
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I know you're not finished and I know you've probably thought of these already but I'm going to post them just in case. I was going to post in a paragraph, but it'll probably be easier for you in a list.
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Your keymapping might be f'd up. You can change that with the, /keymapping command.
Thanks for the list I'm going to try get all of them scripted into the system, and the head icon was just a placeholder till I can get GAT to make proper icons. I'll probably exclude the Clan glow feature at first though since it would have to request the information from the server which is would just be very unneeded, and I hate that script the most lol. Edit: - Changed Heads from Image to Gani - Made it so your head was always visible even when in stealth. - Added Flag Locations, it also shows the owner as well. |
The map looks great, nice work.
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