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Overall level
Increase overall max level to 785.400.000 exp
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Why?
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Why increase the max level when it's almost impossible to get level 107 on skills?
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Simply.
This game does support 6 skills. Each skill can reach its maximum with 130.900.000exp Makes a total of 785.400.000 exp A grinding game is supposed to be a more or less unlimited game, so it is normal that the maximum is a very very hard to reach task. And also it makes the game a bit more interesting, by getting the health adjusted to the overall level, getting high or even maximum enchanted armors ain't a usual thing anymore, and the overall level does display the true progress of a player. |
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This would be more evident if the highscore house was not so far from players, i'd like to see this moved closer to main island warp on the events isle. At the moment it's at the opposite side of the island - offputting. And it's also unclear how to work the highscore house that also has quite few highscore positions... Look at mental, no one else can get on there since it was filled years ago already. |
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It would have an effect on three things: 1. Health Everyone would have his health adjustet to the maximum level, since maxing out just mental wont let you reach the maximum level anymore. Gives the possibility to grow slightly stronger while increasing skills, even if mental and maybe agility are at theyr maximum level. 2. Armor enchanting +12 Enchantement is the regular thing, either an item isn't worth beeing enchanted or it is +12, nothing in between cause nearly everyone who played, as gold member, longer than 1-2 weeks frequently does reach the current maximum overall level. With adjustement of the maximum level to the true maximum overall level reachable with all skills maxed combined, a high enchantement won't be such a usual thing anymore, which is a good thing, brings variety and makes it more interesting. 3. Display It would display the true progress of a player, not just the maximum gained by mental and agility. With the current display the maximum level is totally unimportant, only the underordered skills display as they grow in the highscores. While infact there was a easy way to have a overall maximum level implied, that displays the true progress. All of these are actually GOOD things. Quote:
The skills maximum where adjustet over time, as the higher levels where reachable with changes on the game content. But the maximum level wasn't adjustet, according to the skills maximum. |
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The overall level, i really got no issues with, yes, it can be raised since it's kind of ridiculous having the same hp/sp/grace benefits as someone who just worked on agility and mental while my phys, wis, person and magic exp counts for nothing. But i don't think it's a pressing issue so it can wait imo. Quote:
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The skill system does allow to gain the max overall level, with maxing out a easy to max skill like mental or agility. One of them both doesn't max the overall level, but the rest can either be gained with the other easy to max skill or with just a little in the other skills. The maximum overall level, should actually display and combine ALL skills to reach the maximum overall level with ALL skills at the maximum. Else the maximum level doesn't make even slightly sense. This will result for everyone who doesn't have ALL of the 6 skills maxed with 130.900.000 (which is no one as I suppose yet) to have his overall adjusted to his real overall level, of the combination of the experience out of all six skills. The overall level doesn't have any effect on SP nor on grace. But it has an effect on how far you can enchant a armor piece, not speaking only about the physical resistance, but also about the + of refinement for armor class. The display would show the true overall level of each and everyone, someone with a mental level of 107 and agility level of 107, but bad fighting skills and personality wont have anywhere near close the maximum overall level anymore, since thats a unlogical thing anyways. But as mentioned before I think its a result of increased reachable skill levels, but not adjusting the overall level, to the maximum reachable skill levels, and therefore the maximum reachable experience. |
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Im not speaking about an increase of the maximum level, im speaking about an increase of the required experience adjusted to the current reachable maximum level. Else I would have say'd increase maximum level to xxxish, which would be a outrageously stupid idea. |
You should have said, alter the levelling curve for overall level... when you put 'increase' and 'maximum level' together it's rather implied that you're speaking about... 'increasing the maximum level' :noob:
And to that then, i'd have to say no. All i can see happening is battles being shorter and an even more tedious form of levelling arise since the new, condensed curve would have larger exp gaps I could imagine even 70-71 taking months. The other method i thought you were talking about, i could 1/2 support - increasing the maximum level so that the extra exp players stack on after reaching 110, is accounted for, so that it's not so easy for players to reach max base level. I guess a widened curve is no better towards the end, but current players wouldn't feel like it, and we want to please people with updates, not have them wake up to a level, hp and enchanting drop. |
Yeah as expected the new online game generation does want easy punny wum games, everything above two days to reach the maximum does take "forever" and something that ain't feasiblly on the second try is "impossible".
>_< |
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If the maximum overall level is increased then some stronger baddies should be made (like new dungeons/bosses or maybe better treasure maps?)
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The only problem I have ever really had with GK's leveling system is that there is too much you can do on your own. There is no reason to work together. Which is bad for someone like me. If I don't have someone to hangout with, I won't even bother with it.
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Laming should be fixed also, i'd like for people to go 'ghost', like back in the day when p2p came out, whenever they die 5times in an hour. Ghost mode should last until the player then chooses to respawn w/ 10percent life and sp. The number of deaths before going ghost would be reset after respawn. That way people won't really be scared of going bmode, you're protected from being lamed and it's up to you if you want to die xtimes. Quote:
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No offense, 'Dennis,' but every suggestion you've been making so far is aimed at bringing down players who have high AC, or high levels, or whatever. Why don't you try to actually earn some of those things first before complaining about how everything is too high?
"Hi, I'm scissors. Paper is cool, but please nerf rock." Making the base exp cap that high would essentially reduce every level 110 player down to roughly 18, thus turning the base level exp curve into an even more insurmountable and disparaging climb. |
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This leads to an imbalance, cause AC is a result of the overall level, acquirable with mental and/ or agility. While WC is a result of combat as in physical training. And on top, a overall level logically is, and always will be a respresentative for an overall progress. Which ain't the case at the current display. |
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If you try and make DoV in a bunch of regular cauldrons, your yield is going to suck, and you'll slag more than half of them. Until you get to a really high level, they all have to be done in + cauldrons or else you're bound for failure. |
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Lets just agree on a one time veritable miracle. |
A new player just starting isn't going to acheive it in a few days, but if have experience and a lot of the supplies it's possible..Really easy actually.
I did all my DoV alching (The actual recipe, not anything before it like water of the wise, ruby, etc.) in like 4 hours. Although it took me a good month or so to gather all the necessary supplies. |
Gathering the rubies took me some time, but the actual alching with a +3 cauldron took just two days.
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Mo' miracles.
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Im going to my yoga class now. |
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Dennis.
GK has been the same way for a long time. Why do you have to come and complain about every aspect of it that you don't like, then get frustrated when people don't agree with you? It doesn't help that your English isn't all that hot, it makes it harder to read and put up with. GK isn't perfect, and suggestions are great. But these things have been the way they are for years, and you're bringing them to light as demands, as though GK is wrong, and everyone doing it this way is wrong. On top of that, you act like you have some high and mighty intellect, just because you have an opinion you think you're a genius, and just because people can't wrap themselves around your 'points' that they're idiots. Maybe people would actually read your posts if they weren't deterred by the fact that you're posting them. I know I for one haven't completely read a single one of your threads, because they're all essentially you complaining that GK isn't the exact way that you want it. |
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Im absolutely sure, that my english knowledge is fair well good enough to be read without difficulties. It isn't my native language, but im able to speak and write fluent. Quote:
I give a ยง&#$ if someone reads it, or not. But if someone doesn't read at all, or bits and pieces, and still comes to the conclusion, that he has to add his worthless contributions, he'd be better adviced to shut the hell up. But whom wonders, that you only understand half of it, if you only read half of it. Quote:
Take a moment, and think how many broken things visually appear. It doesn't even take 5 seconds, to get a top10 together, for alltime broken, disabled and totally senseless game contents. Quote:
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