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Rave_J 06-02-2009 04:34 PM

Graal Level Editor
 
Ok its wired but when i was on Delteria Dev making the CTF Gmap
last night it let me load the gmap and everything then why i try to do it today i keep getting this error
ave -working on levels-: it says application error Exception EStringListError in module GraalEditor.exe at 0010EF26 List index out of bounds (8)
Sandz: one sec
Rave -working on levels-: Access violaton at address 004f6b63 in module 'GraalEditor.exe'. Read of address 00000008.


so we thought the file is corrupt so we change it to .graal and then rename it to .nw on a brand new file but when u add
the npc to loadmap
like
if (created) {
}
if (playerenters) {
loadmap contra_ctf-map1.gmap;
}
the error pop up and crashes graal its not just my graal editor that is doing it. its everybody so if anybody has any suggestions to fix it or knows how respond hopefully stefan knows anyways i try to redownload graal editor and restore my computer and still it does it so I'm out of idea's

zokemon 06-02-2009 05:41 PM

Sounds like the gmap file has an error in it (unbalance level list).

Angel_Light 06-05-2009 03:35 AM

you don't use .gmap when you use loadmap, maybe can you post the .gmap file text?

DustyPorViva 06-05-2009 03:44 AM

Quote:

Originally Posted by Angel_Light (Post 1497205)
you don't use .gmap when you use loadmap, maybe can you post the .gmap file text?

Yes you do.

The problem sounds like when you didn't size of the gmap file correctly(IE giving a width and height and not providing the proper amount of level files in the gmap layout).

Also, you really only need to load the map on if (created), instead of playerenters.

Crono 06-05-2009 11:04 AM

Rave, post the gmap file so we can see if there's something wrong there.

Quote:

Originally Posted by DustyPorViva (Post 1497208)
Yes you do.

No you don't.

DustyPorViva 06-05-2009 05:21 PM

Quote:

Originally Posted by Crono (Post 1497244)
No you don't.

Yes... you do.

Codein 06-05-2009 05:23 PM

Quote:

Originally Posted by DustyPorViva (Post 1497270)
Yes... you do.

You don't.

DustyPorViva 06-05-2009 05:24 PM

Quote:

Originally Posted by Codein (Post 1497271)
You don't.

I'm sitting here looking at my multiple gmaps and all the loadmaps I use and they all have loadmap gmapname.gmap;


edit: seems it's not necessary. So that means we're both right.
Quote:

Originally Posted by http://wiki.graal.net/index.php/Creation/Dev/Old_GScript
loadmap gmapfilename; loads the gmap file, the .gmap extension is not necessary

However, the original guy whom I quoted would still be wrong :)

Pelikano 06-05-2009 05:56 PM

How would he be wrong?

He clearly states that it would not be necessary, meaning it can be used anyway.

DustyPorViva 06-05-2009 06:11 PM

Quote:

Originally Posted by Pelikano (Post 1497280)
How would he be wrong?

He clearly states that it would not be necessary, meaning it can be used anyway.

He stated that it is not used. That does not sound like he was saying it can be used either way...

Angel_Light 06-07-2009 03:48 AM

I didn't mean to start anything. XP I just remember when I worked on Niromia, Stefan just told me not to put the .gmap.

Any who, I'm sure if he does upload the .gmap we can help him, surely. =]

Rave_J 06-08-2009 06:07 PM

opps sorry i fix it ya it was the gmap error i didn't have 4 levels i miss in it i forgot about this thread but thanks

zokemon 06-09-2009 11:21 AM

Quote:

Originally Posted by Rave_J (Post 1497860)
opps sorry i fix it ya it was the gmap error i didn't have 4 levels i miss in it i forgot about this thread but thanks

You're welcome. Glad you figured it out. :)


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