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setshape(type,width,height);
Setshape was added a long time ago, but with only one type: rectangle. I don't imagine it will be getting any new type additions(like circle and such) any time soon, so I propose a small change. Instead of type being a shape, it should define the tiletype from here:
0 nonblocking 2 hurting underground 3 chair 4 bed upper side 5 bed lower side 6 swamp 7 lava swamp 8 near water 9 near lava 11 water 12 lava 20 throw-through (fences) 21 jumping stone 22 blocking tile So setshape(11,32,32) would create a 2 tile square of water. For backwards compatibility, 1 will also = blocking. In addition, I don't know if it was ever fixed past the last external editor, but you can not override blocking tiles with non-blocking setshape2 tiles. So if I have a wall, and I have a setshape2(2,2,{0,0,0,0}) over it, the wall still blocks. I'm a bit mixed, but I've had a few occasions where I would have loved to over-ride some blocking tiles. Thoughts on that as well? |
Agreed.
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I support these ideas.
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