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Board Local?
I am using board[] but the only problem is that it only happens to the player who is using it. how do I make it so it shows the changed tile to everyone?
i just do board[x+(64*y)]=2358; updateboard x,y,1,1; The hammer shows to everyone. and it has basically the same thing: board[putx+64*puty] = 10+112*16; board[putx+1+64*puty] = 11+112*16; board[putx+64*(puty+1)] = 10+113*16; board[putx+1+64*(puty+1)] = 11+113*16; updateboard putx,puty,2,2; |
Board editing isnt servedr-side yet. Although were urging him to support that .and also server-side putobject.
There are a few tiels taht will show up server-side since they are supported by Gserver. Such as the Hole and the Cut Bush and the Sign hole |
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then i must do some ghetto level npc with timereverywhere to make it server sided =) |
heh :rolleyes:
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u know what would be a cool idea (mabie for npc servers only)...
is to allow the level to be changed (and it changes the accuall level on the screen and stays like that when you say update level)... so it would save it to the file its self... (it would be good for lats they can work on the spot then lol, just have to make a weapon to support the tiles and objects lol) |
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i did this . a npc in the level keeps checking server strings for server.clevelx , server.clevely , and server.cleveltile . and then it gets the x,y and tile id and puts it there . so every1 can see it . but there is a problem . if there is lag and such . it does get messed up . so i might just make it local . |
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Hi liquid
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HI! |
1 Attachment(s)
here is a script i made . .im using it on unholy nation . it lets u browse thru blocks id
I altered it a bit here so it doesnt use the blocking blocks ill also post a image of where its used NPC Code: on the image. the 'orange' old looking pins is the npc. |
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