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onPlayerAttributesUpdated()
An event occuring when a player get their attributes changed by RC ('edit attributes' or '/open <account>' for example).
Parameters: Player object or account name Usage: I had in mind using it for an automatic staff-abuse detector, but it could have other usages as well. Having this function would make it easier to make systems monitoring staff-abuse. Instead of having a timeout checking all the player's variables every that amount of seconds, a function like this would eliminate just that. Thoughts? PS, would be nice to have onServerOptionsUpdated() too |
I support this/these idea(s).
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Awesome idea; it could also be used to solve some problems with items stored in flags (e.g. cutting off when you update with RC), though I can't think of a perfect way right now, since this would still require you to use text files. I suppose you could do something like
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