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Possible variations with further updates
Leveling / Tressuremap related:
- Im not sure if there is something planned alike, but if there ain't any new regular, non event mobs planned currently, this little add could spice it up a good inch. http://img34.imageshack.us/img34/5885/immbru.jpg A swiftly made, but neat addition. Few more bigworms along those maps, mixed up with monsters from immense maps. The combination of the bigworm stun and the magical attacks, could make this more of a task, and the extra worms are rewarding. Trade related: The stands are a nice addition to the game, sadly, since they are located on the kingdoms, they are not well used. A public market stand between the bomb trade and the tavern with a few slots for a higher trade fee, could be something to take in consideration. Magic / Mage related: - The spellbook seems to be pretty mutch randomly ordered, can't find out any system behind it. Mainly its categorized, depending on the order the spells got learned. With such a mess in the spellbook, the dragging of spells seems pretty unpopular, and the limited hotkeys aswell as the /cast command, seem to be the prime selection. This limits most mages to just hotkey a few spells to fast cast, but the magic system of GK has a lot more to offer. With the opportunity to order the spellbook as desired, there could be a lot more variety in spellcasting. - Last but not least, there are many spells that don't have any effect. I tripped over the spell "percive self" in the mess of the spellbook. This spell could be a bit modified, to make it a well worthy addition to the PK system on GK, which also would spice up the mage versus warrior battle system of GK. http://img269.imageshack.us/img269/8409/selfpr.jpg If this spell would be a bit modified, just called percive, it could be used to cast on others aswell as on yourself. With the given return on battle statistics, this also would spice up the tactical system in pvp battles and the spell wouldn't end up useless as it is now. |
I agree. An make magic (Or atleast a lot of the spells) aloud in events. I see the mages just hiding in the back, because they really cant do anything. I know even small lightning would own the whole mob of people, then disable lightning spells. Atleast give them something to do besides hiding.
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I've had a lot of thought about maps, and if bringing out new maps is the key, and if it will infact solve anything or better GK in anyway. The truth is, we don't need new maps, levels 1 - Brutal are fine. Many of you might disagree and want better, faster ways of levelling, but i think there's a better way of doing that than just maps.
The fact that we rely on treasure maps to level up is a problem in itself, where are the vast species and varietys of mobs/creatures that should be attactched with any MMORPG? Where are the many testing dungeons, wastelands and other areas? That is what should come to curb the levelling/boredom issues. But i'm not complaining here, i know there are development hurdles, and simply having the idea or asking for it doesn't solve anything, but i'd rather have developments toward this than a quick job for a new map filled with more of the same mobs. I agree with the trade related idea. 24/7 Market stalls (depending on how much you pay to stay there) shouldn't just be kept to Kingdom isles and player houses, as they are rarely visited or even used. That being said, i think if GK eventually prospers they would become useful, but having a few market stalls in the main towns of Bomboria, Santerrian, Tanarthia, Hirithia, Hotaru and Bognera can only benefit petty trade. Ofcourse higher value item trade will always remain in the trade rooms. I'd like to see the spellbook customisable, it's structure is indeed flawed. But the hotkey system allows for the spellbook's flaws to not be a real issue, i hardly see anything dragging and dropping spells, let alone opening their spell book in battle. Organising your hotkeys is just part of being a good mage and warrior at times. No one is a scout - which is a problem. Innefective/broken parts of the game are all too common btw, it's a sad fact. |
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I'd rather see them feeding us with a little refreshing once a while, to keep the community happy, and hit the bullseye with a sure, well prepared shot. Im not long enough with this server, to talk with empirical values. But I carry the special refuse carrying bags from the other server over to here, graal is graal. I hope that these sentences are conceptional, used quite some analogies. Quote:
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I do make minor bug fixes between the quarters, but stuff that requires a large amount of time invested into fixing them will fall into the quarter update category. If we had a large team of programmers, graphic artists, etc, then yes I would definitely be pushing for some more frequent updates. Unfortunately we have to work with what we have, which, at the time, is a team of a fluctuating 1-4 people working per month. On the bright side, based on the amount of work we have put into the server, we are seeing the benefits daily (just look at our playercount today vs last year), and we will continue to see the benefits as the months progress and quarters are completed. Eventually we might be able to do it faster once GK flourishes to it's once-upon-a-time glory, until then, work will probably be slow because not many people are helping. |
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