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Disabling default signs
I need to disable them, without actually getting rid of the supported methods(signs in the level editor). Any ideas?
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Probably something like..
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I'm a bit confused with the way you worded it.
you want to disable the default signs but you still want to use the level editor method for them (the red thing) for different messages other than say2(); ? not sure if that's possible. I would just use an npc that mimics the function of the red box that brings up the sign. |
Well I want to use my own system, but I still want signs to be easily accessible to others. Ya know?
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Using onLevelFileUpdated(filename) script you can write a function to replace the graal signs with your sign script as the levels are uploaded.
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Hmm... that does sound reasonable. Not exactly what I was hoping but I guess I don't have any other option.
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Also, is there a way to read the text of a sign(default) on the clientside with a script?
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It should be possible..
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I can't even get testsign to return anything :(
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:(
Any reason why? They should at least be read-only, I don't see a single security risk in that... |
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