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baddie
can someone help me make a baddie. it needs to move toward u, attack, and u can kill it basically. but when u kill it, ur player.kills goes up
please help -kas |
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Also the code gallery has a few examples if you want to learn how use those as guides.
lrn2search :P |
http://forums.graal2001.com/forums/s...ighlight=baddy
Fish monster by DustyPorViva http://forums.graal2001.com/forums/s...ighlight=baddy A basic monster by Gambet I just did a search for baddy, please use the search function. |
I'd suggest you use Gambet's GBaddy, it helped me a lot :p
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I released an updated version last night: GBaddy v.2.0
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hey, this is really sweet. im tryin to edit the baddie a little and im havein trouble gettin my clientr.explevel to go up
if (this.mode != DEAD) { ( clientr.explevel =+ 1) <------------ this.mode = DEAD; this.health[0] = 0; setcharani("dead", ""); this.chat = this.health[0] @ "/" @ this.health[1]; scheduleevent(8, "Respawn", ""); } } } |
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Try: PHP Code:
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still a bug :/
I have done a bunch a tweaks and stuff to get this baddie to do what i want it to do. but for some reason, when the baddie attacks me, i cant get the clientr.stats_HP to go down
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Use: plyr.clientr.stat_HP
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use the new version instead..
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