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GUI planning.
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Hey guys, I just wanted some critique, I made this mockup HUD that I was thinking about using, too simple? Bad colors? Let me know!
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i like the style, but i think the blue and the red from the bars start out a bit too dark, and i dislike the color of the blue.
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Looks nice, but I would recommend substituting level and "barbarian" for some information that the player may need at a glance, such as their money.
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I may omit the level and class from the hud though, still needs revision. |
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Inventory layout looks good - need a version with actual items in it. The little HUD isn't so hot. Your colors don't contrast enough with the text, which is fine for the top two variables, but I would use a white on the status bars rather than the gray.
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I'd still stick with an individual color for the bars though. I'd use a tool tip to display their names (on hover). Once the player has recognized them they'll know the difference permanently. Additionally it seems practical to dull one of the labels (you have both maxed, ie. 2242 / 2242). I can't figure out if it makes more sense to dull (gray) the current stat or the overall stat - but I know the player will be looking for only one of the two the majority of the time they glance at the HUD. Perhaps the overall should be dulled? Also, I wouldn't use center aligning for the text - as the health (I assume it's health) decreases and there are fewer characters in the variable the horizontal position of the text will change, making it harder for players to quickly glance at a known position. I would certainly maintain the center layout, but instead place it as two variables left aligned in their solid positions. ("x. # / x. #", where x. represents the left alignment of individual variables). |
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Edit: This look better? |
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If you find a color which looks good, but it seems to contrast too little with the HUD colors you can set a transparency on the image (I say image specifically, rather than using script - some people have transparency problems with gscript). It's an elegant and functional solution. :) |
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I like Angelu's more :o
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Having the background of the head all white looks kinda bad for me :o
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Looks good in the current state, but I would now avoid the transparent bars. |
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looks good! I really like it, but i don't really like the fact that the bars are green, but that might just be me.
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Nice, I actually like the green
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I will post some more mockups with additional GUI elements as I finish them. Keep checking back! Edit2: Here is with the frame on the inventory. (no items yet, sorry) also chat box. |
i don't know but i don't think the inventory now fits with the other part with hp and mp, maybe make the gui partly transparent aswell?
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I don't like how both bars are the same color. The green is nice, but change one of them.
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2 green bars are fine but you have to explain them in any way with
HP: x/x MP: y/y or something like this i changed the inside part so you dont have all this metal things on the inside iam not a fan of this red brown atm ^^ http://home.graffiti.net/chrischi4u/inventorybla.png |
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Hehe thats not what i gonna try to do ^^
Play around with it and all is fine |
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