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What makes this server worth buying gold for?
Since it's impossible to be able to effectively test servers out as a "trial", what would make someone want to upgrade to try out GK?
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1) This server is listed under "Gold" section so to unlock the full capability of what you can do you need to upgrade to gold.
2) Trial Island gives you a decent taste of what there is out there without giving you way too much. 3) You, like others are asking for way too much for trials. Its obvious that they don't want this turning into another Zone (where the trials run rampant and don't upgrade). Although Tig has mentioned that they working on something to make it more trial friendly. |
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GK is already much better to play as a trial, you can play in events now, observer mode was removed. The limits are not being able to go over level 10, not being able to use boats or travelling to any kingdom islands. But playing as trial you can totally see most of the game.
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Skill levels can pass 10, but your base level (level displayed in your profile) will not go higher than 10. Correct me if I'm wrong. |
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You are still capable of collecting experience for when you do decide to upgrade.
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Well... GK in a nutshell.
A wasted chance of creating a RPG Playerworld has turned into a buggy, unbalanced monster. While you will start with nearly nothing and will have a hard life collecting diamonds and items, a small group of older players will run around with a damn load of not- craft and dropable event or kingdom items, making it hard for anyone to really get started. Get used on doing a lot (collecting diamonds, mining for diamonds) of work, for finally receiving acceptable items (with trading them with other players against your diamonds). Have fun :)! |
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Look at the playercount. Since Tig came, we've been getting more players. These guys have to start somewhere. It obvious that you're just too lazy to actually start |
To be honest GK isn't really a good game, if they simplified stuffs like the lvling part that really takes ages added different monsters and themes instead of just the main grass theme (like the halloween theme place that was pretty nice) also dungeons that might have some classic zelda puzzle solving and a boss at the end that could drop something else then intestines like most other monsters do (maybe weapons, armor and rare scolls) ;O
Also a better shop system would be nice so you don't have to buy random stuffs until you get what you want, and the weight thing is so annoying... like walking in slow motion just because you likes to collect items, same thing with hills. The food part is also annoying, food should just heal if your injured or something. Or am I missing something? Maybe you guys know something that I don't but when I played I had to do the same dungeon over and over and over again to be able to lvl it was not fun. |
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Cry kid. |
there isn't even observer mode anymore on gk, jeez
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You don't have to play the way iam playing, which is collecting new items. |
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I've got 1000 h on my account and quite a number of passable items. So I don't have to try anymore, yet I think there are various fields where gk should improve - the gameplay, which has evolved to a bunch of idling people trading their rare items. Thats the GK gameplay. |
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I came back a couple of months ago having basically nothing. And in about a week I had gotten about 500 diamonds worth of stuff from just killing stuff in the west Haunted House. Getting AC isn't hard/expensive anymore |
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Furthermore: A game which is just based on trading around rare items - and thats the current situation on gk - is just and easy pointless. |
Sounds like GK is worth a shot. Thanks.
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It's not "based on trading" though, trading is just an alternative to getting items you need (which are obtainable through other means). Getting expensive items is just a side job. |
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