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Storing Flags
I've got a few questions relating to storing information
1,) If I were to set an attr of an NPC (class) and was to use it to transfer data from server to client, could a player edit this information from the client side to effect the script? 2,) I'm wanting to store alot of information inside a string in the players attributes, I'm just wondering what the best way would be Method A: PHP Code:
PHP Code:
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You can create an object on the player object :]
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I pretty much do the same that Chompy suggested for my systems, keeping a clientsided object cache. Only thing that's cross checked with serverside when something is altered, is the ID or other unique information.
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