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SuperNicks in Depth
I am aware Master Storm already made a thread regarding this project,
but i thought i would elaborate on this. We intend not only for SuperNicks to become the main Arena again, but to encourage combat itself. All of the levels are pretty much tiled and done. The focus of the levelling was to keep the original layout and feel of SuperNicks but with a tad more detail, aswell as scrap all of the pointless themed spar levels. http://img6.imageshack.us/img6/176/sn1.th.gif As you can see here, the entrance is more or less the same, crucial differences being the entrance to the main spar arena, and 2 side rooms containing the seperate Spar and PK levels. http://img6.imageshack.us/img6/7120/sn2.th.gif The main spar arena is straight forward, and somewhat more changed from the original admittedly. http://img6.imageshack.us/img6/2252/sn3.th.gif This level may be more familiar, but again with some clear differences. This is based on the current "secret" spar within the curtains, but has been adapted into a Tag Team spar. The other spar level is an arena which uses the Default Hit Detection. There is also a Default PK level to go with the normal PK level, aswell as "Level 14" Hardcore PK (use of NPCs permitted). The delay of release is currently down to the fact a completely new and customisable spar arena system class is being made, not only for SuperNicks but for any future arena. It should be much easier to implement than what is currently being used at Exodus. It should also be an improvement, it has similar features to Ibonics old spar in terms of extra displays, options and effects, including some of the ideas (albeit intended in the first place) posted within the other thread like celebrations and sparrer health display. It is also planned to use a Warp Jewel. The basics of the Spar System such as the queue > warp > weapons enabled are mostly done, it is all the extra detail, aswell as the Tag Team option which are currently the focus. |
**** sparring but dude make it so everyone only has 1 hp in the overworld
too bad ibonic deleted his stuff cuz that was good |
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Add a hotkey for joining the queue.
Its been suggested many times by kill and is simple to add. edit: or add a button that pops up where you can click to join queue, as of now there isnt much mouse support on classic and it is heavily keyboard based, any mouse support would be a good thing imo. |
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I agree with DC.
Quite surprised it's been atleast 2 weeks since it was suggested yet still not implemented. |
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btw good job to mighty on tiling |
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As long as supernicks still does have its secrets to it and its original feeling, i don't see why people shouldn't like it. I'm actually looking foward to its new re-release.
But dont forget, it could backfire, im assuming people like Exos because of its cozy, small feeling atmosphere where players can bond and spar and such. |
What will become of exos after the revamped supernicks is released, I wonder.
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If you want me to expand on this I'll be glad to. |
I'll be glad to as well.
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i had already mentioned that suggestions had been noted, the suggestion of a hotkey is not being ignored. The new arena system is yet to be implemented, and going back and adding it to the old one will only make things take longer, regardless of how many times it is suggested. |
Update:
This is something i had expected to have been done by now, unfortunately it isn't, but it's not a case of the project being abandoned if anyone thought so, WhiteDragon hasn't been on much throughout the past week or so and last i heard before this the delay was down to the tag team/multiple sparrers option. If it does take too long to complete every idea we could always cut back on the luxuries and implement what we have. |
Um no.
Cutback the luxuries and start putting useful content up. Stuff that makes it an actual adventure game. I think the key aspect Graal the Adventure/Classic is missing, is adventure. Its been failed to have been realized still, hopefully that will happen soon. Maybe if someone else says it they will actually listen. |
As much as attractions other than quests...
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Not quite sure what you mean by that mystic...But Adventure games need adventure in them. Classic no longer has that.
It should either be considered a Chat server, or just like...i don't know..a sit around and maybe someone will host server? I honestly do not know. |
It hasn't been considered a "sit around and chat until someone decides to host sumo or ctf" server for the past two years?
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Well if the Dev team was actually good at developing games (since that is their point) Then they would know how to give a quest replay value. Little things here and there. I agree that outside attractions are important, but those can come with sidequests, or just along the way even. They actually have been given to much priority now.
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Tats, explain to me how a classic quest could have replay value. Perhaps the item you got at the end disintegrates over time and thus you have to do the quest again? Idk, I'm new to the "renewable quest" idea, so feel free to explain it to me.
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You are new to it ? Replay value in games has been a big thing all the time.
Lets say for example, you are playing chrono trigger, that has quests that involve doing one in one time period, and having to do the same quest, but its got its differences, in another time period. Or, being able to do the quests with different amounts of players, and the more players you do it with, maybe the item is different, or the difficulty is different because you have more players helping you. Anything along those lines. Now if the dev team just isnt skilled enough to do that, then thats a different story and they should stop trying to be advanced, and just be basic. Sometimes being basic is the best route to go. Or look at GTA, filled with replay value. ...Grand theft auto btw. And i realize some of these games arent in the same genre but yea you get the point. |
We're comparing games that took years to make with paid developers to a game with unpaid developers?
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Ok, for a classic explain, explain how we could add replay value to say, the gnome quest or sardon's tower quest.
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id like to redo those quest over and over , SRSLY
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Interesting idea max.
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Well if you aren't going to try hard then why try at all? Classic has been years in the making still, and like I said, if you don't have the skill to be advanced, stick with basic stuff still. And you don't have to add to those two quests glad, could add different difficulties though. But it could be added to quests not released yet, but they should be the ones thinking of ways to do it, its just my suggestion to say put in replay content :). |
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I also agree, that was an excellent idea.
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Luda not funny!
Luda not funny! |
excellent
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