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-   -   SuperNicks in Depth (https://forums.graalonline.com/forums/showthread.php?t=84861)

ffcmike 03-28-2009 03:33 AM

SuperNicks in Depth
 
I am aware Master Storm already made a thread regarding this project,
but i thought i would elaborate on this.

We intend not only for SuperNicks to become the main Arena again,
but to encourage combat itself.

All of the levels are pretty much tiled and done.
The focus of the levelling was to keep the original layout and feel of SuperNicks but with a tad more detail, aswell as scrap all of the pointless themed spar levels.

http://img6.imageshack.us/img6/176/sn1.th.gif

As you can see here, the entrance is more or less the same,
crucial differences being the entrance to the main spar arena, and 2 side rooms containing the seperate Spar and PK levels.

http://img6.imageshack.us/img6/7120/sn2.th.gif

The main spar arena is straight forward, and somewhat more changed from the original admittedly.

http://img6.imageshack.us/img6/2252/sn3.th.gif

This level may be more familiar, but again with some clear differences.
This is based on the current "secret" spar within the curtains, but has been adapted into a Tag Team spar.

The other spar level is an arena which uses the Default Hit Detection.
There is also a Default PK level to go with the normal PK level, aswell as "Level 14" Hardcore PK (use of NPCs permitted).

The delay of release is currently down to the fact a completely new and customisable spar arena system class is being made,
not only for SuperNicks but for any future arena.

It should be much easier to implement than what is currently being used at Exodus.
It should also be an improvement, it has similar features to Ibonics old spar in terms of extra displays, options and effects, including some of the ideas (albeit intended in the first place) posted within the other thread like celebrations and sparrer health display.
It is also planned to use a Warp Jewel.

The basics of the Spar System such as the queue > warp > weapons enabled are mostly done, it is all the extra detail, aswell as the Tag Team option which are currently the focus.

jorollychu 03-28-2009 04:10 AM

**** sparring but dude make it so everyone only has 1 hp in the overworld

too bad ibonic deleted his stuff cuz that was good

ffcmike 03-28-2009 04:13 AM

Quote:

Originally Posted by jorollychu (Post 1478657)
**** sparring but dude make it so everyone only has 1 hp in the overworld

too bad ibonic deleted his stuff cuz that was good

Thank you for enlightening me. :asleep:

DarkCloud_PK 03-28-2009 08:11 AM

Add a hotkey for joining the queue.
Its been suggested many times by kill and is simple to add.

edit: or add a button that pops up where you can click to join queue, as of now there isnt much mouse support on classic and it is heavily keyboard based, any mouse support would be a good thing imo.

Mark Sir Link 03-28-2009 08:18 AM

Quote:

Originally Posted by DarkCloud_PK (Post 1478675)
Add a hotkey for joining the queue.
Its been suggested many times by kill and is simple to add.

edit: or add a button that pops up where you can click to join queue, as of now there isnt much mouse support on classic and it is heavily keyboard based, any mouse support would be a good thing imo.

What was the point of your many page thread asking for suggestions if you plan to forward them to higher ups via the forums?

jacob_bald6225 03-28-2009 08:21 AM

Quote:

Originally Posted by DarkCloud_PK (Post 1478675)
Add a hotkey for joining the queue.
Its been suggested many times by kill and is simple to add.

edit: or add a button that pops up where you can click to join queue, as of now there isnt much mouse support on classic and it is heavily keyboard based, any mouse support would be a good thing imo.

DOS like chat commands are a waste, everything players touch should be interfaced.--I agree

-Ramirez- 03-28-2009 09:47 AM

Quote:

Originally Posted by jacob_bald6225 (Post 1478677)
DOS like chat commands are a waste, everything players touch should be interfaced.--I agree

In your opnion. Interfaces are great for people who don't mind using the keyboard and mouse at the same time, but the option should exist for someone to stay traditional with the keyboard only. There's probably little to no reason to not have both.

Kill 03-28-2009 02:19 PM

I agree with DC.
Quite surprised it's been atleast 2 weeks since it was suggested yet still not implemented.

xnervNATx 03-28-2009 03:05 PM

Quote:

Originally Posted by Kill (Post 1478716)
I agree with DC.
Quite surprised it's been atleast 2 weeks since it was suggested yet still not implemented.

i do not hate you kill but sometime you annoy me with stuff such as "hey i suggested that a week ago why did you not add it yet?" ive been suggesting thing that sounded good and i dont post 5 times to know if they added it yet.


btw good job to mighty on tiling

DarkCloud_PK 03-28-2009 04:34 PM

Quote:

Originally Posted by Mark Sir Link (Post 1478676)
What was the point of your many page thread asking for suggestions if you plan to forward them to higher ups via the forums?

It hasn't been implemented yet, so I suggested it again plus my own idea for it(mouse support). Can you find something better to do than try to discredit my every post? It isn't like you're going to be having a part of what Classic will have to offer anyway, seeing as you can't play the server for the rest of your life.

Shadow87 03-28-2009 04:57 PM

As long as supernicks still does have its secrets to it and its original feeling, i don't see why people shouldn't like it. I'm actually looking foward to its new re-release.

But dont forget, it could backfire, im assuming people like Exos because of its cozy, small feeling atmosphere where players can bond and spar and such.

BlackSolider 03-28-2009 05:16 PM

What will become of exos after the revamped supernicks is released, I wonder.

xnervNATx 03-28-2009 06:08 PM

Quote:

Originally Posted by BlackSolider (Post 1478748)
What will become of exos after the revamped supernicks is released, I wonder.

finally dead

Kill 03-28-2009 06:22 PM

Quote:

Originally Posted by xnervNATx (Post 1478719)
i do not hate you kill but sometime you annoy me with stuff such as "hey i suggested that a week ago why did you not add it yet?" ive been suggesting thing that sounded good and i dont post 5 times to know if they added it yet.

Sometimes, repetition is the only way of getting the message across for action to be done.
If you want me to expand on this I'll be glad to.

BlackSolider 03-28-2009 08:55 PM

I'll be glad to as well.

MysticX2X 03-28-2009 10:19 PM

Quote:

Originally Posted by Kill (Post 1478783)
Sometimes, repetition is the only way of getting the message across for action to be done.
If you want me to expand on this I'll be glad to.

Sometimes repetition can be annoying while the opposite party already knows, and has it on their long list of things to do.

xnervNATx 03-28-2009 10:50 PM

Quote:

Originally Posted by Kill (Post 1478783)
Sometimes, repetition is the only way of getting the message across for action to be done.
If you want me to expand on this I'll be glad to.

do you really think if you annoy someone with so small suggestion they will make it right away since u asked them to?

ffcmike 03-29-2009 03:01 AM

Quote:

Originally Posted by xnervNATx (Post 1478868)
do you really think if you annoy someone with so small suggestion they will make it right away since u asked them to?

Laura does make a point here,
i had already mentioned that suggestions had been noted,
the suggestion of a hotkey is not being ignored.

The new arena system is yet to be implemented,
and going back and adding it to the old one will only make things take longer, regardless of how many times it is suggested.

ffcmike 04-20-2009 12:11 PM

Update:
This is something i had expected to have been done by now,
unfortunately it isn't, but it's not a case of the project being abandoned if anyone thought so,
WhiteDragon hasn't been on much throughout the past week or so and last i heard before this the delay was down to the tag team/multiple sparrers option.

If it does take too long to complete every idea we could always cut back on the luxuries and implement what we have.

Shadow87 04-21-2009 05:32 PM

Um no.

Cutback the luxuries and start putting useful content up. Stuff that makes it an actual adventure game.

I think the key aspect Graal the Adventure/Classic is missing, is adventure. Its been failed to have been realized still, hopefully that will happen soon. Maybe if someone else says it they will actually listen.

MysticX2X 04-21-2009 06:24 PM

As much as attractions other than quests...

Shadow87 04-21-2009 07:02 PM

Not quite sure what you mean by that mystic...But Adventure games need adventure in them. Classic no longer has that.

It should either be considered a Chat server, or just like...i don't know..a sit around and maybe someone will host server?

I honestly do not know.

BlackSolider 04-21-2009 07:11 PM

It hasn't been considered a "sit around and chat until someone decides to host sumo or ctf" server for the past two years?

MysticX2X 04-21-2009 07:16 PM

Quote:

Originally Posted by Shadow87 (Post 1485777)
Not quite sure what you mean by that mystic...But Adventure games need adventure in them. Classic no longer has that.

It should either be considered a Chat server, or just like...i don't know..a sit around and maybe someone will host server?

I honestly do not know.

I'm saying the attractions outside of quests should be given better priority since well...That's what players will be doing most of the time! Quests don't last forever and there needs to be things outside of quests.

Shadow87 04-21-2009 07:31 PM

Well if the Dev team was actually good at developing games (since that is their point) Then they would know how to give a quest replay value. Little things here and there. I agree that outside attractions are important, but those can come with sidequests, or just along the way even. They actually have been given to much priority now.

BlackSolider 04-21-2009 07:38 PM

Tats, explain to me how a classic quest could have replay value. Perhaps the item you got at the end disintegrates over time and thus you have to do the quest again? Idk, I'm new to the "renewable quest" idea, so feel free to explain it to me.

Shadow87 04-21-2009 07:43 PM

You are new to it ? Replay value in games has been a big thing all the time.

Lets say for example, you are playing chrono trigger, that has quests that involve doing one in one time period, and having to do the same quest, but its got its differences, in another time period.

Or, being able to do the quests with different amounts of players, and the more players you do it with, maybe the item is different, or the difficulty is different because you have more players helping you.

Anything along those lines. Now if the dev team just isnt skilled enough to do that, then thats a different story and they should stop trying to be advanced, and just be basic. Sometimes being basic is the best route to go.

Or look at GTA, filled with replay value.

...Grand theft auto btw. And i realize some of these games arent in the same genre but yea you get the point.

MysticX2X 04-21-2009 07:51 PM

We're comparing games that took years to make with paid developers to a game with unpaid developers?

BlackSolider 04-21-2009 07:53 PM

Ok, for a classic explain, explain how we could add replay value to say, the gnome quest or sardon's tower quest.

xnervNATx 04-21-2009 07:56 PM

id like to redo those quest over and over , SRSLY

maximus_asinus 04-21-2009 08:16 PM

Quote:

Originally Posted by BlackSolider (Post 1485812)
Ok, for a classic explain, explain how we could add replay value to say, the gnome quest or sardon's tower quest.

We could add some sort of "Time Attack" mode where whoever completes a quest faster is awarded with some sort of trophy.

BlackSolider 04-21-2009 09:00 PM

Interesting idea max.

Shadow87 04-21-2009 09:10 PM

Quote:

Originally Posted by MysticX2X (Post 1485811)
We're comparing games that took years to make with paid developers to a game with unpaid developers?


Well if you aren't going to try hard then why try at all? Classic has been years in the making still, and like I said, if you don't have the skill to be advanced, stick with basic stuff still.

And you don't have to add to those two quests glad, could add different difficulties though.

But it could be added to quests not released yet, but they should be the ones thinking of ways to do it, its just my suggestion to say put in replay content :).

Shadow87 04-21-2009 09:11 PM

Quote:

Originally Posted by maximus_asinus (Post 1485825)
We could add some sort of "Time Attack" mode where whoever completes a quest faster is awarded with some sort of trophy.

and yes, that's a perfect idea!'

Polo 04-22-2009 02:43 PM

Quote:

Originally Posted by maximus_asinus (Post 1485825)
We could add some sort of "Time Attack" mode where whoever completes a quest faster is awarded with some sort of trophy.

That's an excellent idea, and would fit quite well with some of the quest ideas I've been designing. ^^

maximus_asinus 04-22-2009 04:13 PM

I also agree, that was an excellent idea.

Shadow87 04-22-2009 04:58 PM

Quote:

Originally Posted by maximus_asinus (Post 1486044)
I also agree, that was an excellent idea.

Excellent.

Luda 04-22-2009 07:04 PM

Quote:

Originally Posted by maximus_asinus (Post 1486044)
I also agree, that was an excellent idea.

Yes this is a great idea! We could also add a Time Attack!

Shadow87 04-22-2009 07:42 PM

Luda not funny!
Luda not funny!

Luda 04-22-2009 07:48 PM

excellent


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