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Text Transparency
Stefan, will text transparency in D3D mode be supported in the next Graal version? Currently it only works in OpenGL.
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Actually, I just discovered that text alpha works in D3D as long as the text zoom is below 1.29, which is rather odd. Why does it behave like that?
EDIT: 1.291662511 zoom to be precise. |
Since Stefan appears to be posting a lot more recently, this deserves a bump.
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What..? Always worked for me. Give an example?
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Maybe too large of text with alpha is too much workload?
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