![]() |
Zone ideas!
well, most poeple know that the jetpack hotkey has been removed so people dont run away just like poof....
it still really annoying tho so what about you can taze the jetpack just how you you can do it to the speeder, wouldnt that be better? to stop the person who is runnning away from you? the instead of breaking down as the speeder does will fail and stop working and after about 3 minutes it will work again. here's another idea, make the jetpack permanent but when someone tazes you several times it breaks down like the mech,speeder and bikes but you have to buy another one :3 so you have have a good laugh at someone when you brake his/her jetpack XD |
No. That would just be stupid.
|
Quote:
|
Because it's stupid. Like I said. It will just corrupt ther system that was just made.
|
Quote:
Quote:
Get rid of my jetpack for 3 mins. 3 mins I COULD(ya I know nearly noone does)get some bases with it... Quote:
Just because I bought my PERMAMENT!!! Jetpack in trader years ago, and now some damn noobs can destroy it and I need to buy FROM MY !REAL! money again ... Thats a SILLY idea just as it a Photon would have 3 "HP" once you shot down all your ammoo(of course you can restock it) it loses 1 HP and if it got 0 HP its gone ... WUSH! |
They are currently constructing a gun called "siphon pistol" which drains energy from players which will help stop people running with jetpack :)
|
I still say have it allowed that rockets can follow a jetpacker. I mean they already seek out the nearest target as is. So if someone wants to jetpack away they will get a rocket up their dual pipes.
|
Quote:
Any gun should be able to hit a flying jetpacker... You know guns can shot up? Its so dumb its not like we can't aim up cause if we couldn't then how do you hit people on a base? |
Quote:
|
Quote:
|
forum pm dan
|
We should be allowed to post our ideas into a section of the forums which is checked at least once every 2 weeks by Dan/Stefan.
Something Like the forums but instead of having discussions about the idea have it sent to them then they decide which they may actually do then post it into forums and see what the community thinks about the idea. |
Quote:
|
I'm pretty sure Dan reads the forums. If there is a good idea, I try to bring it to his attention as well.
Lets get back to talking about the subject at hand. Should tazebombs disable jetpacks? I think they should because jetpacks are meant to be electronic so I don't think they should work after being tazed. |
maybe but they mustnd crash my jetpack ...
|
Tazebombs should disable a jetpack yes but you have a second chance before they liftoff so unless you slow on the take you can disable it everytime.
|
Actually I think all guns (not melee) should hit jetpackers who are flying since guns can shot towards the sky. Jetpacks are suppose to be a way of travel not a way of running correct?
And yes tazebombs should disable all mechanical items and back at my point before since jetpack is a form of electronic travel like a mech or speeder or bike it should be disabled by a tazebomb. |
Quote:
If guns could hit jetpackers, I think each gun should have a certain range for how high the jetpacker is. Tazes should disable jetpack, but bombs don't realy have that big of a range like a tazebomb does. |
Quote:
|
| All times are GMT +2. The time now is 10:18 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.