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Top Priorities For Classic
So I didn't hijack the other thread I felt like making my own. I'm interested in seeing what everyone feels the top three priorities for Classic are. Feel free to post more, but I want to see if there's any agreement between the players so that we can give the Dev team a direction.
Try to be specific. Saying "Number one is to fix the player count", well yeah that's obvious, how? I can't make promises that this will work but who knows. Since the thread is already going south..: Post your top three then post about any disagreements you have with other people's top three. I don't mind discussion but I shouldn't have to read a post twice to figure out there's a list somewhere within it. |
#1 More GP's (in b4 Mystic)
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#1 Default HD (Only possible if you start from scratch. If this doesn't happen then something that emulates it.)
#2 Old overworld pre npc-server days. Can expand upon it after it gets to that point. Otherwise change the name of the server because it's not "Classic" #3 New Event System. One that doesn't just rely on commands the GC's use but NPC's to help speed things up so they don't take forever when hosting. The way it is now, is outdated as hell. I placed these in order of priority (My opinion). I knew classic would end up this way, and I don't even know how many times i pleaded with MS to stay away from the HD/movement when we first got a NPC Server. All I wanted was for him to convert the old content and then expand. He had other plans and unfortunately 4 years have been wasted and we are left with the pathetic excuse for "classic" we have now, It's pitiful. He has since realized his mistakes however and apologized. You can say quests are what matter all you want but that's incorrect. Hit Detection and Movement should come first. People Spar and PK more than anything else and with the way it is now its a huge turnoff. The overworld should come next. I see people talk about how we have to change and adapt in order to attract new players. But what about all the old ones? They continued to play it for so many years because they loved this specific server, and now look at it. How many familiar faces are still around? It isn't because they ALL had other things to do. It's because the server went to ****. We don't need a entirely new overworld to attract new players. We can get a lot of the old playerbase back and attract new players with a expanded version of old classic. I know most of this is unrealistic, but honestly it's the only real way to get classic back to how it was pre npc-server. |
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Well you have every GC on ignore so it doesn't matter right?
No, don't introduce some bull**** events system related to UN. You would get even more annoyed.... My suggestions: Redone Supernicks to replicate a functioning spar similar to Exodus spar. Why do this? Because Supernick's isn't serving a purpose rather than be a landmark. It's in a more centralized location. I've explained in the other thread anyways. A few more quests. They don't have to be as thorough as sardons or gnome quest but some nice quests for a cool NPC Converting the old overworld wouldn't be as productive as just producing innovative/remade content in my opinion. |
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I didn't really say what I did with any expectation of anyone making anything, it was more out of annoyance. It would definitely be welcome, for me at least. Also, keep in mind that it doesn't have to be like some other server's system. |
I really hope this doesnt turn into a thread about "PLS BRING BACK OLD OVERWORLD/LEVELS/NPCS/ETC."
You aren't going to find many people that are going to convert every single old overworld level to meet NPC server standards. You'll get a lot of people that say they will, and that they're for it, but they won't actually do it. It's tedious and thankless work that allows for no creativity or expression. Even if you got some superhuman team that endured through and converted the old stuff, it would take probably around 1-2 years to do. Welcome to 2010, we successfully brought back 2004. It's like the last time they brought G2K1 back but worse. What happened there? It spiked to 200 players and then completely collapsed to 0 and died in under a weeks time. |
1) A use for tickets + gelats. Either find a way for players to spend everything they have, or just wipe it clean. Then make some useful npcs that are purchased with tickets.
2) A use for guilds. Guilds activity has gone down hill on classic for a while now. Guild wars don't occur anymore; if they do, it's more of a matter of who's members stayed online the longest, rather than anyone actually "winning". Make a way for guilds to actually win a war, such as capturing the guildforts and holding for X time, and a reward for doing so. 3) Content/activities in between events. GCs + events are the lifeblood of classic. Sad, but true. However GCs either cannot or simply don't host all the time. Thus people spend a lot of time idling/chatting. Many people log off classic for other servers if events aren't going on. Although the mini game system, fishing, and bowling were all nice attempts, they haven't filled the void. I don't know what could work really, but we need something to do in between events. |
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#1. Movement / Hit Detection (I'm not even sure if default is what we need, maybe a more functional version of what we have now).
#2. Player Interaction - the only time I see players interacting is when an event is being held. When there isn't... well lets say I've had better talks with the NPC Server. Rufus suggested something like this already in another thread; Graal is a MMO, why is it that all these minigames are single player only (bowling, Com013's minigame system, etc). From there make some quests require a partner to progress through it. Build memories for the newbies who log on. A player would be far more attached to the server if they have a memory of a quest they did with a friend or doing something with a friend in general. #3. Quests/Content - A player logs in and does the quests (the three of them) in one shot. Now they're out to explore and find literally nothing to do (other than grinding in the bowling alleys) outside of PKing (not much of this anymore) and events. The player spends 4 hours online and they've done everything there is to be done on Classic. There needs to be a surge in content for what a player can do when they login for the first time. Quests first, places to explore second, and multiplayer minigames third. Again, time to create some memories! |
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1) Upload the old overworld (preferably pre-heras) - begin with the main areas (Graal City, the swamp, Graal Castle) and add a new converted town/area every few months.
Find a place for the decent new content without getting rid of old important locations. 2) Get rid of the low AP restrictions and reset the kills count. Also, take care of the current system which doesn't allow players with gold names and fellow guild members to be harmed by NPCs. 3) If/once the player count increases to a sufficient level disband the FAQ team for the sake of encouraging player-to-player interaction. |
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oh and suggestion. Get Active GPs and stop messing with the hd , i think....dc changed it in events. now i wanna puke on it. |
Yes, the HD is now serverside in all gc levels.
Honestly no HD i've seen is perfect. Now, I haven't seen all the HDs people have mentioned, but honestly I doubt there is an HD that absolutely everyone will be happy with. |
Yes Glad, you're right, no one is going to agree on which HD is the best, and everyone is going to complain regardless.
With clientside HD as is on Classic now, people are going to complain about missed hits all day until the end of time. With serverside HD, I'm going to hear about the fabled EUROPEAN REACH that allows anyone in the UK to hit from 20 TILES AWAY(one third the size of a full level). Interestingly enough, the people that use that term are the same people that pride clientside HD for allowing them to never get hit by anything, especially projectiles. Why serverside HD for events? The events were built in and for the serverside HD world. CTF runs on the fact that people are hit a lot easier in serverside HD. With clientside HD, you have to spend a lot more time predicting where your opponent is going to be on their screen in relation to you or it's going to be difficult to land a hit. That's all nice for spars and PKing, but it cripples events like CTF, KoM, or all the rest of events built for the serverside. The change to all the event dynamics caused so many complaints to GC that Night gave the go ahead to switch all gc levels back to serverside movement. Some people might enjoy slipping through a 3 man defense on a flag and returning the flag with extreme ease, but that isn't how the event is structured, and thats why CTF and events in general on classic are so dominant, save for sparring. I understand that the server is in Europe, but a 50-100ms difference in lag causing a 5-10-*20* tile hit? Give me a break, if anyone had any sort of problems with that, it would have been Night, the person who played on a 56K modem in the middle of rural Georgia on an 8 year old machine while the servers were back in Europe, before anything got moved. However, he had absolutely no problems with reach hits or playing events, he thrived in CTF. The one US player who would have had the most justification crying "reach hit", called the move back to serverside HD. What does that tell you? I'm a US player and I've never had this problem, not even remotely, I think its an excuse for people who lose. Please, show me a video of someone hitting you from 20 tiles away, or even 5, so they can be banned. Don't get me wrong, I knew exactly where Thor was coming from with clientside HD. Thor is well on his way to be on par or even past Tyhm as far as Development Admining goes. Everyone cried about serverside HD not being classic, ruining sparring/PKing on classic and whatnot. He gave the players essentially what they wanted, a replica of default HD(that is as close to default as you're going to get, default isnt coming back. It would break the server to where everything would have to be remade AGAIN, and you can kiss any chance of NEW content goodbye), which is what you're SUPPOSED to do as the Dev Admin. However, it just happened to have a negative impact since events were loosely based on how serverside HD functioned. I personally wouldn't have done it because most of the people whining to bring default HD back, already have long since moved to a different server or quit the entire game, and no matter what they tell you, they aren't going to come back to Classic. Thor tried giving you guys what everyone WANTED, and you guys even voted FOR it, and then when it happened, you turn the other cheek and cry about events being ruined, because you never thought about that aspect, did you? I hear both sides to the HD war, I'll try to reach some sort of middle, making it toggleable, recoil and all, even though its silly to have to constantly transition between two different HDs. You guys need to accept the fact though, that there is going to be no compromise on which HD is better. there will be opponents to both, and noone is going to end up happy. We have to appease the majority here, and it doesnt help that the majority flip flops their opinion. However, I'm not going to spend much more time on the damn HD, its more reworking on existing stuff, which takes time away from NEW content, which everyone wants more of. Specifically, if I spend my time on the HD mess, that is time I'm not spending on cards. All the time Thor spends retooling HD and whatnot, thats time he and his dev team aren't spending on new content. Do us all a favor, and reach a middle ground on HD so we don't have to spend our resources trying to do it for you. |
All of that is correct, I do believe.
I've seen thor get reach hits from a tile or two away before. Hell I've been reached from behind on 1 hp by thor when I was about to break away for a score. I still can picture exactly this one time in ctf indoor2 where I made a miraculous escape from the base w/ 1 hp, only to have thor reach me as I started to make my journey back. Now the "20 tiles away" part is just mystic exaggerating as usual. But make no mistake, thor+mighty and a few others had a reach that helped them from time to time. Honestly, this is what I want from an HD: -When I see myself hit someone, they get hit. -When I hit someone down, they go down; not through me. -When I see a sword come close but not hit me, I don't want to be hit. I don't know if all of that is possible, especially not for each person. It is incredibly difficult, I theorize, to make it work all the time when you play against laggers, since they are always a tile or so ahead of where they appear. Thus when you hit them (on serverside, since you wouldn't hit them at all on clientside) they recoil from they are, not where you see them. Thus it appears they "move through you" and such. Is it possible for an HD to solve this? Perhaps not. Should some people get better connections? Probably. Should the rest of us learn to counter this? Possibly. All I know is, when I see myself hit someone, I want them to be hit. If I can't trust my eyes, I don't know what I can trust. |
Everyone would be fine with default HD imo. Better than Clientside and definately better than Serverside...
@DC: I know you got that 20 tile exaggeration from me. While it's not that far of a reach, it still is absurd to be hit from a far range by the europeans. I have the best possible connection I can get in my area and to have the odds of winning against a european player against me seems fair enough? Notice how they are the ones who are complaining the most? Also I'm not very sure if CTF was designed on the basis of serverside HD if i was told that CTF existed even before NPC server. |
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New suggestion, RC to Player ratio must be 1:1 at minimum. Kevin logged on earlier and there was 7 idling RCs and Kevin was the only one on player.
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Yeah RCs vastly inflate the playercount and it confuses GCs to no end:
"Oh we have 22 players online, I'll host an 8 man spar tourney!" 2 minutes later: "Still needing 3 more for a spar tourney..." |
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Isn't that how clientside HD works in reverse with respect to lag? In summary, no matter any HD, as long as people lag at different rates, and thus being out of sync, the HD is going to be out of sync relative to what everyone sees. Until everyone can have the same lag and ping, people are going to experience different things being seen and being experienced amongst one another. There is always going to be a disadvantage/advantage and pre hitting vs reach hitting with respect to lag differences. All you're doing with HD switches is changing how that operates and swapping the (dis)advantages around, which will cause people to have to adjust, which no one really likes to do. Quote:
All of classic's content for the past 4 years, has been built around the myriad of custom systems. I'm not saying it was a good idea to switch, especially to the jumble of disorganization we call classic's systems. However, that's the reality of things. Switching back to default HD would cripple a vast majority of the 4 years of development, and leave us with a bunch of broken scripts in todays levels, you could convert the old 4 year old systems, but that would take even more time. Classic can't afford to continue rebuilding the same things over and over. Quote:
You could redesign everything, including the systems, around clientside HD, but I'm definitely not going to spend that amount of time redoing the existing content. Quote:
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there have been so many npcs made by whitedragon that he always plays around with off tag that could have been released as gc prizes but for some reason havent been. such bs.
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I mean, if you'd like to see a European win the monthly spar every time from now on, then you have to be pretty stubborn and naive. Quote:
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As far as I know, we have to pick our poison:
Get occasionally reached by euros on serverside. OR Have your hits occasionally not hit on clientside. On either HD, you can obviously adjust; but only to a certain level. If the HD just isn't recording some of your hits, no amount of adjustment will help. If the HD simply gives the euros an occasional tile reach, no amount of early swinging will save you all the time. Occasionally you will either get reached or have some of your hits not hit. From there, its a personal decision. Personally, I'd rather have my efforts rewarded with a hit when I hit someone. I can deal with an occasional reach. Perhaps others feel the same. Perhaps others feel differently. No matter which way we go with these two HDs, someone will not be happy. |
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i was totally on client and not idle
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Are you forgetting the part about the HD affecting most things on Classic? Events? Sparring? PK? I'm not sure what more you can offer that doesnt require the swing of your sword as much (Except the card game that is). Quote:
@Gladius: You still seem not to consider the fact of accurately hitting people. Yes your hits might not count, maybe it's because 90 percent of the people who play Classic LAG. Remember the server move to Europe? Different Story for the clientside HD had the server been in USA. Yes, both HD's screw us over but at least i want to know when I'm hit rather than knowing 3 tiles away. |
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In serverside, I can swing in front of laggers and have a decent chance of hitting them.
In clientside, I can swing in front of laggers and the chance to hit them goes down b/c it might or might not hit them on their screen. The thing is, laggers are always a tile or two in front of where they appear. Yes? But in ctf, sparring, and pking, people don't move in straight lines. Flag runners or sparrers tend to change directions when they find themselves in a bad position. If a lagger is going one way, I'll try to swing in front of him. But sometimes they had already changed directions before I swung. I didn't know/see that however, because their movements appear a split second slower on my screen than theirs. This occurs on either HD. The difference is, I find, that with serverside my hits still might count b/c I saw them being hit (even if they weren't there exactly). With clientside, the hit might not count as often b/c they didn't see themselves get hit. Thats the difference I find, which is why I like serverside. |
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