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-   -   Dagger Strafe (https://forums.graalonline.com/forums/showthread.php?t=84019)

Sky 02-04-2009 06:29 AM

Dagger Strafe
 
2 Attachment(s)
I dunno, I got bored and I made the 2 ganis for the dagger strafe. Never understood why it never worked. *shrugs*

Hopefully, it can be used. :)

Tigairius 02-04-2009 06:33 AM

Thanks a lot, that requires quite a few scripting adjustments to fix though, I'll see what I can do.

Sky 02-04-2009 06:36 AM

Quote:

Originally Posted by Tigairius (Post 1462750)
Thanks a lot, that requires quite a few scripting adjustments to fix though, I'll see what I can do.

I'd imagine so. I tried to replace my sword strafe and hold with these, then equipped a dagger and it didn't work. So I dunno. :(

cyan3 02-04-2009 12:15 PM

Nice work :)

MajinDragon 02-04-2009 04:37 PM

Awsome, while you're fixing daggers, it's paramount that the whole freezing problem be fixed. Because of this, daggers are actually slower than swords, because you can still move freely swinging your swords (with a dagger, you're held in position...).

Sky 02-04-2009 04:41 PM

Quote:

Originally Posted by MajinDragon (Post 1462805)
Awsome, while you're fixing daggers, it's paramount that the whole freezing problem be fixed. Because of this, daggers are actually slower than swords, because you can still move freely swinging your swords (with a dagger, you're held in position...).

That's probably with the scripting and the freezeplayer. The dagger gani is actually faster then the sword gani. ;0

MajinDragon 02-04-2009 09:24 PM

Quote:

Originally Posted by Sky (Post 1462806)
That's probably with the scripting and the freezeplayer. The dagger gani is actually faster then the sword gani. ;0

Ah then that needs fixing.

cyan3 02-04-2009 09:53 PM

Quote:

Originally Posted by MajinDragon (Post 1462868)
Ah then that needs fixing.

As Tig said before the scripting will need adjustments which might also apply to the freeztime on daggers.

[email protected] 02-21-2009 12:58 PM

Quote:

Originally Posted by MajinDragon (Post 1462805)
Awsome, while you're fixing daggers, it's paramount that the whole freezing problem be fixed. Because of this, daggers are actually slower than swords, because you can still move freely swinging your swords (with a dagger, you're held in position...).

Hmm- can you explain futher? thanks

MajinDragon 02-21-2009 02:15 PM

Quote:

Originally Posted by [email protected] (Post 1468351)
Hmm- can you explain futher? thanks

It'd be easier to show you ingame...

But basically, you're frozen in place for every swing, but the length of time for daggers is far too long, longer than with a sword, which results in sword wielders being more able, in movement (They can swing and move at the same time, you can't with a dagger).

[email protected] 02-22-2009 12:52 PM

Quote:

Originally Posted by MajinDragon (Post 1468363)
It'd be easier to show you ingame...

But basically, you're frozen in place for every swing, but the length of time for daggers is far too long, longer than with a sword, which results in sword wielders being more able, in movement (They can swing and move at the same time, you can't with a dagger).


Oh- I see. So it's the weapon speed?

Craigus 02-22-2009 01:46 PM

If the dagger gani is edited i think you need to be really careful, could easily make daggers to overpowered, currently i think yes swords do have an advantge in pvp combat somewhat to do with the length of freezeing time but more to do with swords having a bigger range.

Draenin 02-28-2009 09:21 PM

Nice addition, but daggers have freeze time for good reason. Even with swords, you freeze when you swipe, and it shouldn't be any different with other weapons.


Removing freeze time on daggers will allow players to attack so fast that stun times won't matter, and it opens the door for a lot of exploitation. (Imagine being attacked so many times that you literally can't recover because of how often the stun animation is playing.) Just a heads-up, in case that hasn't been considered yet.

MajinDragon 03-02-2009 12:22 AM

Quote:

Originally Posted by Draenin (Post 1470152)
Nice addition, but daggers have freeze time for good reason. Even with swords, you freeze when you swipe, and it shouldn't be any different with other weapons.


Removing freeze time on daggers will allow players to attack so fast that stun times won't matter, and it opens the door for a lot of exploitation. (Imagine being attacked so many times that you literally can't recover because of how often the stun animation is playing.) Just a heads-up, in case that hasn't been considered yet.

No one suggested removing the freeze time... It just needs to be worked on so that while using a dagger, and moving, one isn't frozen in place.

MiniOne 03-02-2009 07:41 AM

Tig clearly said he was going to adjust the ganis which probably meant he'd fix the freeze time as well as the other mistakes

Nice work :)

Felix_Xenophobe 03-07-2009 09:21 PM

bump?

cyan3 03-08-2009 12:18 AM

Quote:

Originally Posted by Felix_Xenophobe (Post 1472186)
bump?

:oo:

MiniOne 03-08-2009 07:01 AM

:megaeek::oo::eek::confused:

Felix_Xenophobe 03-08-2009 11:41 AM

:oo:

cyan3 03-08-2009 03:02 PM

I didn't intend for this thread spam.

MiniOne 03-09-2009 07:49 AM

Has dagger strafe been fixed yet Tig?

Sky 03-09-2009 03:23 PM

Quote:

Originally Posted by MiniOne (Post 1472522)
Has dagger strafe been fixed yet Tig?

Not on the main server, but maybe it has been done on debug? ;0

cyan3 03-09-2009 05:01 PM

Quote:

Originally Posted by Sky (Post 1472582)
Not on the main server, but maybe it has been done on debug? ;0

Maybe but I didn't see it on debug when I was last online.

MiniOne 03-10-2009 07:33 AM

Either way I can tell Tig's working since last time I visited GK he was online and working on something :D

I'd like to say keep up the good work Tig your more active then some scripters *looks at Zone*

RealDDc 06-08-2009 04:44 PM

Quote:

Originally Posted by Tigairius (Post 1462750)
(... I'll see what I can do.

No idea what this thread is about, but if you can only "see what could be done" who can do it.

Aren't you the big script Chief O'Hara manager somewhat on this server?

kia345 06-08-2009 05:51 PM

Quote:

Originally Posted by dennis1410 (Post 1497839)
Aren't you the big script Chief O'Hara manager somewhat on this server?

Not only that, but he's the champion of Graal, the go-to guy for any server, and a superhero while offline. He's allowed to have his hands full.




God knows he's doing more than we'd have done with Bjorn.

RealDDc 06-08-2009 06:10 PM

Quote:

Originally Posted by kia345 (Post 1497852)
(...God knows he's doing more than we'd have done with Bjorn.

Less a whammy, but sounds as it might be above his comprehension.

MajinDragon 06-09-2009 06:38 AM

Quote:

Originally Posted by dennis1410 (Post 1497862)
Less a whammy, but sounds as it might be above his comprehension.

:eek:

Seeya 06-13-2009 11:08 PM

Quote:

Originally Posted by kia345 (Post 1497852)
but he's the champion of Graal, the go-to guy for any server, and a superhero while offline.

You need to stop bragging about me pojo.

Deas_Voice 06-13-2009 11:32 PM

is it fixed yet? :3

Tigairius 06-13-2009 11:42 PM

Yes, it's fixed on debug, sorry for the delay. It'll be updated with Q3.

MajinDragon 06-15-2009 12:14 AM

Glad to hear it's fixed.


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