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-   -   Make Proxies Visible (https://forums.graalonline.com/forums/showthread.php?t=83839)

MiniOne 01-23-2009 08:23 AM

Make Proxies Visible
 
Remember the good old times when proxies were visable and it was fun finding hiding spots for them?

DustyPorViva 01-23-2009 08:30 AM

This has been brought up before:
http://forums.graalonline.com/forums...ad.php?t=82652

bahamutstevetff 01-23-2009 08:59 AM

itll never happen :(

MiniOne 01-23-2009 09:12 AM

Quote:

Originally Posted by DustyPorViva (Post 1459255)

Yes I Know it was already done but they didnt actually do anything...
they planned on bringing a prox with the blinking red dot thing but it never happened so i thought id jog their memories a little.

Edit: Sorry if your working on it, if so please post something here about it then close the thread, but if its not being worked on leave the thread for more discussion and ideas to make proxies more balanced and to reduce how many times you die due to them

jurre24d 01-23-2009 10:31 AM

No.
That's just proxmines. If you make it visible you can call it bike mines..

bahamutstevetff 01-23-2009 10:36 AM

Quote:

Originally Posted by jurre24d (Post 1459261)
No.
That's just proxmines. If you make it visible you can call it bike mines..

proxmines used to be visable, and it made the game a LOT funner than it is now, with people like you who rely on killing people with little or no effort, it would be great to have visable proxmines back.

MiniOne 01-23-2009 10:41 AM

Quote:

Originally Posted by jurre24d (Post 1459261)
No.
That's just proximines. If you make it visible you can call it bike mines..

No it wouldn't be the same as bike mines for one fact it doesn't drop out from under a bike and another fact is that you may place it where ever you please unlike bike mines which can't be placed within bunkers and on top of bases, and as steve said above proximines use to be visable which was alot more fun then it is now (note: it is still fun blowing people up but its not the same as finding a awesome hiding spot and feeling like you've out smarted your opponent.)

bahamutstevetff 01-23-2009 11:29 AM

Quote:

Originally Posted by MiniOne (Post 1459263)
No it wouldn't be the same as bike mines for one fact it doesn't drop out from under a bike and another fact is that you may place it where ever you please unlike bike mines which can't be placed within bunkers and on top of bases, and as steve said above proximines use to be visable which was alot more fun then it is now (note: it is still fun blowing people up but its not the same as finding a awesome hiding spot and feeling like you've out smarted your opponent.)

the trees on alpha where great hiding spots, and barrels, it was funny when people went to pick up a barrel and went boom! XD

jurre24d 01-23-2009 12:56 PM

I see your opinion, but I stick on my own view.

RevolutionJS 01-23-2009 04:05 PM

i think it would be better if they are visible becus they Lame,

Jesper 01-23-2009 05:19 PM

The red mini-light was a perfect idea, dont know why they add it to the game.

DuBsTeRmAn 01-23-2009 05:46 PM

You fail, They are visable. You just have to use your detector.

jurre24d 01-23-2009 07:46 PM

Quote:

Originally Posted by DuBsTeRmAn (Post 1459301)
You fail, They are visable. You just have to use your detector.

This is exact what I mean. You just have to use the Minedetector.

Ravenblade1979 01-23-2009 08:54 PM

this is what the mine detector is for if you didn't notice. Everyone can get them just use them and stop being lazy.

bahamutstevetff 01-23-2009 09:55 PM

mine detector is crap, it takes up a hand and what if you want to use commando class? visable proxes much more fun :)

MiniOne 01-23-2009 10:30 PM

Quote:

Originally Posted by DuBsTeRmAn (Post 1459301)
You fail, They are visible. You just have to use your detector.

Okay let me give you a situation where you wouldn't be able to use mine detector: your walking on your way to b1 and someone starts shooting at you, you try to maneuver away from his bullets but accidentally step on prox.

In that situation you wouldn't have been able to use mine detector but if they were just slightly visible like they blinked every 2seconds (not saying make it completely visible just slightly so we do actually have a chance of dodging them when in a fight situation at Artic) and my point is for this statement is of course when fighting you wouldn't have been able to pull out a mine detector at random.

And of course the fact that not all classes have access to mine detectors which doesn't allow a large range of the zone community to use them because most of the zone community's favourite guns are not under classes like defender and grenadier, which means that they would have to choose to either use a enjoyable gun (Increase enjoyment whilst playing Zone) or run around with a mine detector
looking out for prox. (if you've done this before you'll know how boring it is)

I'd also like to mention how many high bounties have been stolen by prox. I've noticed that alot of bounties (1000+) have been taken by prox (has happened to me around 3 - 5 times) and the owners of the bounty end up really pissed off or sad or something (I Know its just a game) Another reason for you to make proxies visable.

Well that's just my opinion on why Mine Detector won't always be avaliable

bahamutstevetff 01-23-2009 11:00 PM

its not getting killed by invisable prox that bothered me (even tho i lost a bounty to a prox that had expired so no1 get the exp ^.^) its the fun of laying visable proxies and feeling great when you get rack ups of kills because yours slyling hidden them in super hiding places and tottaly out smarted your opponent! XD

anubis_wing 01-23-2009 11:02 PM

The people who like proxies being invisible are the people who either A: Use them a lot, B: Don't play enough to know how lame they really are, or C: Use minedetector because they are either A: planting bombs or B: being super paranoid. A lot of players don't want to sacrifice a hand to use a mine detector so saying "Hey just use a mine detector" is a bull**** arguement, because a lot of the time you're being chased or ganked, so using it would be stupid.

Make them visible, make some skill involved, because as it stands they seem to promote making Zone as lame, and unskillfull as possible.

~Sexy

bahamutstevetff 01-24-2009 12:37 AM

Quote:

Originally Posted by anubis_wing (Post 1459370)
The people who like proxies being invisible are the people who either A: Use them a lot, B: Don't play enough to know how lame they really are, or C: Use minedetector because they are either A: planting bombs or B: being super paranoid. A lot of players don't want to sacrifice a hand to use a mine detector so saying "Hey just use a mine detector" is a bull**** arguement, because a lot of the time you're being chased or ganked, so using it would be stupid.

Make them visible, make some skill involved, because as it stands they seem to promote making Zone as lame, and unskillfull as possible.

~Sexy

ohi, i agree :D

Ravenblade1979 01-24-2009 01:03 AM

yet another topic for people to whine in. If this hasn't been done already its because staff don't want to change it. This skill everyone talks about comes from staying alive. You wouldn't have mines visible in the middle east that were buried in the ground would you? No thats why they have sweepers to clear ways for their troops.

Also if you use a jetpack you tend to get over the prox's. Also throwing a grenade in front of you once in a while helps too.

MiniOne 01-24-2009 01:41 AM

Quote:

Originally Posted by Ravenblade1979 (Post 1459390)
yet another topic for people to whine in. If this hasn't been done already its because staff don't want to change it. This skill everyone talks about comes from staying alive. You wouldn't have mines visible in the middle east that were buried in the ground would you? No thats why they have sweepers to clear ways for their troops.

Also if you use a jetpack you tend to get over the prox's. Also throwing a grenade in front of you once in a while helps too.

Even though alot of people are whining about proximines (including myself) we have good reasons for this, i know that it wouldn't be visible in the middle east but as you mentioned they have sweepers which we don't, along with the fact where you said jetpacks and grenades, most of the server may not be able to afford a jetpack due to the fact they have no gelats and as for grenades some people dont tend to like buying them, and also in the middle east there are ways of spotting them e.g. mounds of dirt some may not be buried properly and etc

bahamutstevetff 01-24-2009 01:57 AM

Quote:

Originally Posted by Ravenblade1979 (Post 1459390)
yet another topic for people to whine in. If this hasn't been done already its because staff don't want to change it. This skill everyone talks about comes from staying alive. You wouldn't have mines visible in the middle east that were buried in the ground would you? No thats why they have sweepers to clear ways for their troops.

Also if you use a jetpack you tend to get over the prox's. Also throwing a grenade in front of you once in a while helps too.

its a game, why would staff want to input something into the game that just makes it more tedios than it already is? proxmines used to be FUN, now there not, it dosent make much sence.

Admins 01-24-2009 01:59 AM

Hmmm it's true that right now the proximity mines and land mines are not really working good. It would be nice if people would plant them for protecting a base. But right now they are often just placed at random places and you die when you are the unlucky that walks on them (thats realistic but not really fun). Also you can remove mines quite easily with grenades.

May be they could be made different or we could add new ones: once planted they are blinking slightly each 5 seconds (visible for people who keep care), still explode like right now when you walk on them, but they don't explode when you throw a grenade on them: you must defuse them with a special skill and that takes a few seconds. Also exploded mines would show a smoke cloud like gas grenades, a small caldera which blocks for a few moments and then hurts for a few moments when walking over it (like lava).

MiniOne 01-24-2009 02:06 AM

Quote:

Originally Posted by Stefan (Post 1459396)
Hmmm it's true that right now the proximity mines and land mines are not really working good. It would be nice if people would plant them for protecting a base. But right now they are often just placed at random places and you die when you are the unlucky that walks on them (thats realistic but not really fun). Also you can remove mines quite easily with grenades.

May be they could be made different or we could add new ones: once planted they are blinking slightly each 5 seconds (visible for people who keep care), still explode like right now when you walk on them, but they don't explode when you throw a grenade on them: you must defuse them with a special skill and that takes a few seconds. Also exploded mines would show a smoke cloud like gas grenades, a small caldera which blocks for a few moments and then hurts for a few moments when walking over it (like lava).

I Like the idea of a defusing mines, but instead of a skill have something like the med pack which you can buy from the traders, which have a certain usage amount before you need a new one, and instead of 5 seconds i would say more of a 2 - 3 seconds but your ideas are really good

Ravenblade1979 01-24-2009 02:09 AM

Quote:

Originally Posted by Stefan (Post 1459396)
Hmmm it's true that right now the proximity mines and land mines are not really working good. It would be nice if people would plant them for protecting a base. But right now they are often just placed at random places and you die when you are the unlucky that walks on them (thats realistic but not really fun). Also you can remove mines quite easily with grenades.

May be they could be made different or we could add new ones: once planted they are blinking slightly each 5 seconds (visible for people who keep care), still explode like right now when you walk on them, but they don't explode when you throw a grenade on them: you must defuse them with a special skill and that takes a few seconds. Also exploded mines would show a smoke cloud like gas grenades, a small caldera which blocks for a few moments and then hurts for a few moments when walking over it (like lava).

I noticed that when you plant a mine there's a 10 second countdown. am guessing thats until they are invisible.

hmm you could do poison mines (you were talking about it hurting when you walk over it for a few moments)...and maybe a pryo mine that would burn for a few minutes also ( you would see the smoke and walk through it and get hurt).

Most people are smart enough to know that where there's laming there's going to be mine layers. Always is. Just lob a few grenades. You also don't want them flashing every 5 seconds. I must point out that there might be people who get seizures who play this game so you definatly don't want to do that. it might cause bad seizures (now i know i'm gonna hear crap about this but w/e just pointing it out). Hmm just seen blinking..might also be bad..not sure tho.

Maybe with the normal mines you could add a smoke effect that lasts 5-10 seconds to show other players there was one around and if they don't see it in time well then crap happens.

MiniOne 01-24-2009 02:16 AM

Quote:

Originally Posted by Ravenblade1979 (Post 1459399)
I noticed that when you plant a mine there's a 10 second countdown. am guessing thats until they are invisible.

hmm you could do poison mines (you were talking about it hurting when you walk over it for a few moments)...and maybe a pryo mine that would burn for a few minutes also ( you would see the smoke and walk through it and get hurt).

Most people are smart enough to know that where there's laming there's going to be mine layers. Always is. Just lob a few grenades. You also don't want them flashing every 5 seconds. I must point out that there might be people who get seizures who play this game so you definatly don't want to do that. it might cause bad seizures (now i know i'm gonna hear crap about this but w/e just pointing it out).

Maybe with the normal mines you could add a smoke effect that lasts 5-10 seconds to show other players there was one around and if they don't see it in time well then crap happens.

well the countdown is only 5 seconds, and seizures could occur unlikely though so instead of a flashing read light they could just make it extremely faint to blend in with its surface but still a slight outline or make something like a mount of dirt, snow or etc over it to show that is actually a prox there but make it blend in so that it will take a good eye to see where and if there is a prox hidden where ever it may be.

jkool666 01-24-2009 02:39 AM

No, they are fine invisible.

Pick a class that has Mine Detector, or I have a better idea. Don't play Rambo 1 vs all, get a friend whos using Mine Dector and switch up who uses DIER APPIRCES COMMADNO.

Zone is about teamwork, just because players can't use it isn't a reason to switch an aspect that forces teamwork upon players.
Big so people see it ;)

bahamutstevetff 01-24-2009 02:44 AM

Quote:

Originally Posted by Stefan (Post 1459396)
Hmmm it's true that right now the proximity mines and land mines are not really working good. It would be nice if people would plant them for protecting a base. But right now they are often just placed at random places and you die when you are the unlucky that walks on them (thats realistic but not really fun). Also you can remove mines quite easily with grenades.

May be they could be made different or we could add new ones: once planted they are blinking slightly each 5 seconds (visible for people who keep care), still explode like right now when you walk on them, but they don't explode when you throw a grenade on them: you must defuse them with a special skill and that takes a few seconds. Also exploded mines would show a smoke cloud like gas grenades, a small caldera which blocks for a few moments and then hurts for a few moments when walking over it (like lava).

just a point, if proxmines took 5 seconds to diffuse, and couldnt be exploded by grenades, i forsee 2 problems with this, 100 proxmines have been laid (hypothetically) thats 500 seconds to difuse each one, in which time you would proberly be attacked and ran into one of these mines. 2 you would have to get pretty close to difuse the mine right? to do that would require you having to get close to the mine without it exploding, which kind of defeats the point of a proximity mine.

the flashing light sounds good for zone (even tho putting a flashing light over a proxmine irl would be odd, but this is zone, where cakes freeze people) but maybe to diffuse a grenades, there could be an item buyable from zone shop, like an EMP blast, which does no damage to players but diffuses mines and freezes vehicles. :)

MiniOne 01-24-2009 02:57 AM

Quote:

Originally Posted by jkool666 (Post 1459408)
No, they are fine invisible.

Pick a class that has Mine Detector, or I have a better idea. Don't play Rambo 1 vs all, get a friend whos using Mine Dector and switch up who uses DIER APPIRCES COMMADNO.

Zone is about teamwork, just because players can't use it isn't a reason to switch an aspect that forces teamwork upon players.
Big so people see it ;)

Even though you can have a friend with a mine detector doesn't ensure the safety of yourself, fact is that either give mine detector to all classes or make proxies visible because if you don't do one, players will either have to:
a) use a stupid class which they wouldn't enjoy playing
b) die constantly to prox which wouldn't be enjoyable
c) don't play at all whatsoever

And isn't the main point of zone to enjoy yourself and have fun???
(Prox literally take no skill just to plant some in the middle of the field and have people run over and explode while you may just hide in the dropship what fun does this allow players to have?)

So just think about making them even just slightly visible or have some way to notice them, (Look at the votes for Yes to visibility)

Ravenblade1979 01-24-2009 03:13 AM

Quote:

Originally Posted by MiniOne (Post 1459421)
Even though you can have a friend with a mine detector doesn't ensure the safety of yourself, fact is that either give mine detector to all classes or make proxies visible because if you don't do one, players will either have to:
a) use a stupid class which they wouldn't enjoy playing
b) die constantly to prox which wouldn't be enjoyable
c) don't play at all whatsoever

And isn't the main point of zone to enjoy yourself and have fun???
(Prox literally take no skill just to plant some in the middle of the field and have people run over and explode while you may just hide in the dropship what fun does this allow players to have?)

So just think about making them even just slightly visible or have some way to notice them, (Look at the votes for Yes to visibility)

You sound like one of the new players who is constantly lamed by prox. I agree with Jesse here on this. Zone is about team play. You may as well make zone even easier if you make prox visible.

I can agree that the mine detector should be spread through the classes but to make them visible is just retarded. Honestly if a person doesn't like them they can stop playing or gain some skill to killing them before hand.

Another way I seen where people blew them up was flamethrower (if I am not mistaken).

Grenade them or w/e but don't make this game any lamer by making prox's visible. Use a damn mine detector or as jesse said team up with someone who has one so you can keep ur butt safe.

otherwise this is just a noobs cry out in my eyes.

bahamutstevetff 01-24-2009 03:22 AM

Quote:

Originally Posted by Ravenblade1979 (Post 1459425)
You sound like one of the new players who is constantly lamed by prox. I agree with Jesse here on this. Zone is about team play. You may as well make zone even easier if you make prox visible.

I can agree that the mine detector should be spread through the classes but to make them visible is just retarded. Honestly if a person doesn't like them they can stop playing or gain some skill to killing them before hand.

Another way I seen where people blew them up was flamethrower (if I am not mistaken).

Grenade them or w/e but don't make this game any lamer by making prox's visible. Use a damn mine detector or as jesse said team up with someone who has one so you can keep ur butt safe.

otherwise this is just a noobs cry out in my eyes.

you dont even play, why should you care, back when prox where visable the game was actually fun, thats the point of a game isnt it? to be fun???

MiniOne 01-24-2009 03:23 AM

Quote:

Originally Posted by Ravenblade1979 (Post 1459425)
You sound like one of the new players who is constantly lamed by prox. I agree with Jesse here on this. Zone is about team play. You may as well make zone even easier if you make prox visible.

I can agree that the mine detector should be spread through the classes but to make them visible is just retarded. Honestly if a person doesn't like them they can stop playing or gain some skill to killing them before hand.

Another way I seen where people blew them up was flamethrower (if I am not mistaken).

Grenade them or w/e but don't make this game any lamer by making prox's visible. Use a damn mine detector or as jesse said team up with someone who has one so you can keep ur butt safe.

otherwise this is just a noobs cry out in my eyes.

Lol I'm not one of the newer players i'm actually one of the older players, but can i ask when was the last time you were on? cause its been awhile since I've seen you play and you should see all the trials with proxies, like basically almost everyday there will be at least 100 proxies laid down all over the map of Iricia and no matter how hard you may try to avoid them they always blow you up in the end, i can ensure you if you did a survey on zone and ask if they have been blown up by prox in the past day half would say yes.

But if you are not willing to accept the fact proxies make the game less enjoyable and you are not willing to make them visible then at least spread the mine detector to all classes or at least to more then just the ones with guns which aren't as liked to be used.

I still wish that you should see how annoying prox, as well as bike mines now are, they have really taken away alot of the games fun. I remember back to the days when people use to race for b1, that they wouldn't have been going around the whole map of Iricia just deciding to prox then sit around hiding in a bunker/dropship and waiting for the kills to pour in. Also back then how many times were you killed by left over prox (prox left by people who had logged out) then died to them? (well for me back then it maybe happened once or twice a month) nowadays it happens for me like 4 - 6 times a week so it really would help if you could do something about giving out mine detectors to all classes or make proxs visible once again.

Ravenblade1979 01-24-2009 03:31 AM

"...you should see all the trials with proxies, like basically almost everyday there will be at least 100 proxies laid down all over the map of Iricia..."

So we finally get to the truth of this topic. You want them visible because trials are laying proxies like nothing. It happens. What other weapons are they really supposed to use? They can't get any from the gelat shop without upgrading. I'm glad that your a old player (and i was on a few days ago) but this has just made me laugh more that you are whining about this.

People are going to find any advantage they can get in this type of game. There's no stopping it. You can slow down the problem but thats it.

"...But if you are not willing to accept the fact proxies make the game less enjoyable and you are not willing to make them visible then at least spread the mine detector to all classes or at least to more then just the ones with guns which aren't as liked to be used..."

I agreed that the mine detector should have been spread throughout the classes. Actually would make more sense.

"...I still wish that you should see how annoying prox, as well as bike mines now are, they have really taken away alot of the games fun. I remember back to the days when people use to race for b1, that they wouldn't have been going around the whole map of Iricia just deciding to prox then sit around hiding in a bunker/dropship and waiting for the kills to pour in. Also back then how many times were you killed by left over prox (prox left by people who had logged out) then died to them? (well for me back then it maybe happened once or twice a month) nowadays it happens for me like 4 - 6 times a week so it really would help if you could do something about giving out mine detectors to all classes or make proxs visible once again."


4-6 times in 7 days is actually pretty good. Back when I was playing I had it 4-6 times in an hour. So I know how annoying it is but making them visible will take away from the mine detector so yes your right spread the mine detectors amongst the classes.

These days its about laming plain and simple. You can't take away from that. No matter how hard you try to just can't. Make mines visible and people will find another annoying way to peg you off.

Definatly reccomend putting mine detectors amongst other classes though.

jkool666 01-24-2009 03:59 AM

Again... Get a smart friend and use some teamwork. You'd be surprised how fun teamwork is.

Proxmines are useless when visible. Hell, if you use proper teamwork with just ONE other person then their useless invisible!

Quote:

Originally Posted by MiniOne (Post 1459429)
But if you are not willing to accept the fact proxies make the game less enjoyable and you are not willing to make them visible then at least spread the mine detector to all classes or at least to more then just the ones with guns which aren't as liked to be used.

1. All classes don't have mine detector for a good reason. The ones that should have it do.
2. Actually, I personally feel proxmines are a lot more fun when invisible. You just have an opinion about proxmines, what you say isn't fact. You should alter your post.
3. Learn to use periods and commas Mr.RunOnSentance

Googi 01-24-2009 04:07 AM

Might be good to make proxies visible (without having to use mine detector) for one or two of the most unpopular classes.

bahamutstevetff 01-24-2009 04:27 AM

Quote:

Originally Posted by jkool666 (Post 1459441)

Proxmines are useless when visible.

wrong, proximines are much more fun to use when visable.

MiniOne 01-24-2009 04:30 AM

well whatever you guys decided...
my idea is just lets see how proxies do visible for like 1week (the scripting to make it visible wouldn't be hard and i'd be happy to edit it for you)
if they are boring and become completely useless then you can change it back to invisible.

How does this sound to you?

jkool666 01-24-2009 04:39 AM

Quote:

Originally Posted by bahamutstevetff (Post 1459448)
wrong, proximines are much more fun to use when visable.

Wrong, their more fun when invisible and teamwork is used.

Quote:

Originally Posted by jkool666 (Post 1459408)
Zone is about teamwork, just because players can't use it isn't a reason to switch an aspect that forces teamwork upon players.

We shouldn't dumb down the game just because some kids want to play Rambo with their Appirces.

bahamutstevetff 01-24-2009 04:46 AM

Quote:

Originally Posted by jkool666 (Post 1459453)
Wrong, their more fun when invisible and teamwork is used.


We shouldn't dumb down the game just because some kids want to play Rambo with their Appirces.

its not dumbing it down, your thinking about it from the victims point of veiw, im talking about it from the layers point of veiw, its easy to put down some mines in the middle of the map and waiting for some unsuspecting kid to saunter cheerily into his doomu demise, but i had a lot more fun strategically hiding my proxmines in places and feeling good when someone walked into it because its more of a strategical kill.

jkool666 01-24-2009 04:48 AM

Quote:

Originally Posted by bahamutstevetff (Post 1459454)
its not dumbing it down, your thinking about it from the victims point of veiw,

After a few deaths the victim should learn to get a mine detector. If they haven't by then, they deserve to die ;P.


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