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New Gang Idea
Hello ladies, and gentlemen, many of you might not know me, but I know some do. For those who knew me, I'm sorry that I left so suddenly without notice, but my internet was cut off by the Comcast Cable Company. I've payed the due bill, and finally got my internet back. It was a huge hassle, and very frustrating. I needed the internet for many things, such as; School Work, study, communications, etc.
Anyways, I've found out that Era still has it bad. I've thought of a simple, maybe unique gang system while I was left with no internet. Enough talking, let's get on to my gang idea. Gangs Depending on the map, there will be default/pre-made gangs i.e. (Chinese Mafia, North Side Gang, South Side Gang, Southridge Gang, etc) Joining A Gang You have the option to join a gang at anytime, but it's not as easy as you think it would be to join a gang. You must talk to a gang's respective leader, and complete their initiation mission. Once completed you'll automatically will be added to the gang's member base system allowing you to wear the gang tag. Gang Leaders Gang Leaders will be lead by an NPC/AI. These NPC/AI have lots of pros, and maybe cons to them. Anyways, you can talk to them for mission that you may try. The missions earn you money, as well as Gang Points. Gang Points The gang points will serve a purpose to show how active, popular, violent, prestigious, etc one gang is. Completing gang missions will earn gang points, as well as killing other gang members. The gang points can allow the gang to buy more stocks for their special guns, instead of just buying parts to stock the guns. It would be more fun stocking them if you work together with other members to earn more gang points for the gang. Turf War One day of each week will be a Turf War event. It would double the earnings of gang points each time you kill a gang member. The winner, may win more gang points. Gang Guns Each gang will have a unique/special gun, but they would be balanced out to be even with the market guns, and other gang guns. It's just a thought, and I haven't completely expressed all of my gang idea. This is somewhat partial ideas of my gang system. I hope this is good for you guys. I'll revise this whole post sometimes later. |
The general idea of this is unique and very unheard of, yet fantastically exciting at the same time.
To add to this, perhaps each gang would have multiple gang weapons that would be activated for your use depending on your rank. |
Oh yes that would be a good idea also. New ranks can be earned by how much gang points you earn for the gang.
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It sounds as if each gang would be much more 'technologically advanced' than our current ones.
Could we expect to see various methods of training, such as spar bots that can be adjusted to various levels? |
That would be certainly a great idea. One more incentive/benefits of being in a gang. You have access to their training facility i.e. (Spar Room vs. AI/NPC , or Player. Shooting Range Targets, etc)
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Good idea.. but..
What kind of missions? Would the players really raid? Also sparring vS. NPC.. That would be A LOT of scripting EDIT: Also I don't like the idea of gang points at all, just deleting them is the best from my sight ^^ |
gang points would be nice... but right now in era they are USELESS. Exept to tell witch one tops. But thats it you cant do anything with em.
Idea: Maybe if you gather up player gang points you can get like SLIGHT upgrades to the gang gun you have =/ (Idea) |
I'm sorry but gangs need a real leader, not a robot. I'm not sure waht a AI gang leader could accomplish over a human other than that theres no "missions" that you speak of. I suppose though you could add an NPC to a gang to give you missions as well as havign a leader. I personally wanted to add NPC's to gang bases that only shot people without tags and add the system of taking over bases so whoever owned the base owned the NPC's and teh NPC's would help protect the base.
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Unfortually I had no support whatsoever when I tried to apply that idea when I was Gang/Business Admin. I figured I'd use Hachi's smart NPC's, but I'd have to figure out how to have those NPC's not attack/hurt a specific tag. And no, you can't just give them the same tag unfortually.
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Forget about NPCs please, you can't script them in the way you guys are thinking..
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Andy said it was possible to script NPC's like that, but he was too busy with other things to help me make them.
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Of course it's possible, but it'll be goddamn hard or it has some big flaw.
Why else are all other NPCs so retarded? Like the quests.. |
Well, theres actually an improved NPC they jsut never put in for quests that Hachi made. It's in a quest he was working on but yet again he left and didnt finish it. The NPC's are done though. They dodge, stay away from you, and even throw a gernade if you are behind a wall.
The hard part would be to make them realize whose on THEIR side and not hurt them. I'm not saying they are needed or anything... I just think it'd be neat if they added a system where you take over a base it belongs to them and the NPC's would help you defend it. Be kinda neat, expecially if you are all along defending at like night. |
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