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-   -   SaveFile (https://forums.graalonline.com/forums/showthread.php?t=83466)

Tyhm 01-02-2009 03:45 PM

SaveFile
 
Maybe this is one of those things that's too exploitable to bring back, but I miss Offline Saving. I know the whole point is Graal OnLine, but isn't Offline Game still a viable development goal? But what's the point if every time the player loads up they lose all their weapons, flags, appearance, etc?

I mean, I could do something sneaky with a level full of weapons and a password, but...

Pelikano 01-02-2009 04:02 PM

What do you mean Offline saving?
I don't get it :o

Like in the Editor?

Chompy 01-02-2009 04:06 PM

Quote:

Originally Posted by Pelikano (Post 1454062)
What do you mean Offline saving?
I don't get it :o

Like in the Editor?

Yes, it's like saving your progress, just offline

DustyPorViva 01-02-2009 07:40 PM

Quote:

Originally Posted by Tyhm (Post 1454060)
Maybe this is one of those things that's too exploitable to bring back, but I miss Offline Saving. I know the whole point is Graal OnLine, but isn't Offline Game still a viable development goal? But what's the point if every time the player loads up they lose all their weapons, flags, appearance, etc?

I mean, I could do something sneaky with a level full of weapons and a password, but...

I've already requested this, Stefan said offline gaming was not popular anymore... or something like that.

Tyhm 01-03-2009 09:05 AM

Welllll, I want it anyway. So there. :-D

Crow 01-03-2009 01:36 PM

Quote:

Originally Posted by DustyPorViva (Post 1454124)
I've already requested this, Stefan said offline gaming was not popular anymore... or something like that.

Weird, I actually prefer offline games over any other online games.

CharlieM 01-03-2009 03:08 PM

Theres no possible way to count the amount of people who play graal offline so statisticaly they are always going to say offline isn't popular

Tyhm 01-03-2009 07:52 PM

Plus it's a necessity if they're gonna sell Graal as a Development Tool.
"Awesome powerful easy programming language! But you can't save." ManWhat?

It wouldn't even be that dangerous in the world of Clientside Scripting - you load a file, it tries to addweapons clientside, if you're hacked onto a server the server laughs at you and kicks you off because that's a Serverside command...

Even if it's just generic Clientside-Only Offline-Only File Access: "Save all these strings to a text file; load this text file as all these strings", easy.

DustyPorViva 01-03-2009 07:55 PM

That's my problem. Graal has serious potential to create full offline games, but it is left untapped because Stefan has this insane idea that offline gaming is dead to online. I could create some great games offline with Graal(because it's a lot less stressful than creating an online server; a lot less factors), but since there's no way to save...

I seriously think Graal beats out GameMaker and RPG Maker if you put the dedication into it. Or at least, it has the potential to be.

Crono 01-03-2009 08:07 PM

They need to take care of the fact that it's a game first, then refocus on development tools.

xXziroXx 01-04-2009 12:39 PM

Quote:

Originally Posted by Crono (Post 1454376)
They need to take care of the fact that it's a game first, then refocus on development tools.

Drop your illusion about Graal being 100% a game, it's partially a development platform and have been for a good amount of years now.

Inverness 01-05-2009 08:44 PM

Quote:

Originally Posted by xXziroXx (Post 1454559)
Drop your illusion about Graal being 100 percent a game, it's partially a development platform and have been for a good amount of years now.

This is Crono, I'm sure he knows that Graal is not 100 percent a game. And that obviously does not mean that Graal isn't a game first and a development platform second. You should show more respect to those with more rep bars than you. :)

And, how the hell did you post a percent sign? I always get the bad request error.

I need a programming hobby, so if anyone wants to help me make an offline game engine, I'm available.

TESTRETIS 01-05-2009 11:50 PM

Quote:

Originally Posted by Inverness (Post 1454830)

And, how the hell did you post a percent sign? I always get the bad request error.

Probably uses a Non-Standard American Keyboard layout that gives a Unicode value for the percent sign as opposed to an ascii 256 layout code.

xXziroXx 01-05-2009 11:51 PM

Quote:

Originally Posted by Inverness (Post 1454830)
This is Crono, I'm sure he knows that Graal is not 100 percent a game. And that obviously does not mean that Graal isn't a game first and a development platform second. You should show more respect to those with more rep bars than you. :)

Yes. Of course. :rolleyes:

Quote:

Originally Posted by Inverness (Post 1454830)
And, how the hell did you post a percent sign? I always get the bad request error.

It's called Quick Reply.

DustyPorViva 01-05-2009 11:52 PM

Quote:

Originally Posted by xXziroXx (Post 1454879)
It's called Quick Reply.

Quick reply will hang up instead of a bad request, if you post a percent sign -- it's not immune.

It seems completely random, though, in my experience. Sometimes I can post it, most of the time I can't.

Inverness 01-06-2009 02:52 AM

Supernanny directed me to a post by Googi who said that you could type % to have it display a percent (%) sign.
Quote:

Originally Posted by TESTRETIS (Post 1454878)
Probably uses a Non-Standard American Keyboard layout that gives a Unicode value for the percent sign as opposed to an ascii 256 layout code.

I'm sorry but it doesn't sound like you know what you're talking about. D:

Angel_Light 01-06-2009 10:56 AM

%%%%%%%%%%%%%%%%%%%%%%%%%
% Who's Awesome? Angel_Light is Awesome! %
%%%%%%%%%%%%%%%%%%%%%%%%%

Anyways, I though there was a way to read and write files in GS1?

(I have never had that percent problem, btw. :P)

Tyhm 01-06-2009 02:10 PM

There's a way to write files serversidey with savelog and all, and putnpc is a sneaky way to load them, but there's no way I know of to save a file with a GS1/2 script offline....short of asking the player to press F4, click the Flags, select all, copy and paste into a notepad file...

Chompy 01-06-2009 03:50 PM

Well, writing % isn't causing any bad request for me :]

But yeah, support for creating offline games would rule.

Tyhm 01-06-2009 04:58 PM

Call it an extension of the multiplatform initiative. I mean, what's the point of Graal on iPhone and toaster-ovens and the Wii and Cable Boxes and Microwaves if it's ONLINE ONLY, STOP HAVING FUN GUYS?


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