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-   -   System Idea: Business (https://forums.graalonline.com/forums/showthread.php?t=82245)

ArushenP2P 10-10-2008 08:22 AM

System Idea: Business
 
Here's one of my many ideas. Read it, hate it, respond to it. Thanks :D

Business


Classes
Business should have classes so it would be easier to control for Business Admin (Staff).
For Example:

Industrial Businesses (Grocery Store/Mart, Ammunition Factory, Gun Parts Manufacturer, Utensil Manufacturer,etc)
Commercial Businesses (Gun Shop, Restaurant, Cafe,etc)
Service Business (Assassin Guild, Bodygaurd Agency,etc)

Item License
Each business requires a license for whatever it is selling. Each license price will vary. For example:

Gun Shop Licenses
-License A: AK-47, M16, etc
-License B: Uzi, Mini SMG, etc
-License C: Broken Bottle, Machete, Mine, Grenades, etc

Cafe Shop Licenses
-Food License: Undefined

Tax
Businesses needs to be taxed. For example, Businesses will be taxed on:
-Business Type/Class
-Business Size
-Business Property
-Business License

Necessities
Each business has necessities in order to stock up it's items. For example:

Ammunition Manufacturer (Industrial Business) would need to collect raw materials. Example:
Ammunition Manufacturer wants to stock an item "M16 Part: Stock". It would require x ammount of lead and iron in order to manufacture that part and stock it up. So that a Gun Shop can buy those parts and make their item and stock it in their store.

Business Synergy
Business Synergy is a entire system/structure to help keep money flowing and cirrculating through the economy. It would help and maintain a good balanced economy. EXAMPLE:

Industrial businesses are the ones that manufactures parts/ingredients for other busineses that needs it, to be able to make their items and stock up. For example:

Ammunition Manufacturer (Industrial Business) is manufacturing AK47 parts. They collect raw materials such as lead and iron in order to manufacture the parts and sell it to other busineses that needs it. Those certain businesses would be like a Gun Shop who sells AK47s. They would buy the AK47 parts and make the entire AK47 at it's store, and stock it.

This kind of synergy can help reduce revenue build ups that owners can exploit, and become very rich which would contribute to a very unstable economy. This would also open a lot of other things such as jobs and other items.

Rave_J 10-10-2008 10:33 AM

Thats a good idea i think Era needs the business something like that good job Arushen

DuBsTeRmAn 10-10-2008 12:36 PM

I also like the shop system of Ol West, The owner can sell different items in his shop, When u select a new one you pay once some money for getting it, The every 7 Days you have to pay a tax over all your items. So that would make shops able to sell different things ;o

Skyld 10-10-2008 12:55 PM

Your shop idea is pretty similar to how Stefan's biz system worked (before Hachi took it upon himself to remove it). You had to buy the property and licenses to make items from component parts before selling them. It'd be good to tweak that system a bit, fix a few bugs and bring it back.

Shotoo2 10-10-2008 02:59 PM

Quote:

Originally Posted by Skyld (Post 1431266)
Your shop idea is pretty similar to how Stefan's biz system worked (before Hachi took it upon himself to remove it). You had to buy the property and licenses to make items from component parts before selling them. It'd be good to tweak that system a bit, fix a few bugs and bring it back.

Hey, Hachi and I went on a bloodthirsty rampage against the biz system together.


It wasn't the bugs that were the problem. Instead of balancing the economy as was intended, it destroyed the economy quite thoroughly. His system is full of holes.

Crow 10-10-2008 05:01 PM

Indeed, it pretty much killed the economy.

Yocas 10-10-2008 05:17 PM

I still don't see any harm in bringing industrial businesses to Era such as an item manufacturer. If there was a system for where businesses had to order their stocks or parts from some form of factory there could be more jobs opportunities for PPA. Their main jobs would be escorts for the supply vehicles.

If the truck is taken down players could steal the supply boxes and sell them to an NPC for money. Just have it so they can't take anything out of it and sell as it is.

Shotoo2 10-10-2008 06:12 PM

Quote:

Originally Posted by Yocas (Post 1431315)
I still don't see any harm in bringing industrial businesses to Era such as an item manufacturer. If there was a system for where businesses had to order their stocks or parts from some form of factory there could be more jobs opportunities for PPA. Their main jobs would be escorts for the supply vehicles.

If the truck is taken down players could steal the supply boxes and sell them to an NPC for money. Just have it so they can't take anything out of it and sell as it is.

Those sorts of ideas are definitely being taken into consideration.

Frankie 10-10-2008 08:09 PM

giving the players the ability to control prices = **** economy.

Tim_Rocks 10-10-2008 10:29 PM

What about having a set price for all items and once this player has bought the license to make the gun/weapon they can begin selling the item for a set price, this wouldn't make the economy screwed... Right??? Also make it so there isn't a huge gap between the amount of money to make the gun/weapon, and the amount of money you receive-Reason: You can get very rich, very fast if all it cost to make the gun was 1k, when you made 96k...

x_x for some reason I'm not able to connect to Era :cry:

TSAdmin 10-11-2008 04:12 AM

Coupled with the taxes, so that the start of the chain doesn't get more money than the others - I like the fact that in this idea businesses would have to rely on other businesses to gain a profit from their own store.

Frankie 10-11-2008 02:24 PM

Quote:

Originally Posted by Tim_Rocks (Post 1431477)
What about having a set price for all items and once this player has bought the license to make the gun/weapon they can begin selling the item for a set price, this wouldn't make the economy screwed... Right??? Also make it so there isn't a huge gap between the amount of money to make the gun/weapon, and the amount of money you receive-Reason: You can get very rich, very fast if all it cost to make the gun was 1k, when you made 96k...

x_x for some reason I'm not able to connect to Era :cry:

when people buy the product for a set price, (lets talk about guns for example) after the person has the gun and doesn't want it anymore, he sells it to someone for less than the store price instead of that person buying it in the store for the normal price. eventually, the "street price" of the item is much lower than the store price, and nobody wants to buy it from the store anymore if they can buy it from players for much cheaper. thus putting them out of business.

now, you'd probably say "well let them lower the price."
and this is exactly what the businesses did. (Sugilite, Raven Arms, all those businesses) that is also where staff ****ed up.

the whole process will just start over. it will decrease the value of the item, and people will be selling it to other players STILL for less than the store price. no one out of their mind is going to try and sell an item for more money than what they can get it at the store. (on Era that is) Eventually, the cycle goes on and on and you wind up having these guns in the business for like, 30k less than they started out with because they can hardly sell them anymore due to player trading.

see, when scamming was legal and there was no such thing as safe trading, people were obligated to always buy from the store because if they bought from players, there was a chance (BIG CHANCE) to get scammed.

I know what I'm talking about when it comes to these things. I could probably make Era's economy real good. Shame I don't have the chance to.

Hopefully this post made sense.

xXziroXx 10-11-2008 02:30 PM

Quote:

Originally Posted by Frankie (Post 1431723)
when people buy the product for a set price, (lets talk about guns for example) after the person has the gun and doesn't want it anymore, he sells it to someone for less than the store price instead of that person buying it in the store for the normal price. eventually, the "street price" of the item is much lower than the store price, and nobody wants to buy it from the store anymore if they can buy it from players for much cheaper. thus putting them out of business.

Then the player selling the gun would make a loss, not a profit, considering he bought it for more then he sold it for. If everyone would do that, it'd drain more and more money out of the economy, and I don't think people are stupid enough to not try and make a profit. And who's to say shops will be stocked at all times? Should have a production limit per day/week so the server doesn't get flooded with crafted items.

ArushenP2P 10-11-2008 04:51 PM

I agree. Each item could possibly be limited on stock depending on what item it is.

Shotoo2 10-11-2008 05:39 PM

Quote:

Originally Posted by xXziroXx (Post 1431724)
If everyone would do that, it'd drain more and more money out of the economy

Unfortunately it never works out that way.

Understood 10-11-2008 06:20 PM

Quote:

Originally Posted by xXziroXx (Post 1431724)
Should have a production limit per day/week so the server doesn't get flooded with crafted items.

This.

And, somebody suggested that Era introduce a pawn shop of some sort...where players could sell back their items to an NPC for a percentage of what they paid for it. Which would create a minimum sale value...

Luigi203 10-11-2008 06:27 PM

Quote:

Originally Posted by Frankie (Post 1431368)
giving the players the ability to control prices = **** economy.

You give the players the ability to price items, but you still set the price roughly by controlling what they need to produce it, how much it costs, how much of it they need, and its availability.

You make valid points, though. But more often than not players are going to turn profit, so I don't see them selling an item for very much less than they bought it, especially when limited supply and/due to high production cost is a factor.

natchez416 10-11-2008 06:28 PM

Quote:

Originally Posted by Understood (Post 1431782)
This.

And, somebody suggested that Era introduce a pawn shop of some sort...where players could sell back their items to an NPC for a percentage of what they paid for it. Which would create a minimum sale value...


Yes this would fix the problem and make the economy a lot more stable.
Pawn shop would make a minimum sale value and the shops selling the guns would set a maximum sale value.

Every single gun would need to be sold in a store though.

Understood 10-11-2008 06:38 PM

Quote:

Originally Posted by natchez416 (Post 1431787)
Every single gun would need to be sold in a store though.

Not necessarily...as much as I think stabilizing the economy is important, I also think it's important to introduce some items with rarity. Having rare items to shoot for gives players another reason to play. How those rare items are introduced sometimes can become another economic problem, though (such as the WWII guns).

Shotoo2 10-11-2008 07:13 PM

Quote:

Originally Posted by Understood (Post 1431782)
This.

And, somebody suggested that Era introduce a pawn shop of some sort...where players could sell back their items to an NPC for a percentage of what they paid for it. Which would create a minimum sale value...

I suggested a long time ago that we create a big incinerator or crusher or whatever at the junkyard, where people could get a little bit of money for old guns or cars.

Understood 10-11-2008 07:19 PM

Quote:

Originally Posted by Shotoo2 (Post 1431793)
I suggested a long time ago that we create a big incinerator or crusher or whatever at the junkyard, where people could get a little bit of money for old guns or cars.

Something...anything...to create a minimum sale value, so prices don't continue to drop so much.

Frankie 10-11-2008 08:29 PM

Quote:

Originally Posted by Ziro
Then the player selling the gun would make a loss, not a profit, considering he bought it for more then he sold it for. If everyone would do that, it'd drain more and more money out of the economy

Once people stop buying the item in stores because they can get it cheaper from players, there are no taxes flushing money out of the economy. If people don't buy it from the store, obviously money is not being taken out. Buying from players, you're just shifting the possession of the money. Nothing is being taken out.

Quote:

Originally Posted by Ziro
and I don't think people are stupid enough to not try and make a profit.

How can players make profit on a 50k item when players can just buy it in the store for 50k? You're not going to sell it for any more than 50k.

Quote:

Originally Posted by Ziro
And who's to say shops will be stocked at all times? Should have a production limit per day/week so the server doesn't get flooded with crafted items.

Now all you're doing is making a select few players rich. They buy a gun that was only stocked 3 times for lets say 50k. The demand is really high for the weapon, so they can go and sell it for 100k and make profit. Dumb idea.

Quote:

Originally Posted by Luigi
You give the players the ability to price items, but you still set the price roughly by controlling what they need to produce it, how much it costs, how much of it they need, and its availability.

Huh? Explain a bit more ;o

-
Overall, completely limiting businesses is a bad idea. You might as well avoid the whole situation and just not bother with player owned businesses. It causes too much problems.

xXziroXx 10-11-2008 08:53 PM

See? Now this is why Blizzard made all rare and above equippable items locked to that character once equipped. Which if I may add, is the best solution in all cases.

Frankie 10-11-2008 08:56 PM

we had a kid selling his account with an undroppable weapon he won in an event before, lol. not saying everyone is going to do that, but it's not the best solution.

Luigi203 10-12-2008 07:03 AM

Quote:

Originally Posted by Frankie (Post 1431832)
Huh? Explain a bit more ;o

The actual supplies used to craft the items. Like for a gun, you can use a certain gun part thats sold by an npc owned shop. You edit the stock and pricing to suit the economic needs. If production of an item is booming undesirably, you can either limit the available amount of key materials needed to make that item, or just simply make them more expensive. The value of items drop when there are tons of them floating around, and these simple measures can completely prevent/fix that.

By changing what is needed to craft items in shops (their availability and price) you indirectly influence the retail price. If something costs $200 in parts to produce, no one is going to sell for less than that. It's also another way of assuring the shop owners don't walk away with millions.


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