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-   -   Spar System (https://forums.graalonline.com/forums/showthread.php?t=81444)

cbk1994 08-26-2008 02:06 AM

Spar System
 
Crow made a spar system. It's very nice, but the things that could be improved in my opinion:
  • If one player is trying to start, and the other is idle, only kick the idle one (if possible to detect easily enough).
  • The winner of the spar should spar again (they should be able to leave the spar though, before the spar starts of course) with the next player in line.
  • "Join Event" doesn't work, even in the spar complex lobby (not really his spar system, but it's relevant.
  • Different floors do not seem to work.
  • A way to leave the line (I don't think there is one?)

Frankie 08-26-2008 02:09 AM

era's spar system was always 2 people getting warped out no matter win/loss, so it was logical to keep it that way :D

as for the other points, they are good suggestions.

cbk1994 08-26-2008 02:29 AM

Quote:

Originally Posted by Frankie (Post 1417515)
era's spar system was always 2 people getting warped out no matter win/loss, so it was logical to keep it that way :D

as for the other points, they are good suggestions.

I don't really think it's logical to keep something just because that's how it's always been done. In most spars I've seen, you get healed and get to spar again once you win. UN has this, as do many other servers (though, admittedly, classic servers). You could even have a spar winning streak.

Demisis_P2P 08-26-2008 02:33 AM

Quote:

Originally Posted by cbk1994 (Post 1417514)
[*]The winner of the spar should spar again (they should be able to leave the spar though, before the spar starts of course) with the next player in line.

I know that UN's spar system lets you do this, and it's cool to keep sparring and build up a big streak and get some serious noob fear reputation going on.

People on Era have come to expect being warped out though, and I guess it's more fair that way because then the next two people get a chance to have a spar. A lot of people use spars to settle disputes between themselves also. So if they went to the spar complex wanting to spar eachother and ended up both having to spar Wil Soul 10 times until somebody finally beat him it'd probably be annoying.

Maybe if it was only enabled in the Large spar, since people don't seem to use that very much as it is?

TSAdmin 08-26-2008 02:46 AM

Quote:

Originally Posted by cbk1994 (Post 1417514)
Crow made a spar system. It's very nice, but the things that could be improved in my opinion:
  • If one player is trying to start, and the other is idle, only kick the idle one (if possible to detect easily enough).
  • The winner of the spar should spar again (they should be able to leave the spar though, before the spar starts of course) with the next player in line.
  • "Join Event" doesn't work, even in the spar complex lobby (not really his spar system, but it's relevant.
  • Different floors do not seem to work.
  • A way to leave the line (I don't think there is one?)

I think it's like leaveQueue or something. It should be on the little notice sign within the spar arena. Also, I think there are only 2 floors at the moment. Pure Black and the default one. The command should still work.

TheJames 08-26-2008 05:49 AM

Quote:

Originally Posted by Demisis_P2P (Post 1417521)
Wil Soul 10 times until somebody finally beat him it'd probably be annoying.

Haha nice reference.

Crow 08-26-2008 04:02 PM

"leave queue" leaves the queue. I'm sorry about the thing that you cannot join events in spars, but this was being abused by people who were about to lose. I can change it around a bit so it works in the lobby again though. Second one was explained, first seems to be a good idea, yes. Fourth...there are only two floors as of now. The second is supposed to be black, since people like to spar on black floor tiles (easier to see bullets).

DazJenova 08-26-2008 10:37 PM

Hang on in that spar we amsel made and andrew scripted the main room does exactly that lets the winner stay on and shows how many times they have won and doesen't start till both players say start, but it's never hardly used and it works perfectly just like the bet spar. I don't see why this has to be made again when it was allready made.

Frankie 08-26-2008 10:57 PM

Quote:

Originally Posted by DazJenova (Post 1418068)
Hang on in that spar we amsel made and andrew scripted the main room does exactly that lets the winner stay on and shows how many times they have won and doesen't start till both players say start, but it's never hardly used and it works perfectly just like the bet spar. I don't see why this has to be made again when it was allready made.

pretty sure that spar was done on an automatic timer. you had 5 seconds to focus/equip your gun before the spar started.

and it was rygar, not amsel.

it did not work. it glitched up horribly. crow isn't going to touch andy's scripts. he was better off making his own anyway.

TSAdmin 08-27-2008 12:04 PM

Quote:

Originally Posted by DazJenova (Post 1418068)
the bet spar...

No longer exists because of what Frankie said.


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