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Spar System
Crow made a spar system. It's very nice, but the things that could be improved in my opinion:
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era's spar system was always 2 people getting warped out no matter win/loss, so it was logical to keep it that way :D
as for the other points, they are good suggestions. |
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People on Era have come to expect being warped out though, and I guess it's more fair that way because then the next two people get a chance to have a spar. A lot of people use spars to settle disputes between themselves also. So if they went to the spar complex wanting to spar eachother and ended up both having to spar Wil Soul 10 times until somebody finally beat him it'd probably be annoying. Maybe if it was only enabled in the Large spar, since people don't seem to use that very much as it is? |
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"leave queue" leaves the queue. I'm sorry about the thing that you cannot join events in spars, but this was being abused by people who were about to lose. I can change it around a bit so it works in the lobby again though. Second one was explained, first seems to be a good idea, yes. Fourth...there are only two floors as of now. The second is supposed to be black, since people like to spar on black floor tiles (easier to see bullets).
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Hang on in that spar we amsel made and andrew scripted the main room does exactly that lets the winner stay on and shows how many times they have won and doesen't start till both players say start, but it's never hardly used and it works perfectly just like the bet spar. I don't see why this has to be made again when it was allready made.
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and it was rygar, not amsel. it did not work. it glitched up horribly. crow isn't going to touch andy's scripts. he was better off making his own anyway. |
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