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-   -   Seiken Densetsu 3 (https://forums.graalonline.com/forums/showthread.php?t=81278)

Elk 08-17-2008 01:25 AM

Seiken Densetsu 3
 
I'm in need of the palette of that game, anyone know where I could get it?
Would be nice!
Thanks in advance

-Elk

Draenin 08-17-2008 04:23 AM

Take a screenshot, export palette from the screen. Import it whenever you need it.


Also, way to make your borrowing obvious.

Elk 08-17-2008 04:34 AM

Why borrowing o.o
I'm pixelartist and I collect palettes, its a habbit that many of us have

Googi 08-17-2008 07:03 AM

I thought all SNES games used the same 15-bit color palette?

Draenin 08-17-2008 08:45 AM

A 15-bit palette just means you can store information for 15 different colors consistently used in each area.

Googi 08-17-2008 09:04 AM

Quote:

Originally Posted by Draenin (Post 1415078)
A 15-bit palette just means you can store information for 15 different colors consistently used in each area.

It means the R/G/B values of each unique colour are each five bits (so between 0 and 31, for almost 33000 colors). I'm not sure if that's what you're saying though.

I think it could only display 256 colors (or 512, or some other limit) at a time, but throughout an entire game all 32000+ colors could potentially be used.

Elk 08-17-2008 09:58 AM

Quote:

Originally Posted by Googi (Post 1415063)
I thought all SNES games used the same 15-bit color palette?

That may be true but every color is unique and the reason for collecting has a psychological background aswell :P

Crono 08-17-2008 06:31 PM

Quote:

Originally Posted by Elk (Post 1415081)
That may be true but every color is unique and the reason for collecting has a psychological background aswell :P

Such as "I DONT WANT TO BE ORIGINAL, GIVE ME SOME REFERENCES PLEASE T_T".

Elk 08-17-2008 06:58 PM

Quote:

Originally Posted by Crono (Post 1415184)
Such as "I DONT WANT TO BE ORIGINAL, GIVE ME SOME REFERENCES PLEASE T_T".

A mere amateur lat like you couldn't understand this, that was obvious ;)...

Googi 08-17-2008 08:11 PM

Quote:

Originally Posted by Elk (Post 1415081)
That may be true but every color is unique and the reason for collecting has a psychological background aswell :P

But I don't understand what you're asking us for. I don't see how you can be asking us for a 256 color palette, because SD3 uses way more than 256 colors throughout the game.

Goboom 08-17-2008 08:20 PM

Quote:

Originally Posted by Elk (Post 1415015)
I'm in need of the palette of that game, anyone know where I could get it?
Would be nice!
Thanks in advance

-Elk

http://www.gamespot.com/snes/rpg/sei...688&pid=588648

Crono 08-17-2008 08:23 PM

Quote:

Originally Posted by Elk (Post 1415192)
A mere amateur lat like you couldn't understand this, that was obvious ;)...

Lol please, atleast I make my work from scratch.

Elk 08-17-2008 08:26 PM

Quote:

Originally Posted by Crono (Post 1415218)
Lol please, atleast I make my work from scratch.

So do I

Googi 08-17-2008 11:20 PM

Quote:

Originally Posted by Goboom (Post 1415217)

Elk wants to rip the palette, or get one that's been ripped, not edit it.

Draenin 08-18-2008 03:26 AM

It's called learn to use the goddamned eyedropper tool. Use a screenshot and some common sense if you can't figure out how to export and import palettes.

Sheesh. :whatever: I expect better from you than that. :p

Googi 08-18-2008 06:32 AM

Quote:

Originally Posted by Draenin (Post 1415394)
It's called learn to use the goddamned eyedropper tool. Use a screenshot and some common sense if you can't figure out how to export and import palettes.

That only gives you the palette of the screenshot, or at most the area where the screenshot was taken. Elk seems to want the palette of the entire game (which would require taking a screenshot from every single area) which is apparently different from the general SNES "palette".

I'm starting to think that the palette Elk is looking for isn't so much the set of colors, but rather the hex addresses of each color.

Draenin 08-18-2008 07:48 AM

Quote:

Originally Posted by Googi
I'm starting to think that the palette Elk is looking for isn't so much the set of colors, but rather the hex addresses of each color.

You can find that by using the eyedropper tool. Generally there will be an area in most paint program UIs that tells you what color you're hovering over in terms of its hex address when you use that tool.

Elk 08-18-2008 11:52 AM

Quote:

Originally Posted by Googi (Post 1415431)
That only gives you the palette of the screenshot, or at most the area where the screenshot was taken. Elk seems to want the palette of the entire game (which would require taking a screenshot from every single area) which is apparently different from the general SNES "palette".

I'm starting to think that the palette Elk is looking for isn't so much the set of colors, but rather the hex addresses of each color.

The Googie is right :o well both work, either a big palette with small squares as colors or a txt with hexcodes like for what areas its been used

Demisis_P2P 08-18-2008 01:23 PM

4 Attachment(s)
I copied all of the chipsets onto a 3000x3000 blank image and did a colour count on it. It came back with 3233 colours. But I figure most of that is probably from slight colour changes due to compressions and quality changes from being uploaded and downloaded all over the place, and reducing it to 256 colours total didn't noticably reduce the quality at all.

First image is the pallette limited to 256 color limit using optimised octree.
Second is the pallette limited to 256 color limit using optimised median cut.

EDIT: removed the background colors from the chipsets, so that should remove some of the bright pinks and greens from the pallette.

Elk 08-18-2008 01:42 PM

youre a god
thanks alot

Googi 08-19-2008 09:22 PM

Quote:

Originally Posted by Draenin (Post 1415437)
You can find that by using the eyedropper tool. Generally there will be an area in most paint program UIs that tells you what color you're hovering over in terms of its hex address when you use that tool.

I wasn't talking about the hex value of the colors themselves, but rather the addresses of where you would find the colors stored if you were to open the game in a hex editor.


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