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Seiken Densetsu 3
I'm in need of the palette of that game, anyone know where I could get it?
Would be nice! Thanks in advance -Elk |
Take a screenshot, export palette from the screen. Import it whenever you need it.
Also, way to make your borrowing obvious. |
Why borrowing o.o
I'm pixelartist and I collect palettes, its a habbit that many of us have |
I thought all SNES games used the same 15-bit color palette?
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A 15-bit palette just means you can store information for 15 different colors consistently used in each area.
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I think it could only display 256 colors (or 512, or some other limit) at a time, but throughout an entire game all 32000+ colors could potentially be used. |
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It's called learn to use the goddamned eyedropper tool. Use a screenshot and some common sense if you can't figure out how to export and import palettes.
Sheesh. :whatever: I expect better from you than that. :p |
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I'm starting to think that the palette Elk is looking for isn't so much the set of colors, but rather the hex addresses of each color. |
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4 Attachment(s)
I copied all of the chipsets onto a 3000x3000 blank image and did a colour count on it. It came back with 3233 colours. But I figure most of that is probably from slight colour changes due to compressions and quality changes from being uploaded and downloaded all over the place, and reducing it to 256 colours total didn't noticably reduce the quality at all.
First image is the pallette limited to 256 color limit using optimised octree. Second is the pallette limited to 256 color limit using optimised median cut. EDIT: removed the background colors from the chipsets, so that should remove some of the bright pinks and greens from the pallette. |
youre a god
thanks alot |
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