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Request for icons
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Hello, Graalians,
#gscript is currently working on an alternative multi-platform non-proprietary Graal Level Editor that currently works on Windows and Linux (and possibly OS X, pending an OS X user actually knowing C++). The toolbar could use some awesome icons (around 24x24 or in vector graphic format), for creating links, creating npcs, the link list, the npcs list and the signs list, also the tileset lists where the currently active addtiledef[2]s are displayed. |
Can you adjust the size of the tileset shown? (the width that is)
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Yeah but the icons are not going to need to scale with it
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Like what I see guys, keep it up. |
You should make a better description of what each icon should be, and maybe an example of the style you are interested in.
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I was so sure this was going to be a thread to request icons.
Cause you know, mine could use some work.. ...Yours looks nice... :D |
The style is that of the other icons in the screenshots. It's the gtk default icons, I think.
The Create Link button turns the current selection into a link. Like, the thing you walk on to get to another level or whatever. The Show Links button shows a window with a list of all links in the current level. The Show Signs button shows a window with a list of all signs in the current level. The Show NPCs button shows a window with a list of all npcs in the current level. The Create NPC button adds a new NPC with an empty script and image path. The Show Tilesets button shows a window with a list of all the tilesets that are active in the current level as if by addtiledef or addtiledef2 or however that works. |
This new editor would be lovely if it had offline GS2 capability.
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I seriously doubt that the editor will be able to run GS2 scripts; however, my guess is it has syntax highlighting, and indenting. I'm not working on this project at all, but I SERIOUSLY doubt they will implement GS2, or even GS1.
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How much is made for Mac OS X? I know very little C++, but I'd be willing to help however I could.
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Eh... I made some icons for Zero's, but they were small 16x16 pixelart stuff. Sorry, I can't do vector.
I don't see anything in the screenshots for layers...? :( Oh, and kudos! I'll help you beta test or something! |
I'm not sure if this is even possible, but I'm so sick of having to add a new script everytime I use a different tileset. Is there anything you can put in this to eliminate that?
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Also how are layers actually drawn in Graal? It shouldn't really be a problem to add them. |
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The whole thing is an editor, not a client, anyway. We are not executing any scripts at all. |
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Attached copy. |
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I guess we will not be able to distribute that file, so I think we are going to try to load it and fall back on JavaScript if it is not installed. |
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Maybe Skyld would know more? (Although, and correct me if I'm wrong, I think he knows more Obj-C/Cocoa). |
I like the idea, as I hate the idea of internal level editors.
Keep up the good work! |
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