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Variation in objectives for maps
So what are some good ideas you guy would like to see in a map or just one of the current maps? I think a map that had a variation in objectives could be interesting. Variation in objectives could be like having the main objective of having your team get 100 kills and then you have to capture a base or something similar.
Any ideas on how we could incorporate variation in objectives on other maps (Like Iricia?) |
Well let's say if no team takes bases after 10 minutes, then the team with the most bases would get Exp/win. Also, I'd like to see secret (Now by secret I really mean it -.-) bases or things like that. Remember when there was shop in those passages? Well maybe we could make so that this base appears (A trapdoor would show where, a hidden one/camo)every so and then but you can't stay in there more than X minutes. + You could get back to the dropship by a warp.
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Team Spar. o:
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I think when you kill a certain ammount of people in a certain ammount of time you get a bonus in exp/money. Ex:I get ganked by 4 nubs, and i own them in a matter of about 10 seconds. |
choose a random Setting, and input the things that you need (Hills for KOTH, Bases, Flags, and all that)
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