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Boredom strikes again
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I was bored and thought I'd make a level. Early on I was very unpleased with what I could do with the current tiles, so I did some custom stuff.
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Love the tiles! Very nice :D
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The detail is mediocre, but the layout is quite nice, I must say. The area on the left looks as though it will be purposely tucked away.
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Nice level Dusty, but ya it needs a bit more details.
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I, personally, think it's fine the way it is. I also love those transition tiles.
Good job :) |
Cliff is OK, Detail is (imo) really bad. Waterfall is pretty boring, paths and the waterpath are somehow disturbing me.
Overall: OK, looks like you got a lot of insperation from Classic. |
Nicely done! :)
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The Good
Cliffing is very nice, as I can't spot any tile errors. I love the waterfall. That custom grass tile adds a nice touch to the little cliff pond, and the deep water on this said pond has a nice shape. The Bad That dirt road looks generated. I'm not saying that you did it, I'm just saying it looks as bad as one. Your detail is very bland. I know you like the Classic style but there's a reason a lot of LAT's moved to stuffing their levels with details. The cliff tops are a bit boring, it's just dirt really. Could try to add something there I suppose? I can't say im a fan of the layout of the southern bit of the level, seems so empty. Overall Score 4/10 (OK) |
So detail is bad? Well I have no idea where to start on changing that, and to be honest I dunno... I HATE the way people clutter levels and I don't think I'd be able to make a level in a way that I hate.
As for the dirt path, no it's not generated in the least. I don't have my generator handy yet, so it's all by hand. |
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Ya, I understand, but that seems to be a general gripe about my levels. I just don't see what people think is so great about it.
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Overall I like it, the only thing bugging me is the lack of detail on the dirt part in the upper part of the level, the one connected to the cliffs. Other than that, I like the simple style, and I find it funny you changed the path tiles to connect to water, I thought about doing this just a week ago :p
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Guess I should post this.
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You've got all the technical bits down in your LATing, you just need to work on your style really.
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I suck at style :( you'll see that in my graphics work as well.
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It seems pretty pointless as a level. What is a player going to do there?
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Not every level has to have a purpose.
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It's not too much not too little. It's not pain for the eyes. I think it looks really great. Quote:
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well ya see....the detail seems pretty blah to me like(No clue what that means just say it to yourself)
But good try, I know what Id do with it though. Make the cliff look rougher and add little water puddles here and there. I wouldn't have those dirt patches the same shape and form as the stream either. etc etc etc. |
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Oh, guess I should post the tileset.
As for the dirt along the path... it's supposed to be like a path that follows the stream. Usually common as streams/rivers are followed for direction. I tend to try to apply logic when I make levels. Everything has a reason. |
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