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jumping down a cliff
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You can do that? o.o
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ya
player.getvarnames() i also did it in a loop and found out what each of my values were D: |
No vars for it. Perhaps check freezetime(dunno if they player is 'frozen' while jumping) and check the tiles under them for cliffs.
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I'm pretty sure Inverness was referring to the jumping, not the getvarnames()...
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oh, haha
good idea @ Dusty -- would be better if there was a flag though ^^ |
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