![]() |
Ap.
The fact that AP on Era is just another title for "COLOR OF NAME" annoys me. Since Graal first introduced AP, it has been a part of every server and the majority have kept the tradition up. The color of your name (when you've got an actual AP system in place) is a good reflection for character, and a constant given throughout Graal. If you've got 0ap people instinctively know you're more than likely going to chase them down the street for hours on ends just to get your kill fix.
The thing is that on Era there is PKing, but you seem to be forgetting what AP is actually for. If I wanted a pretty colored name, I expect to play good Samaritan for a while; if I want a name that reflects brutality personified, I'd have to keep it constant for that reflection too. It'd be pretty easy to do so I don't know why, for the sake of consistancy on Graal as a whole, this wasn't done before. |
Quote:
|
Well, at least you're able to change the color, vs. on GK where you have to stick with gold ...
|
well no, this was done on Daz's Era. I could easily add the '/ap #' back, however the current AP is set for gangs... each gang with a different color.
|
Quote:
As far as what Rufus is saying, AP changing based on such things as sparring and PKing, like on Classic, is certainly doable, but cannot be used by enabling AP in the server options, as that is based on the Classic *CHING CHING* "I SWING MY SWORD ATCHU! *CHING* system, so a custom one would need be created. |
oh would you like a custom ap system? =D
|
On Utopia we just displayed a blue light behind allies, red behind enemies :)
|
Quote:
NPC Code:PKer's AP after kill = (PKer's Current AP/20+1)*(Killed Player's AP/20) |
Quote:
|
Quote:
|
Quote:
Next, JENN! D: |
| All times are GMT +2. The time now is 09:11 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.