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Toweapons
Can someone please point out the obvious flaw here? It looks fine to me though.
But i'm a noob so everything looks fine to me >.> edit: Script: Function toweapons not found at line 2 in script of baddydropper (in level inside_osl.nw at pos (30.5, 30.5)) pops up in RC. Any ideas? NPC Code: |
Yeah, you shouldn't be using toweapons. It's an old function that has been long deprecated.
Your weapon script should be added into the weapons list in RC/NC, and then use player.addweapon(weaponname); serverside instead. |
Come again?
Serverside?
I added the script into RC/NC. In the Weapons section of NC i have NPC Code: and on the level where the sign is held (you touch the sign to obtain the NPC) i have NPC Code: |
PHP Code:
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putcomp( "graysoldier", mousex, mousey );
Also, that probably won't work, as I recall Graal disconnects you if it detects you added a baddy. |
Sucky
That sucks, is there a way around it?
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Your script sounds awfully abusive.
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Quote:
Old baddies (built-in to editor) are deprecated. |
Indeed
Quote:
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Might be possible to use that serverside ...
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