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Change Focus?
It just occured to me that Graal is still focusing a lot of development on their system.
Perhaps it's time for a shift in focus - from the development system to high quality gameplay development? It would be a great opportunity to develop new content - setting up the framework for advertising (so new players have something great and new to play). It would also give more time to document the system as it is - for new players if advertising is done. I made a thread in the lounge so that any serious discussion could take place - so we may develop our ideas before we voice them here. |
What I've been thinking for a long time now. V5 was completely useless and the time put into it could have been better used trying to improve the gameplay. CJ hasn't touched the actual playing aspect of Graal for years now, it's kind of sad.
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We provide the devkit, you provide the content. Being a development platform for online games might be a nice market, yet the game itself is vanishing, stagnating users, dead gold worlds and few people on forums. |
Their policy before was different. They provide the devkit so we can provide the second-party content. They still, however provided the first-party content, which always had some degree of higher production value than the average playerworld. G2k1 and beta G2k2, I think, were the epitome of what Graal should have kept doing.
I agree, through the last years they have focused on everything except an actual server. And it's not even V5. There is Graal3D, iGraal, the Skills server, the cards, and countless little other things. All the time spent on these things could have probably brought a few decent servers, or one great server, to life. They've hopped on the bandwagon to try to find ways to make money, and instead abandoned what Graal used to offer... when truth be, I think making a new decent server could probably bring in more cash than all these little gimmicks. |
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Truth be told, most 3D games, and I'm sure probably a lot of 2D games, offer players the ability to mod. Modding, in my experience(not personal, but from what I've seen), is a lot more powerful than what Graal offers. This is also offered mostly free for anyone who has bought the game.
Graal just offers a simple alternative, and also the ability for online capabilities. Which does appeal to people, but Graal really isn't hogging the market with some revolutionary idea. I agree with Rufus. Everyone mostly starts Graal by playing it, quickly getting bored, and realizing there are ways to develop that intrigues their creativity. There would be a lot less developing on Graal if there were more fun servers to keep players occupied. |
I originally started to develop because I wanted to make a house on a fun game.
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Heh, I guess that's true. Point remains though, you joined to play.
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Ya :P
I just don't know if you still find it fun, is all. To be honest, I think it takes a lot more skill to appeal to older gamers. Back then I found it fun to just sit outside the bank and to run around PKing. Get it little squabbles and such, and try things like taking over the Graal Castle. Nowadays I don't find those things in the very least fun... but a lot of people do(see UN). I think G2k1's aspect of gaming would still appeal to me... the grinding of GK, not so much. |
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I honestly develop because I find it fun. I LIKE to bring my ideas to life. On the otherhand, I don't like the pressure of making a server. Graal just happens to be my only outlet for my ideas. If I had a better computer and could mod other games, I probably wouldn't be here.
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I love developing, but I would definitely play if there was a good server.
I hate how the owners of Graal expect us to make them content. While I love scripting, I do dislike the pressures (e.g. a grumpy scripting admin, grumpy manager) |
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I mean I was a UN basher a few years ago but it's the only server I can actually be on and not feel like I'm in a ghost town yaknow? |
Well honestly, my ideas mainly stick to graphics. I don't need Graal for that, but I can, however, implement it into Graal. So far, the level editor still supports this :) My idea of 'bring them to life' strictly means to see them in action, not necessarily having it on a server being played. I have tons of stuff that no one has ever really seen, strictly because I had an idea I wanted to see working, and just that.
I occasionally script as well, which luckily someone lets me use their server for. Even beforehand I would script in the old editor. Like I said, it's just an outlet. I don't really develop to actually develop something. But I agree, they've managed to move Graal in more of an online direction of development, which really kills the idea of people just jumping in and trying it out. Sadly, I don't think this will be changing :( |
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I honestly believe I hit the nail on the head with my first post... we, as the game and community, need to change focus from valuable systems to valuable content. This is really a stepping stone towards advertising... which I also think is a very valuable idea to Graal Online. The fact of the matter is a good idea will succeed regardless if it's approved or not, and as the age old saying goes "It's easier to ask for forgiveness than it is permission". We're all very interested in the idea - we as the active community - the active community which almost entirely consists of developers. There's no reason for us not to work together, even to abandon short the individual ideas we have persued up to this point so that we may all incorporate them into a single great server. If someone already has a server they're not sure what to do with that's the first "financial" obstacle overcome. We would all vote as a group if we want to use the server presented and the person would agree that it is no longer their server to own, but our server to develop on. The last thing we need is a chief; we have to work as a community, make agreements, and make compromises when necessary. The sooner we get our act together the sooner we'll have the base systems developed for our server so that we may make content to be played and enjoyed. |
There's not enough of us developers to make this game significantly different until Stefan starts giving people incentives to develop again.
For example PWA no longer check for playerworld quality, so what reason does this give players/staff to improve their abilities? Zodiac is pure trash but because it's system is working, no one cares to force them to increase the looks of their graphics and levels one bit. |
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There's enough who are interested as it is - but the more the merrier. |
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In my opinion BI can be something big, it just lacks much needed manpower. |
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It will also gather the talent so that we may work as a community - creating new content, and building the strength of the developers. I don't see any harm in this. x_x |
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Short term events and projects are probably more suited to that setting. |
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As for the egos I hope to contain them by insisting on community votes; such that one simply has to recognize the community as a whole has come to an agreement... and if theirs does not coincide with the communities they're just going to have to deal. I think it's pretty plausible. I hope to make it easier for people who are interested but not experienced to learn. |
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Developers Circle tried something similar to this. It failed.
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No we didn't O.o... at least, I didn't. I told someone in the guild if they wanted to try, they could(they approached me about it). I don't think that ever got past the 'hmm, I wonder if I could', stage.
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People have complained for years now, and this is a decent opportunity to actively make a change; not just complain. |
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