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DustyPorViva 05-02-2008 08:03 AM

Tileset
 
1 Attachment(s)
Tileset I've been working on during my free time. The bridge isn't complete yet and I'm not happy with the troughs of grass, so I'll probably redo them.

It is pics1 format.

edit: fixed the thick grass

Chompy 05-02-2008 08:25 AM

Nice, I like it :)

Tigairius 05-02-2008 08:57 AM

Grass is lolew indeed, however everything else is very nice, as expected :p

Mr_Blue 05-02-2008 09:18 AM

Everything looks great. The roofs remind me of Super Mario for some reason. Of course, at 2:30 in the am, things don't seem to make sense anymore for me :D

Crow 05-02-2008 01:30 PM

Holy ****. Thats so awesome, especially the grass. The small areas where the other grass tiles where placed in that screen look so cool :D
And it reminds me alot of LttP of course :] Good job so far.

Elk 05-02-2008 03:05 PM

if you want a detailed tileset then make a detailed one but not mixed...
like, the tree is by FAR not as detailed as the thing above the door, also, the lines are too thin...maybe this isnt done but good luck x)

cbk1994 05-02-2008 10:58 PM

Not bad, nice feel to it.

DustyPorViva 05-13-2008 05:40 AM

No new tiles yet, but I have been working on a GUI that I think would be nice to go along with the tileset:
http://img338.imageshack.us/img338/184/newguiir1.png
edit: the yellow circle on the right is a sun. The icon changes to a moon at night, showing the current phase.
edit II: the keys only show up when you have some... so most of the time you won't even see that bar.

Tigairius 05-13-2008 06:05 AM

Wow, I really really like that GUI.

Scrimps 05-13-2008 07:53 AM

It's better than the normal GUI. For sure!

Crow 05-13-2008 02:47 PM

Holy ****ing **** that GUI is kickass :eek:

TheFisherman 05-13-2008 06:37 PM

Thats awesome.

cbk1994 05-13-2008 10:10 PM

Awesome, like others said. Though, I can't say I like the sun graphic.

MrAnonymous_P2P 05-14-2008 12:53 AM

I am not liking the GUI that much actually. Usually I like simplicity but this is to simple for me lol

DustyPorViva 05-14-2008 12:54 AM

I tried to do a more 'sun-like' graphic for it... you know, pointy sides and all, but I found it very hard to do at that size.

Imperialistic 05-14-2008 02:56 AM

Hm, I don't care for the tileset. But I fell in love with the GUI

Good Job!

Soala 05-14-2008 12:18 PM

Wow Nice GUI, very simple but very cool !
It isnt taking that much place on the window and it's easy to see all the features it has ! I also like the GFX for the bomb and the arrow, the gralat is from zelda and greatly remade ^^

Crow 05-14-2008 01:17 PM

Quote:

Originally Posted by alexandralove (Post 1390751)
the gralat is from zelda and greatly remade ^^

Graal is from Zelda and greatly - oh wait...

DustyPorViva 05-14-2008 08:15 PM

I realized I didn't have your currently equipped items displayed... this was a mind boggler as I didn't know how to display them without breaking the simplicity and taking up too much space. So I came up with this... I'm pretty happy with it, but if anyone else has any ideas please share.
http://img361.imageshack.us/img361/839/newguiwy2.png
Tidbits: I'm in love with this gui. Also, I should mention that it fades away after a few seconds if you don't do anything(time doesn't disappear, always on display).

Robin 05-14-2008 08:43 PM

Just took a look at it, you should make it so it appears with mouseover or a movement

Also rounded corners not showing for me? I'm on Mac OS X.

DustyPorViva 05-14-2008 08:54 PM

The background is using images for the edges, and a poly for the body. So if the edges aren't showing it might be an image bug with the Mac client.
I certainly don't want to show it with a mouseover as there really shouldn't be a need to use your mouse.

As for movement... this is something I pondered. The stuff that's hiding is really only vital while fighting and such, so it shows when you press either A/S/D. I didn't really find a reason to show it while moving.

cbk1994 05-14-2008 10:11 PM

I think an option would be best; I would always want it to display, personally.

I agree it is nice to be able to turn it off at times since it is a bit bulky (takes up space) though it's better than most.

Also, perhaps you could put the selected weapon in the bottom left of the screen?

DustyPorViva 05-14-2008 11:22 PM

I definitely would allow an option.
As for bottom left screen, I dunno. Because of the size of the GUI as a whole, I don't think it's justified really to disjoint any of the elements to separate corners of the screen.

Robin 05-15-2008 10:54 AM

Might be better to make the rounded corners dynamically with a polygon? then you could set the radius, curve length, etc.

DustyPorViva 05-15-2008 10:58 AM

That would require a multitude of polygons for each corner, and there would also be no smoothing(AA) on them which would kill a lot of the smoothness of the GUI. I honestly don't see the benefit of scripting the edges.

DustyPorViva 05-27-2008 12:29 AM

http://img165.imageshack.us/img165/4441/newcavego6.png
New cliff tiles I started on a few days ago. Just did the cave. Just for note, they are based on the pics1 format for cliffs and so far(what I have) tiles perfectly. Of course, it's only front... I'm having an impossible time doing the diagonals... or any other side for that matter. It really saddens me because I really like these and would love to finish them for this tileset :(

edit: changed the picture to show something involving different tilings

cbk1994 05-27-2008 12:36 AM

Weird :eek:

But nice!

Galdor 05-27-2008 01:33 AM

1 Attachment(s)
Try resizing it a bit like this, think it might look better.

DustyPorViva 05-27-2008 01:50 AM

Even though I like the way that looks, sadly I don't think I'd be able to fit anything nice looking like that in the default cliff format.

cbk1994 05-27-2008 01:54 AM

I like the larger version as well. Looks much more cliff-like.

TheFisherman 05-27-2008 02:23 AM

The cliffs look too repetitive to me.
You know what would be neat? Cliffs like Seiken Densetsu 3's in the forest area at the beginning of the game, I love the busy feel it gives, but I don't know those don't really fit the classic-like style you are using.

DustyPorViva 05-27-2008 02:52 AM

I cleaned up the cliffs:
http://img406.imageshack.us/img406/3775/newcaveoq2.png
I haven't fixed the cave yet.

As for being repetitive... I think it tiles greatly, and you have to remember, right now it's just the front, when(or if) I finish them, they will tile just like Graal's cliffs, thus would eliminate any repetitive issues. I don't think I'd be able to fit SD3 style tiles in here... and I don't really want to.

TheFisherman 05-27-2008 02:57 AM

Yeah it does tile correctly, but when looking at it each rock looks almost the same as the others. Maybe you could have some bigger rocks and some smaller ones?

As for the SD3 style of tiles I just felt like posting what was on my mind, lol.

Rufus 05-27-2008 03:02 AM

Quote:

Originally Posted by Galdor (Post 1392700)
Try resizing it a bit like this, think it might look better.

This looks realy nice.

DustyPorViva 05-27-2008 03:17 AM

Quote:

Originally Posted by TheFisherman (Post 1392714)
Yeah it does tile correctly, but when looking at it each rock looks almost the same as the others. Maybe you could have some bigger rocks and some smaller ones?

As for the SD3 style of tiles I just felt like posting what was on my mind, lol.

Making some bigger and some smaller would create even more tiling issues. When trying to make your tiles break repetitiveness the best way is to avoid unique shapes and objects, and make everything in the tile look as similar as you can. This way, you're not seeing the same one big rock every tile, and instead seeing all the rocks.

Stephen 05-27-2008 03:29 AM

It's not that bad, but your example image is poorly chosen. They're sort of high contrast - so putting a screen full of them makes them appear more repetitive than they may actually appear under normal circumstances.

Ziro_of_the_Turks 05-27-2008 04:02 AM

The big cliff tiles seem good for a "serious game" and the smaller ones seem better for a "casual game".

I don't know what any of that means, but let me put it this way: Big cliff tiles remind me of GK, and small ones remind me of legos.

Edit: I don't think either is better than the other, but each one has an appropriate setting. If anything, the setting for the "smaller tiles" would be in a game that makes me smile more, maybe with nice music and stuff. I still fail at explaining the difference, but it shouldn't be that important. And I probably don't even know what I'm talking about anyways.

DustyPorViva 05-27-2008 04:45 AM

Well, I honestly don't know what to do about the contrast issue. Like I said though, I've been working on that cliff for a few days and I'm out of ideas and patience. I still haven't even come close to figuring out how to get the diagonals/side views down. I'm done with them for now.
http://img214.imageshack.us/img214/8...nehousetr7.png
I started redoing this bit. At first I was going to do vines and hope they looked cool. They didn't. So I stuck with an ol' cobblestone wall. I don't know exactly what to do with the roof though... maybe some sort of tent if room permits.

TheFisherman 05-27-2008 05:10 AM

Quote:

Originally Posted by DustyPorViva (Post 1392746)
Well, I honestly don't know what to do about the contrast issue. Like I said though, I've been working on that cliff for a few days and I'm out of ideas and patience. I still haven't even come close to figuring out how to get the diagonals/side views down. I'm done with them for now.
http://img214.imageshack.us/img214/8...nehousetr7.png
I started redoing this bit. At first I was going to do vines and hope they looked cool. They didn't. So I stuck with an ol' cobblestone wall. I don't know exactly what to do with the roof though... maybe some sort of tent if room permits.

I don't know what to do with the roof but I think you should get rid of the embed look of the cobble stones, instead of just making a straight black line you could add pieces of the rock at the ends, do you get what I mean?

cbk1994 05-27-2008 05:11 AM

1 Attachment(s)
Inspiration?


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