![]() |
Chat
Imagine me and you in 1 level. From my client I change your chat clientside (you.chat = "test"). Now anybody knows if there's a way to restore your chat to what it was? Without having to save your chat before changing it?
^^ Oh yeah and nothing serverside. |
A different players chat can't be changed clientside ...
I don't understand exactly what you're saying. |
It can be changed local, which is what I want for our heart display (when a player got hit), we're using a clientside hit detection system and try to copy the default systems of Graal.
I think there should be some player.chat.update() thing to restore to the real player chat, instead of the local/edited player chat that you can set to display local. |
You should just have some TShowImg_Text or so.
|
Just save it like this:
PHP Code:
|
Quote:
Quote:
|
Just have hearts as another parameter, and when hearts are showing, hide chat, when the hearts disappear, show the chat.
|
Yeah, with a custom chat display system, It's not really hard to have them separate like Dusty said x_x.
|
Why not just show a heart image above the player with the text?
|
Rufus' orders were to make it like default, so I am making it like default. I won't have a custom nickname display, Stefan's done it in the default systems, so there must be some way to do it without having to store the old nickname, since that'd be too CPU intensive. I don't want to use a triggeraction to update the other players chat either ^^.
|
You're severely underestimating the capability of a CPU if you think Graal will explode if you save the chat text of 20 people.
Basically I'm saying suck it up. |
Quote:
|
| All times are GMT +2. The time now is 04:31 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.