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OpenGL
Please, fix the mouse wheel support on OpenGL so I never, ever have to play Graal with DirectX again.
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Agreed, though it works fine on Mac.
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It's strange how a graphics library can affect the behavior of peripheral input.
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None the less, the Windows client does not use OpenGL by default (unless in Graal3D mode). It's a command-line option to use OpenGL anyway, and if this problem only occurs when OpenGL mode is in use, it suggests there is some handling difference between DirectX and OpenGL. |
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Linux & Mac both use OpenGL and neither have a problem with this. |
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*bump*
I'm using Windows XP and the mouse wheel doesn't work for my Qmenu on GK when running openGL :frown: please fix this I love openGL |
I would use OpenGL aswell if it would run faster on my system (Windows XP SP2, though I think the wiki says it runs slower on some machines.. still sucks) and if the font stuff would be the same as in DirectX mode. You know, zoom, bold text, and so on.
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The next version will have the same input system for both modes, so it should work better, but needs to be tested.
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Stefan, please have more people test v6 than you had test v5. You know how that went.
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