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-   -   OpenGL (https://forums.graalonline.com/forums/showthread.php?t=79237)

Tigairius 03-29-2008 10:37 PM

OpenGL
 
Please, fix the mouse wheel support on OpenGL so I never, ever have to play Graal with DirectX again.

cbk1994 03-29-2008 10:57 PM

Agreed, though it works fine on Mac.

DrakilorP2P 03-30-2008 01:41 AM

It's strange how a graphics library can affect the behavior of peripheral input.

cbk1994 03-30-2008 01:56 AM

Quote:

Originally Posted by DrakilorP2P (Post 1383126)
It's strange how a graphics library can affect the behavior of peripheral input.

It doesn't, I believe it just has certain issues with Graal.

Skyld 03-30-2008 11:37 AM

Quote:

Originally Posted by DrakilorP2P (Post 1383126)
It's strange how a graphics library can affect the behavior of peripheral input.

Unless it has something to do with DirectInput not being used in OpenGL mode, perhaps. I don't know how Graal captures input data.

DrakilorP2P 03-30-2008 02:06 PM

Quote:

Originally Posted by Skyld (Post 1383186)
Unless it has something to do with DirectInput not being used in OpenGL mode, perhaps. I don't know how Graal captures input data.

Obviously. What I'm saying is that it's misleading to say "this problem occurs on OpenGL".
PHP Code:

ldd /usr/bin/graal
        linux
-gate.so.1
        libfmod
-3.75.so
        libGL
.so.1
        libXt
.so.6
        libXcursor
.so.1
        libXxf86vm
.so.1
        libgcc_s
.so.1
        libpthread
.so.0
        libc
.so.6
        libdl
.so.2
        libm
.so.6
        libX11
.so.6
        libXext
.so.6
        libSM
.so.6
        libICE
.so.6
        libXrender
.so.1
        libXfixes
.so.3
        
/lib/ld-linux.so.2
        libXau
.so.6
        libXdmcp
.so.6 


Skyld 03-30-2008 02:28 PM

Quote:

Originally Posted by DrakilorP2P (Post 1383199)
Obviously. What I'm saying is that it's misleading to say "this problem occurs on OpenGL".
PHP Code:

ldd /usr/bin/graal
        linux
-gate.so.1
        libfmod
-3.75.so
        libGL
.so.1
        libXt
.so.6
        libXcursor
.so.1
        libXxf86vm
.so.1
        libgcc_s
.so.1
        libpthread
.so.0
        libc
.so.6
        libdl
.so.2
        libm
.so.6
        libX11
.so.6
        libXext
.so.6
        libSM
.so.6
        libICE
.so.6
        libXrender
.so.1
        libXfixes
.so.3
        
/lib/ld-linux.so.2
        libXau
.so.6
        libXdmcp
.so.6 


"The problem occurs when OpenGL is in use", I guess is a better way to put it then.

None the less, the Windows client does not use OpenGL by default (unless in Graal3D mode). It's a command-line option to use OpenGL anyway, and if this problem only occurs when OpenGL mode is in use, it suggests there is some handling difference between DirectX and OpenGL.

cbk1994 03-30-2008 03:32 PM

Quote:

Originally Posted by Skyld (Post 1383206)
None the less, the Windows client does not use OpenGL by default

But of course, some people use it because it's faster for their system.
Quote:

It's a command-line option to use OpenGL anyway, and if this problem only occurs when OpenGL mode is in use, it suggests there is some handling difference between DirectX and OpenGL.
Not sure how command line and this problem go together, except that Graal is run in OpenGL through the command line (easy tip: modify your shortcut to have -opengl at the end).

Linux & Mac both use OpenGL and neither have a problem with this.

Twinny 03-30-2008 11:30 PM

Quote:

Originally Posted by cbkbud (Post 1383217)
But of course, some people use it because it's faster for their system.


Not sure how command line and this problem go together, except that Graal is run in OpenGL through the command line (easy tip: modify your shortcut to have -opengl at the end).

Linux & Mac both use OpenGL and neither have a problem with this.

Linux and Mac don't use the same input methods :whatever:. Unlike directx, OpenGL only handles rendering.

cbk1994 03-31-2008 02:09 AM

Quote:

Originally Posted by Twinny (Post 1383264)
Linux and Mac don't use the same input methods :whatever:. Unlike directx, OpenGL only handles rendering.

Really, didn't know that ;o

Tigairius 08-23-2008 09:37 PM

*bump*
I'm using Windows XP and the mouse wheel doesn't work for my Qmenu on GK when running openGL :frown: please fix this I love openGL

Crow 08-23-2008 09:43 PM

I would use OpenGL aswell if it would run faster on my system (Windows XP SP2, though I think the wiki says it runs slower on some machines.. still sucks) and if the font stuff would be the same as in DirectX mode. You know, zoom, bold text, and so on.

Tigairius 08-23-2008 09:46 PM

Quote:

Originally Posted by Crow (Post 1416852)
I would use OpenGL aswell if it would run faster on my system (Windows XP SP2, though I think the wiki says it runs slower on some machines.. still sucks) and if the font stuff would be the same as in DirectX mode. You know, zoom, bold text, and so on.

I don't care about the font, but OpenGL runs lightning fast for me, DirectX is slow and jumpy. The only reason I use DirectX is because I need my mousewheel -_- I sort of built this computer for optimized Linux performance but I'm not using Linux on it atm.

Admins 08-24-2008 01:55 AM

The next version will have the same input system for both modes, so it should work better, but needs to be tested.

Crow 08-24-2008 02:34 AM

Quote:

Originally Posted by Stefan (Post 1416904)
The next version will have the same input system for both modes, so it should work better, but needs to be tested.

Then gimmeh, I can test.

xXziroXx 08-24-2008 03:16 AM

Quote:

Originally Posted by Crow (Post 1416909)
Then gimmeh, I can test.

Likewise - my OpenGL have tons of bugs that my Direct3D doesn't.

Inverness 08-24-2008 06:00 AM

Stefan, please have more people test v6 than you had test v5. You know how that went.

zokemon 08-25-2008 08:59 AM

Quote:

Originally Posted by Stefan (Post 1416904)
The next version will have the same input system for both modes, so it should work better, but needs to be tested.

I'd like a version update :frown:


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