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B1 must be importanter.
I think that now on Iricia its most of the time making kills at enemy HQ ( not now because easter;) ).
I think that Base1 must be importanter to have: - Make on B1 a point where you can refill your ammo. - Make onn B1 a point where you can restore your hp - both cost 100 energy to do and can only be done if your team got the base. - If all the medic things are taken they will spawn after a couple of time like 2mins or something. -Same for the ammo. -Defenders can let the Ammo respawn and medics can do it for the restore hp. - that also cost 100 energy to do. - Disable Rockerlauncher at B1. So there now will be wars again to take over B1. Thanks - Samm |
Ye and you forgot put a hotel in base1 , and put some girl in a table inside of the bunker , and give candys for every1
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Absolutely not to all of these.
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I agree With Hato.
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Note: The above team also works for Laming, its dual-wield able! |
Importanter isn't a word. It's 'more important'.
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There's hardly any people at base one, everyone's at the enemy HQ.
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Base one gives Noobs a chance to kill people with rocketlauncher. It has a bunker where people can run into, just to be killed by the proxis inside.
Nothing special except it has a bunker. Even Base 2 looks way better. |
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Anyway, im dutch :P
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Ya ,, A long time ago was b1 important. But now its a common base the same as base 3 and 4 and 5. I think its a good idea to give B1 a side effect.
I dont know how .. but .. What samm sed, Ill it to. |
All of Samm's ideas weren't gewd.
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Maar de rest dat komt nog wel :D ! :asleep: |
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Hij zegt dat B1 altijd het zelfde is geweest dus dat vroeger b1 niet belangrijker was. Thanks - Samm |
Base 1 will obviously always been seen as the "important" base. It's the biggest, stands on raised ground that is harder to attack, and has a inside bunker, which you can teleport into when your team has said base. I remember all the laming/killing went on around base 1 about 70% of the time, and then the last was put into the occasional "hq raid".
Some ways we could make Base1 more important could be: Make it bigger. Make it have some kind of advantage (healing and ammo as sam said) Place turrets on top of it. Possibly give it the ability to warp you to any other base. Give it a dropship warp Let you go back to hq bunker from b1. More exp/bounty raising to take the base than other ones. Theres some more but I think you get the idea. Everyone uses icira because it is the most populated planet, and hq's get raided because it is the fastest way to get kills, as players are usually not at the best right when they get out onto field, especially when mortars and photons are shooting at you. Give some edge back to the actual game of iricia, or move to alpha, that should be the laming planet to tell the truth, its FFA. |
This idea is stupid
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Not yours luffy sams
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_________________ I disagree B1 is fine, you change B1 you change Iricia. People will not want to play it if they go to attack B1, and when the enemy is dieing they run inside, and heal, restock on ammo, and kill them all, or simply warp to their HQ and escape. (I see no tactical edge in this, mostly a way to make Iricia Lamer which you are trying to stop, I believe?) I see these ideas doing more bad then good. |
You can already replenish your ammo when you teleport to base one.
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importanter??? how about you change this to more important
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For the most part iricia is fine as it is, leave the big changes to Stefan and Daniel, as they are the only two who really can put any of these idea into effect. If they saw any flaw with the current gameplay on iricia, it would be changed. :D |
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Ehh kinda. I like the way iricia is right now. And my post was for the most part suggestions, not personal opinion, cept for the last bit. I tend to change my mind every so often =D
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