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-   -   B1 must be importanter. (https://forums.graalonline.com/forums/showthread.php?t=79165)

RaptorFCZsam 03-24-2008 03:23 PM

B1 must be importanter.
 
I think that now on Iricia its most of the time making kills at enemy HQ ( not now because easter;) ).
I think that Base1 must be importanter to have:
- Make on B1 a point where you can refill your ammo.
- Make onn B1 a point where you can restore your hp
- both cost 100 energy to do and can only be done if your team got the base.
- If all the medic things are taken they will spawn after a couple of time like 2mins or something.
-Same for the ammo.
-Defenders can let the Ammo respawn and medics can do it for the restore hp.
- that also cost 100 energy to do.
- Disable Rockerlauncher at B1.

So there now will be wars again to take over B1.

Thanks - Samm

blazeingonix 03-24-2008 03:40 PM

Ye and you forgot put a hotel in base1 , and put some girl in a table inside of the bunker , and give candys for every1

PaperMario 03-24-2008 04:01 PM

Absolutely not to all of these.

doyouskate 03-24-2008 04:28 PM

Quote:

Originally Posted by PaperMario (Post 1381984)
Absolutely not to all of these.

Ahaha, I agree...

[email protected] 03-24-2008 05:13 PM

I agree With Hato.

UnknownMasterMind 03-24-2008 05:27 PM

Quote:

Originally Posted by RaptorFCZsam (Post 1381979)
I think that now on Iricia its most of the time making kills at enemy HQ

This sounds like an impossible task I know, but if you can someone scrap together some players and create something of a team using the knowledge that you have the same icon, you may be able to stop the lamers, provided you are well suited. (Mine Detector/Proxier, Chain gunner/Mortar, Medic, 3-4 Standard gunned players -- Fast Class)

Note: The above team also works for Laming, its dual-wield able!

anubis_wing 03-24-2008 05:35 PM

Importanter isn't a word. It's 'more important'.

xAzerothx 03-24-2008 05:39 PM

There's hardly any people at base one, everyone's at the enemy HQ.

[email protected] 03-24-2008 05:44 PM

Base one gives Noobs a chance to kill people with rocketlauncher. It has a bunker where people can run into, just to be killed by the proxis inside.
Nothing special except it has a bunker. Even Base 2 looks way better.

Frazzle 03-24-2008 05:56 PM

Quote:

Originally Posted by xAzerothx (Post 1382018)
There's hardly any people at base one, everyone's at the enemy HQ.

Its true, There should be some kind of metal fence with Hit Points to prevent lamers straight away.

RaptorFCZsam 03-24-2008 06:19 PM

Anyway, im dutch :P

UnknownMasterMind 03-24-2008 06:25 PM

Quote:

Originally Posted by Frazzle (Post 1382030)
Its true, There should be some kind of metal fence with Hit Points to prevent lamers straight away.

I have a perfect solution, Boxes... do what they did when boxes first came out, make forts around the bases, Boxes were put in the game for defensive uses I believe.

Frazzle 03-24-2008 06:27 PM

Quote:

Originally Posted by UnknownMasterMind (Post 1382039)
I have a perfect solution, Boxes... do what they did when boxes first came out, make forts around the bases, Boxes were put in the game for defensive uses I believe.

Theres no time for that, As soon as you pick up your first box someone from the opposite team comes speeding in on a Bike.

jurre24d 03-24-2008 06:31 PM

Ya ,, A long time ago was b1 important. But now its a common base the same as base 3 and 4 and 5. I think its a good idea to give B1 a side effect.
I dont know how .. but .. What samm sed, Ill it to.

xAzerothx 03-24-2008 06:36 PM

All of Samm's ideas weren't gewd.

UnknownMasterMind 03-24-2008 06:51 PM

Quote:

Originally Posted by jurre24d (Post 1382043)
A long time ago was b1 important.

Don't know if your asking a question or meant to say a long time ago B1 was important. Either way B1 has been the same since Zone was here, never was really important, only thing thats good about it is that you can teleport to it.

jurre24d 03-24-2008 07:23 PM

Quote:

Originally Posted by UnknownMasterMind (Post 1382046)
Don't know if your asking a question or meant to say a long time ago B1 was important. Either way B1 has been the same since Zone was here, never was really important, only thing thats good about it is that you can teleport to it.

Im srry , Im dutsch ,, :P I couldnt speek englisch verry well..

Maar de rest dat komt nog wel :D ! :asleep:

RaptorFCZsam 03-24-2008 08:28 PM

Translation/vertaling:
Hij zegt dat B1 altijd het zelfde is geweest dus dat vroeger b1 niet belangrijker was.

Thanks - Samm

luffy620 03-24-2008 09:25 PM

Base 1 will obviously always been seen as the "important" base. It's the biggest, stands on raised ground that is harder to attack, and has a inside bunker, which you can teleport into when your team has said base. I remember all the laming/killing went on around base 1 about 70% of the time, and then the last was put into the occasional "hq raid".

Some ways we could make Base1 more important could be:
Make it bigger.
Make it have some kind of advantage (healing and ammo as sam said)
Place turrets on top of it.
Possibly give it the ability to warp you to any other base.
Give it a dropship warp
Let you go back to hq bunker from b1.
More exp/bounty raising to take the base than other ones.

Theres some more but I think you get the idea. Everyone uses icira because it is the most populated planet, and hq's get raided because it is the fastest way to get kills, as players are usually not at the best right when they get out onto field, especially when mortars and photons are shooting at you. Give some edge back to the actual game of iricia, or move to alpha, that should be the laming planet to tell the truth, its FFA.

littlekinky 03-24-2008 10:18 PM

This idea is stupid

littlekinky 03-24-2008 10:19 PM

Not yours luffy sams

SolidSnake989 03-24-2008 10:25 PM

Quote:

Originally Posted by littlekinky (Post 1382100)
Not yours luffy sams

May i suggest the "quote" feature. >.>

UnknownMasterMind 03-25-2008 01:46 AM

Quote:

Originally Posted by luffy620 (Post 1382077)
Some ways we could make Base1 more important could be:
Make it bigger.
Make it have some kind of advantage (healing and ammo as sam said)
Place turrets on top of it.
Possibly give it the ability to warp you to any other base.
Give it a dropship warp
Let you go back to hq bunker from b1.
More exp/bounty raising to take the base than other ones.

Sounds like way too much added-on.
_________________

I disagree B1 is fine, you change B1 you change Iricia. People will not want to play it if they go to attack B1, and when the enemy is dieing they run inside, and heal, restock on ammo, and kill them all, or simply warp to their HQ and escape. (I see no tactical edge in this, mostly a way to make Iricia Lamer which you are trying to stop, I believe?)

I see these ideas doing more bad then good.

xAzerothx 03-25-2008 01:56 AM

You can already replenish your ammo when you teleport to base one.

Ravenblade1979 03-25-2008 02:38 AM

importanter??? how about you change this to more important

SolidSnake989 03-25-2008 02:49 AM

Quote:

Originally Posted by Ravenblade1979 (Post 1382197)
importanter??? how about you change this to more important

How about he said he was "dutsch" and doesn't understand english you dumb****. Try reading a few posts above you next jackass.

luffy620 03-25-2008 03:45 AM

Quote:

Originally Posted by UnknownMasterMind (Post 1382179)
Sounds like way too much added-on.
_________________

I disagree B1 is fine, you change B1 you change Iricia. People will not want to play it if they go to attack B1, and when the enemy is dieing they run inside, and heal, restock on ammo, and kill them all, or simply warp to their HQ and escape. (I see no tactical edge in this, mostly a way to make Iricia Lamer which you are trying to stop, I believe?)

I see these ideas doing more bad then good.

I'm sorry if you misunderstood, those suggestions were meant to be like only one of the following, or maybe 2, but not all, all of those things would be ridiculous. And I never said I wanted to make Iricia less lame, just put the focus back on b1, which that would do, seeing as it would turn it into a "mini hq" for most. And even with some of those options, I see no big change. Ammo is already restored with the teleporter, Hp is easily enough recharged, and a full heal is not that big of a event seeing as any good player can kill someone who heals 10+ times throughout a battle.

For the most part iricia is fine as it is, leave the big changes to Stefan and Daniel, as they are the only two who really can put any of these idea into effect. If they saw any flaw with the current gameplay on iricia, it would be changed. :D

UnknownMasterMind 03-25-2008 06:19 PM

Quote:

Originally Posted by luffy620 (Post 1382224)
For the most part iricia is fine as it is, leave the big changes to Stefan and Daniel, as they are the only two who really can put any of these idea into effect. If they saw any flaw with the current gameplay on iricia, it would be changed. :D

Change of heart? Kinda confused me you wanted to change things, and now you say that there is no need for change...

luffy620 03-25-2008 09:10 PM

Ehh kinda. I like the way iricia is right now. And my post was for the most part suggestions, not personal opinion, cept for the last bit. I tend to change my mind every so often =D


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