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-   -   More image control (https://forums.graalonline.com/forums/showthread.php?t=79157)

coreys 03-24-2008 03:27 AM

More image control
 
It would be nice to have better image control in Graal. Little things like being able to control the image mode would be nice. I think the best thing would be anti-aliasing though. You could have a variable in TShowImg's for anti-aliasing, and it could be turned off manually by the player in the f3 options in the case that it gets laggy for some people. Being able to control points on an image (drawing a color on a point of an image, for example) would be cool too.

cbk1994 03-24-2008 03:41 AM

Approval.

Chompy 03-24-2008 04:42 AM

I want more support for transed pngs :(

Anyways, I approve of this :o

Twinny 03-24-2008 05:44 AM

Quote:

Originally Posted by coreys (Post 1381900)
Being able to control points on an image (drawing a color on a point of an image, for example) would be cool too.

I asked for this before: ability to recolor certain coloured sections of a graphic just like the players body does. I don't think anything came out of it =(. Be like img.replacecolor({33,33,33}, {44,44,44}); or perhaps use #xxxxxx

Whatever the case, I'd love it!

Chompy 03-24-2008 05:50 AM

Quote:

Originally Posted by Twinny (Post 1381924)
I asked for this before: ability to recolor certain coloured sections of a graphic just like the players body does. I don't think anything came out of it =(. Be like img.replacecolor({33,33,33}, {44,44,44}); or perhaps use #xxxxxx

Whatever the case, I'd love it!

That would be awesome :O!

Crow 03-24-2008 01:46 PM

Quote:

Originally Posted by Twinny (Post 1381924)
I asked for this before: ability to recolor certain coloured sections of a graphic just like the players body does. I don't think anything came out of it =(. Be like img.replacecolor({33,33,33}, {44,44,44}); or perhaps use #xxxxxx

Whatever the case, I'd love it!

That would be useful, infact. What I dont like is the anti-aliasing idea, though. Coded anti-aliasing really only works well in 3D games. If you want anti-aliasing, change your images (AA at image borders can easily be done using alpha layers).

DustyPorViva 03-24-2008 05:43 PM

AA would be useful simply for the fact that Graal now has rotating and resizing.

zokemon 03-24-2008 06:14 PM

Stretch and Skew for TGaniObjects please.

Crow 03-24-2008 07:05 PM

Quote:

Originally Posted by DustyPorViva (Post 1382020)
AA would be useful simply for the fact that Graal now has rotating and resizing.

Oh, true. Didnt think about that. Yea, I agree in this case :D

cbk1994 03-24-2008 10:39 PM

How about setting an anchor point for rotation?

DustyPorViva 03-24-2008 10:41 PM

All this sounds good, along with my previous mentions of being able to set the stretch as negatives(for flipping)... and um, other stuff I don't remember. I think cropping gani's was one of them.

coreys 03-24-2008 11:37 PM

See, now this is what I'm talking about. :]
But yeah, AA was more intended for rotation and polygons and such.

cbk1994 03-25-2008 02:30 AM

Anti-Aliasing is blending an image into the background, or with other lines so it doesn't look really pixellated, right?

I have a general idea of what it is, but I am not certain.

Inverness 03-25-2008 03:09 AM

Look up Anti-Aliasing on Wikipedia, I would give you the URL but I don't need an infraction.

DustyPorViva 03-25-2008 03:19 AM

It's basically softening the edges. You'll notice when you resize or rotate stuff on graal, it's very jagged at the edges. AAing will buffer the outside of the image with the background of it, making it smoothly blend with its surroundings.

cbk1994 03-25-2008 04:06 AM

Quote:

Originally Posted by Inverness (Post 1382217)
I don't need an infraction.

I do, send some my way! ^^

I had looked it up, I wasn't exactly sure how that would apply to rotating though.

Thanks for the answer Dusty, I have noticed that rotation in Graal images looks horrible. Naturally rotation at odd angles looks horrible anyway, however it seems to look worse in Graal.


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