Graal Forums

Graal Forums (https://forums.graalonline.com/forums/index.php)
-   Future Improvements (https://forums.graalonline.com/forums/forumdisplay.php?f=10)
-   -   player.layer (https://forums.graalonline.com/forums/showthread.php?t=79020)

Dan 03-14-2008 06:04 PM

player.layer
 
Add it please :cry:

zokemon 03-14-2008 07:01 PM

More specific? Are you talking about TShowImg layers or tilelayers? Because with tilelayers, it's more complex then just player.layer.

Dan 03-14-2008 07:05 PM

The player's layer.

[email protected] 03-14-2008 07:23 PM

why would u need to alter it, add a reason why and they might add it!!!!!

Pimmeh 03-15-2008 01:45 AM

Dan, why not poke Stefan in person? If theres someone who can bug him about scripting, its you :P

zokemon 03-15-2008 06:20 AM

Quote:

Originally Posted by Dan (Post 1379513)
The player's layer.

More specific? Are you talking about TShowImg layers or tilelayers? Because with tilelayers, it's more complex then just player.layer.

DustyPorViva 03-15-2008 06:28 AM

I think he means change the level the player is shown on in relation to the layer of images(you know, 0-3).
I think this would be useful... but only if tilelayers layers can be changed. If you have other reasons, go ahead and share.

zokemon 03-15-2008 06:32 AM

Quote:

Originally Posted by DustyPorViva (Post 1379760)
I think he means change the level the player is shown on in relation to the layer of images(you know, 0-3).
I think this would be useful... but only if tilelayers layers can be changed. If you have other reasons, go ahead and share.

That's in relation to TShowImgs then which I think is kind of pointless as the 0 - 3 was designed around the player which is why there are only 4 choices (for non HUD layers)

Dan 03-16-2008 03:46 AM

Quote:

Originally Posted by DustyPorViva (Post 1379760)
I think he means change the level the player is shown on in relation to the layer of images(you know, 0-3).

Correct.

projectigi 03-16-2008 01:34 PM

and while you are at it, give us a way to split the image into different layer parts :P(so like the bottom half is above player and top half is under player but with pixels instead of just "halfs")

Dan 03-16-2008 02:37 PM

1 Attachment(s)
Yes well see my attachment for my problem. It has to do with the half stuff indeed.

When I change the layer of the nicknames to eg. 0, it will show below some images, which is bad. Thats why a player.layer = 2; would be needed in this case. I hope drawoverplayer(); does some layer = 3; for images, else we'll get some trouble with that x-x

Crow 03-16-2008 03:25 PM

Quote:

Originally Posted by Dan (Post 1379945)
Yes well see my attachment for my problem. It has to do with the half stuff indeed.

When I change the layer of the nicknames to eg. 0, it will show below some images, which is bad. Thats why a player.layer = 2; would be needed in this case. I hope drawoverplayer(); does some layer = 3; for images, else we'll get some trouble with that x-x

The default nicknames are on layer 0, too. Atleast all the tests I have done to find out on what layer they are say so ;P

Well, I dont think player.layer is needed. Though, you know, that status images have when drawunderplayer() or drawoverplayer() werent used (infront of the player when behind, behind the player when infront, if you know what I mean), I think we need a way to reset to that exact status again after using drawunderplayer() or drawoverplayer(). Because afaik, theres no way to do that.

zokemon 03-16-2008 09:30 PM

Quote:

Originally Posted by Dan (Post 1379945)
Yes well see my attachment for my problem. It has to do with the half stuff indeed.

When I change the layer of the nicknames to eg. 0, it will show below some images, which is bad. Thats why a player.layer = 2; would be needed in this case. I hope drawoverplayer(); does some layer = 3; for images, else we'll get some trouble with that x-x

Ehh? Why do you need the nicknames to always show below the player but not show below some images? Well regardless, just mess with the y/z and your problem is fixed (whatever you add to z, also add to y).

Tolnaftate2004 03-17-2008 01:09 AM

Quote:

Originally Posted by Dan (Post 1379500)
Add it please :cry:

Quote:

Originally Posted by zokemon (Post 1380057)
Ehh? Why do you need the nicknames to always show below the player but not show below some images? Well regardless, just mess with the y/z and your problem is fixed (whatever you add to z, also add to y).

I went ahead and did this for you. Thanks, Zero.

Dan 03-17-2008 09:54 PM

Quote:

Originally Posted by Tolnaftate2004 (Post 1380123)
I went ahead and did this for you. Thanks, Zero.

Thank you :) I gave up at trying z = - 1.. I saw z = - 2 fixed it hehe.
Also thanks for what you've told Rufus ^^

zokemon 03-18-2008 02:10 AM

Quote:

Originally Posted by Tolnaftate2004 (Post 1380123)
I went ahead and did this for you. Thanks, Zero.

No problem. I had to mess with that alot when I rezoomed the players to 2/3 on Atexia when it wasn't using normal sized bodies like it is now.

Quote:

Originally Posted by Dan (Post 1380401)
Thank you :) I gave up at trying z = - 1.. I saw z = - 2 fixed it hehe.
Also thanks for what you've told Rufus ^^

Rufus? Wtf?

Rufus 03-18-2008 02:43 AM

Quote:

Originally Posted by zokemon (Post 1380481)
Rufus? Wtf?

wat


All times are GMT +2. The time now is 10:15 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.