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player.layer
Add it please :cry:
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More specific? Are you talking about TShowImg layers or tilelayers? Because with tilelayers, it's more complex then just player.layer.
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The player's layer.
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why would u need to alter it, add a reason why and they might add it!!!!!
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Dan, why not poke Stefan in person? If theres someone who can bug him about scripting, its you :P
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I think he means change the level the player is shown on in relation to the layer of images(you know, 0-3).
I think this would be useful... but only if tilelayers layers can be changed. If you have other reasons, go ahead and share. |
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and while you are at it, give us a way to split the image into different layer parts :P(so like the bottom half is above player and top half is under player but with pixels instead of just "halfs")
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1 Attachment(s)
Yes well see my attachment for my problem. It has to do with the half stuff indeed.
When I change the layer of the nicknames to eg. 0, it will show below some images, which is bad. Thats why a player.layer = 2; would be needed in this case. I hope drawoverplayer(); does some layer = 3; for images, else we'll get some trouble with that x-x |
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Well, I dont think player.layer is needed. Though, you know, that status images have when drawunderplayer() or drawoverplayer() werent used (infront of the player when behind, behind the player when infront, if you know what I mean), I think we need a way to reset to that exact status again after using drawunderplayer() or drawoverplayer(). Because afaik, theres no way to do that. |
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Also thanks for what you've told Rufus ^^ |
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