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Measure Clientside CPU
Is there any way to measure what scripts are causing the most lag on clientside? I know there is /stats on serverside, but Utopia has a TON of clientside lag, and I can't figure out how to isolate it. I'm about halfway through the process of rescripting Bloo's inefficient and laggy scripts, but it would be nice to know what else is causing the lag.
Is there any way to tell on clientside? Thanks, Chris Zakuto |
In player chat type "showscriptstats" and it should be reported to the F2 window. Doesn't work with custom chat systems though (the command must be called from the "ChatBar" object).
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I will give you reputation tomorrow. It has been added to my calendar :) |
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If it's my tool then it means it's being used all at one time (obnoxious staffblock placing/player dragging) I've tried to alleviate it in the past by reading from a clientr flag for rights through a function instead of asking the RightSys NPC. (look in bloofunctions - queryRight(right)) It may help if you put a return; after every command (after the functions of each if(params[0] == "blah"){ etc.) |
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Noone is using your crappy tool anymore anyway. |
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No problem :)
It's just not really documented anywhere. I don't even remember where I picked that up. |
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